move buffer allocators to separate file & fix: high memory usage

This commit is contained in:
Samuliak 2024-08-18 11:32:24 +02:00
parent 265785772a
commit 269e072139
4 changed files with 215 additions and 213 deletions

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@ -554,6 +554,7 @@ if(ENABLE_METAL)
HW/Latte/Renderer/Metal/RendererShaderMtl.h
HW/Latte/Renderer/Metal/CachedFBOMtl.cpp
HW/Latte/Renderer/Metal/CachedFBOMtl.h
HW/Latte/Renderer/Metal/MetalBufferAllocator.h
HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
HW/Latte/Renderer/Metal/MetalMemoryManager.h
HW/Latte/Renderer/Metal/MetalPipelineCache.cpp

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@ -0,0 +1,210 @@
#pragma once
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
struct MetalBufferRange
{
uint32 bufferIndex;
size_t offset;
size_t size;
};
template<typename BufferT>
class MetalBufferAllocator
{
public:
MetalBufferAllocator(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
~MetalBufferAllocator()
{
for (auto buffer : m_buffers)
{
buffer.m_buffer->release();
}
}
void ResetAllocations()
{
m_freeBufferRanges.clear();
for (uint32_t i = 0; i < m_buffers.size(); i++)
m_freeBufferRanges.push_back({i, 0, m_buffers[i].m_buffer->length()});
}
MTL::Buffer* GetBuffer(uint32 bufferIndex)
{
return m_buffers[bufferIndex].m_buffer;
}
MetalBufferAllocation GetBufferAllocation(size_t size)
{
// Align the size
size = Align(size, 16);
// First, try to find a free range
for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
{
auto& range = m_freeBufferRanges[i];
if (size <= range.size)
{
auto& buffer = m_buffers[range.bufferIndex];
MetalBufferAllocation allocation;
allocation.bufferIndex = range.bufferIndex;
allocation.offset = range.offset;
allocation.size = size;
allocation.data = (uint8*)buffer.m_buffer->contents() + range.offset;
range.offset += size;
range.size -= size;
if (range.size == 0)
{
m_freeBufferRanges.erase(m_freeBufferRanges.begin() + i);
}
return allocation;
}
}
// If no free range was found, allocate a new buffer
m_allocationSize = std::max(m_allocationSize, size);
MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(m_allocationSize, MTL::ResourceStorageModeShared);
#ifdef CEMU_DEBUG_ASSERT
buffer->setLabel(GetLabel("Buffer from buffer allocator", buffer));
#endif
MetalBufferAllocation allocation;
allocation.bufferIndex = m_buffers.size();
allocation.offset = 0;
allocation.size = size;
allocation.data = buffer->contents();
m_buffers.push_back({buffer});
// If the buffer is larger than the requested size, add the remaining space to the free buffer ranges
if (size < m_allocationSize)
{
MetalBufferRange range;
range.bufferIndex = allocation.bufferIndex;
range.offset = size;
range.size = m_allocationSize - size;
m_freeBufferRanges.push_back(range);
}
// Increase the allocation size for the next buffer
if (m_allocationSize < 128 * 1024 * 1024)
m_allocationSize *= 2;
return allocation;
}
void FreeAllocation(MetalBufferAllocation& allocation)
{
MetalBufferRange range;
range.bufferIndex = allocation.bufferIndex;
range.offset = allocation.offset;
range.size = allocation.size;
allocation.offset = INVALID_OFFSET;
// Find the correct position to insert the free range
for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
{
auto& freeRange = m_freeBufferRanges[i];
if (freeRange.bufferIndex == range.bufferIndex && freeRange.offset + freeRange.size == range.offset)
{
freeRange.size += range.size;
return;
}
}
m_freeBufferRanges.push_back(range);
}
protected:
class MetalRenderer* m_mtlr;
size_t m_allocationSize = 8 * 1024 * 1024;
std::vector<BufferT> m_buffers;
std::vector<MetalBufferRange> m_freeBufferRanges;
};
struct MetalBuffer
{
MTL::Buffer* m_buffer;
};
typedef MetalBufferAllocator<MetalBuffer> MetalDefaultBufferAllocator;
struct MetalSyncedBuffer
{
MTL::Buffer* m_buffer;
std::vector<MTL::CommandBuffer*> m_commandBuffers;
};
class MetalTemporaryBufferAllocator : public MetalBufferAllocator<MetalSyncedBuffer>
{
public:
MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer) {}
void SetActiveCommandBuffer(MTL::CommandBuffer* commandBuffer)
{
m_activeCommandBuffer = commandBuffer;
}
void CommandBufferFinished(MTL::CommandBuffer* commandBuffer)
{
for (uint32_t i = 0; i < m_buffers.size(); i++)
{
auto& buffer = m_buffers[i];
for (uint32_t j = 0; j < buffer.m_commandBuffers.size(); j++)
{
if (commandBuffer == buffer.m_commandBuffers[j])
{
if (buffer.m_commandBuffers.size() == 1)
{
// All command buffers using it have finished execution, we can use it again
m_freeBufferRanges.push_back({i, 0, buffer.m_buffer->length()});
buffer.m_commandBuffers.clear();
}
else
{
buffer.m_commandBuffers.erase(buffer.m_commandBuffers.begin() + j);
}
break;
}
}
}
}
// TODO: should this be here? It's just to ensure safety
MTL::Buffer* GetBuffer(uint32 bufferIndex)
{
auto& buffer = m_buffers[bufferIndex];
if (buffer.m_commandBuffers.back() != m_activeCommandBuffer)
buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
return buffer.m_buffer;
}
MetalBufferAllocation GetBufferAllocation(size_t size)
{
// TODO: remove this
if (!m_activeCommandBuffer)
throw std::runtime_error("No active command buffer when allocating a buffer!");
auto allocation = MetalBufferAllocator<MetalSyncedBuffer>::GetBufferAllocation(size);
auto& buffer = m_buffers[allocation.bufferIndex];
if (buffer.m_commandBuffers.empty() || buffer.m_commandBuffers.back() != m_activeCommandBuffer)
buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
return allocation;
}
private:
MTL::CommandBuffer* m_activeCommandBuffer = nullptr;
};

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@ -1,216 +1,6 @@
#pragma once
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "Cafe/HW/Latte/Core/LatteConst.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
struct MetalBufferRange
{
uint32 bufferIndex;
size_t offset;
size_t size;
};
template<typename BufferT>
class MetalBufferAllocator
{
public:
MetalBufferAllocator(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
~MetalBufferAllocator()
{
for (auto buffer : m_buffers)
{
buffer.m_buffer->release();
}
}
void ResetAllocations()
{
m_freeBufferRanges.clear();
for (uint32_t i = 0; i < m_buffers.size(); i++)
m_freeBufferRanges.push_back({i, 0, m_buffers[i].m_buffer->length()});
}
MTL::Buffer* GetBuffer(uint32 bufferIndex)
{
return m_buffers[bufferIndex].m_buffer;
}
MetalBufferAllocation GetBufferAllocation(size_t size)
{
// Align the size
size = Align(size, 16);
// First, try to find a free range
for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
{
auto& range = m_freeBufferRanges[i];
if (size <= range.size)
{
auto& buffer = m_buffers[range.bufferIndex];
MetalBufferAllocation allocation;
allocation.bufferIndex = range.bufferIndex;
allocation.offset = range.offset;
allocation.size = size;
allocation.data = (uint8*)buffer.m_buffer->contents() + range.offset;
range.offset += size;
range.size -= size;
if (range.size == 0)
{
m_freeBufferRanges.erase(m_freeBufferRanges.begin() + i);
}
return allocation;
}
}
// If no free range was found, allocate a new buffer
m_allocationSize = std::max(m_allocationSize, size);
MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(m_allocationSize, MTL::ResourceStorageModeShared);
#ifdef CEMU_DEBUG_ASSERT
buffer->setLabel(GetLabel("Buffer from buffer allocator", buffer));
#endif
MetalBufferAllocation allocation;
allocation.bufferIndex = m_buffers.size();
allocation.offset = 0;
allocation.size = size;
allocation.data = buffer->contents();
m_buffers.push_back({buffer});
// If the buffer is larger than the requested size, add the remaining space to the free buffer ranges
if (size < m_allocationSize)
{
MetalBufferRange range;
range.bufferIndex = allocation.bufferIndex;
range.offset = size;
range.size = m_allocationSize - size;
m_freeBufferRanges.push_back(range);
}
// Increase the allocation size for the next buffer
if (m_allocationSize < 128 * 1024 * 1024)
m_allocationSize *= 2;
return allocation;
}
void FreeAllocation(MetalBufferAllocation& allocation)
{
MetalBufferRange range;
range.bufferIndex = allocation.bufferIndex;
range.offset = allocation.offset;
range.size = allocation.size;
allocation.offset = INVALID_OFFSET;
// Find the correct position to insert the free range
for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
{
auto& freeRange = m_freeBufferRanges[i];
if (freeRange.bufferIndex == range.bufferIndex && freeRange.offset + freeRange.size == range.offset)
{
freeRange.size += range.size;
return;
}
}
m_freeBufferRanges.push_back(range);
}
protected:
class MetalRenderer* m_mtlr;
size_t m_allocationSize = 8 * 1024 * 1024;
std::vector<BufferT> m_buffers;
std::vector<MetalBufferRange> m_freeBufferRanges;
};
struct MetalBuffer
{
MTL::Buffer* m_buffer;
};
typedef MetalBufferAllocator<MetalBuffer> MetalDefaultBufferAllocator;
struct MetalSyncedBuffer
{
MTL::Buffer* m_buffer;
std::vector<MTL::CommandBuffer*> m_commandBuffers;
};
class MetalTemporaryBufferAllocator : public MetalBufferAllocator<MetalSyncedBuffer>
{
public:
MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer) {}
void SetActiveCommandBuffer(MTL::CommandBuffer* commandBuffer)
{
m_activeCommandBuffer = commandBuffer;
}
void CommandBufferFinished(MTL::CommandBuffer* commandBuffer)
{
for (uint32_t i = 0; i < m_buffers.size(); i++)
{
auto& buffer = m_buffers[i];
for (uint32_t j = 0; j < buffer.m_commandBuffers.size(); j++)
{
if (commandBuffer == buffer.m_commandBuffers[j])
{
if (buffer.m_commandBuffers.size() == 1)
{
// All command buffers using it have finished execution, we can use it again
m_freeBufferRanges.push_back({i, 0, buffer.m_buffer->length()});
buffer.m_commandBuffers.clear();
}
else
{
buffer.m_commandBuffers.erase(buffer.m_commandBuffers.begin() + j);
}
break;
}
}
}
}
// TODO: should this be here? It's just to ensure safety
MTL::Buffer* GetBuffer(uint32 bufferIndex)
{
auto& buffer = m_buffers[bufferIndex];
if (buffer.m_commandBuffers.back() != m_activeCommandBuffer)
buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
return buffer.m_buffer;
}
MetalBufferAllocation GetBufferAllocation(size_t size)
{
// TODO: remove this
if (!m_activeCommandBuffer)
throw std::runtime_error("No active command buffer when allocating a buffer!");
auto allocation = MetalBufferAllocator<MetalSyncedBuffer>::GetBufferAllocation(size);
auto& buffer = m_buffers[allocation.bufferIndex];
if (buffer.m_commandBuffers.empty() || buffer.m_commandBuffers.back() != m_activeCommandBuffer)
buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
return allocation;
}
private:
MTL::CommandBuffer* m_activeCommandBuffer = nullptr;
};
#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
struct MetalRestridedBufferRange
{

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@ -1492,8 +1492,9 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
*/
auto& bufferAllocator = m_memoryManager->GetTemporaryBufferAllocator();
auto supportBuffer = bufferAllocator.GetBufferAllocation(sizeof(supportBufferData));
memcpy(supportBuffer.data, supportBufferData, sizeof(supportBufferData));
size_t size = shader->uniform.uniformRangeSize;
auto supportBuffer = bufferAllocator.GetBufferAllocation(size);
memcpy(supportBuffer.data, supportBufferData, size);
switch (shader->shaderType)
{