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only add pipeline to cache if compilation was attempted
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parent
15eb6bb37f
commit
295a6ed9fd
@ -50,13 +50,16 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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MetalPipelineCompiler compiler(m_mtlr);
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bool fbosMatch;
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compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
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MTL::RenderPipelineState* pipeline = compiler.Compile(false, true, true);
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bool attemptedCompilation = false;
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MTL::RenderPipelineState* pipeline = compiler.Compile(false, true, true, attemptedCompilation);
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// If FBOs don't match, it wouldn't be possible to reconstruct the pipeline from the cache
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if (fbosMatch)
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AddCurrentStateToCache(hash);
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m_pipelineCache.insert({hash, pipeline});
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// Place the pipeline to the cache if the compilation was at least attempted
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if (attemptedCompilation)
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m_pipelineCache.insert({hash, pipeline});
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return pipeline;
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}
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@ -374,7 +377,9 @@ void MetalPipelineCache::LoadPipelineFromCache(std::span<uint8> fileData)
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// s_spinlockSharedInternal.unlock();
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// return;
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//}
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pipeline = pp.Compile(true, true, false);
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bool attemptedCompilation = false;
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pipeline = pp.Compile(true, true, false, attemptedCompilation);
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cemu_assert_debug(attemptedCompilation);
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// destroy pp early
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}
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@ -332,7 +332,7 @@ void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, c
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InitFromStateRender(fetchShader, vertexShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
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}
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MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread, bool showInOverlay)
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MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread, bool showInOverlay, bool& attemptedCompilation)
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{
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if (forceCompile)
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{
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@ -408,6 +408,9 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
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g_compiling_pipelines++;
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}
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// Inform the pipeline cache that compilation was at least attempted
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attemptedCompilation = true;
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return pipeline;
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}
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@ -13,7 +13,7 @@ public:
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void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
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MTL::RenderPipelineState* Compile(bool forceCompile, bool isRenderThread, bool showInOverlay);
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MTL::RenderPipelineState* Compile(bool forceCompile, bool isRenderThread, bool showInOverlay, bool& attemptedCompilation);
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private:
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class MetalRenderer* m_mtlr;
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