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Latte: Fix uniform size limit being too low
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@ -167,7 +167,7 @@ void LatteBufferCache_LoadRemappedUniforms(struct LatteDecompilerShader* shader,
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void LatteRenderTarget_updateViewport();
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#define LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE (1024) // maximum size for uniform blocks (in vec4s). On Nvidia hardware 4096 is the maximum (64K / 16 = 4096) all other vendors have much higher limits
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#define LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE (4096) // maximum size for uniform blocks (in vec4s). On Nvidia hardware 4096 is the maximum (64K / 16 = 4096) all other vendors have much higher limits
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//static uint32 glTempError;
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//#define catchOpenGLError() glFinish(); if( (glTempError = glGetError()) != 0 ) { printf("OpenGL error 0x%x: %s : %d timestamp %08x\n", glTempError, __FILE__, __LINE__, GetTickCount()); __debugbreak(); }
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@ -162,8 +162,8 @@ struct LatteDecompilerShader
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// compact resource lists for optimized access
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struct QuickBufferEntry
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{
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uint8 index;
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uint16 size;
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uint32 index : 8;
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uint32 size : 24;
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};
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boost::container::static_vector<QuickBufferEntry, LATTE_NUM_MAX_UNIFORM_BUFFERS> list_quickBufferList;
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uint8 textureUnitList[LATTE_NUM_MAX_TEX_UNITS];
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