mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-01 21:44:17 +01:00
patch object and mesh shaders
This commit is contained in:
parent
9679c6b7e8
commit
2f4ceb33e0
@ -3847,7 +3847,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
|
|||||||
{
|
{
|
||||||
// Defined just-in-time
|
// Defined just-in-time
|
||||||
// Will also modify vid in case of an indexed draw
|
// Will also modify vid in case of an indexed draw
|
||||||
src->add("VertexIn fetchInput(VERTEX_BUFFER_DEFINITIONS, thread uint& vid);" _CRLF);
|
src->add("VertexIn fetchInput(thread uint& vid VERTEX_BUFFER_DEFINITIONS);" _CRLF);
|
||||||
|
|
||||||
functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
|
functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
|
||||||
outputTypeName = "void";
|
outputTypeName = "void";
|
||||||
@ -3880,7 +3880,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
|
|||||||
// TODO: don't hardcode the instance index
|
// TODO: don't hardcode the instance index
|
||||||
src->add("uint iid = 0;" _CRLF);
|
src->add("uint iid = 0;" _CRLF);
|
||||||
// Fetch the input
|
// Fetch the input
|
||||||
src->add("VertexIn in = fetchInput(VERTEX_BUFFERS, vid);" _CRLF);
|
src->add("VertexIn in = fetchInput(vid VERTEX_BUFFERS);" _CRLF);
|
||||||
// Output is defined as object payload
|
// Output is defined as object payload
|
||||||
src->add("object_data VertexOut& out = objectPayload.vertexOut[tid];" _CRLF);
|
src->add("object_data VertexOut& out = objectPayload.vertexOut[tid];" _CRLF);
|
||||||
}
|
}
|
||||||
|
@ -156,6 +156,7 @@ namespace LatteDecompiler
|
|||||||
static void _emitAttributes(LatteDecompilerShaderContext* decompilerContext)
|
static void _emitAttributes(LatteDecompilerShaderContext* decompilerContext)
|
||||||
{
|
{
|
||||||
auto src = decompilerContext->shaderSource;
|
auto src = decompilerContext->shaderSource;
|
||||||
|
std::string attributeNames;
|
||||||
|
|
||||||
if (decompilerContext->shader->shaderType == LatteConst::ShaderType::Vertex)
|
if (decompilerContext->shader->shaderType == LatteConst::ShaderType::Vertex)
|
||||||
{
|
{
|
||||||
@ -168,13 +169,16 @@ namespace LatteDecompiler
|
|||||||
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
|
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
|
||||||
|
|
||||||
src->addFmt("uint4 attrDataSem{}", i);
|
src->addFmt("uint4 attrDataSem{}", i);
|
||||||
if (!decompilerContext->options->usesGeometryShader)
|
if (decompilerContext->options->usesGeometryShader)
|
||||||
|
attributeNames += "#define ATTRIBUTE_NAME" + std::to_string((sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]) + " attrDataSem" + std::to_string(i) + "\n";
|
||||||
|
else
|
||||||
src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
|
src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
|
||||||
src->add(";" _CRLF);
|
src->add(";" _CRLF);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
src->add("};" _CRLF _CRLF);
|
src->add("};" _CRLF _CRLF);
|
||||||
}
|
}
|
||||||
|
src->addFmt("{}", attributeNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _emitVSOutputs(LatteDecompilerShaderContext* shaderContext)
|
static void _emitVSOutputs(LatteDecompilerShaderContext* shaderContext)
|
||||||
@ -335,6 +339,21 @@ namespace LatteDecompiler
|
|||||||
|
|
||||||
static void emitHeader(LatteDecompilerShaderContext* decompilerContext)
|
static void emitHeader(LatteDecompilerShaderContext* decompilerContext)
|
||||||
{
|
{
|
||||||
|
auto src = decompilerContext->shaderSource;
|
||||||
|
|
||||||
|
if (decompilerContext->options->usesGeometryShader && (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry))
|
||||||
|
{
|
||||||
|
src->add("#if PRIMITIVE_TYPE == point" _CRLF);
|
||||||
|
src->add("#define VERTICES_PER_PRIMITIVE 1" _CRLF);
|
||||||
|
src->add("#if PRIMITIVE_TYPE == line" _CRLF);
|
||||||
|
src->add("#define VERTICES_PER_PRIMITIVE 2" _CRLF);
|
||||||
|
src->add("#if PRIMITIVE_TYPE == triangle" _CRLF);
|
||||||
|
src->add("#define VERTICES_PER_PRIMITIVE 3" _CRLF);
|
||||||
|
src->add("#else" _CRLF);
|
||||||
|
src->add("#error unsupported primitive type" _CRLF);
|
||||||
|
src->add("#endif" _CRLF);
|
||||||
|
}
|
||||||
|
|
||||||
const bool dump_shaders_enabled = ActiveSettings::DumpShadersEnabled();
|
const bool dump_shaders_enabled = ActiveSettings::DumpShadersEnabled();
|
||||||
if(dump_shaders_enabled)
|
if(dump_shaders_enabled)
|
||||||
decompilerContext->shaderSource->add("// start of shader inputs/outputs, predetermined by Cemu. Do not touch" _CRLF);
|
decompilerContext->shaderSource->add("// start of shader inputs/outputs, predetermined by Cemu. Do not touch" _CRLF);
|
||||||
|
@ -92,7 +92,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
|
|||||||
|
|
||||||
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
|
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
|
||||||
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
|
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
|
||||||
uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
||||||
bufferStride = Align(bufferStride, 4);
|
bufferStride = Align(bufferStride, 4);
|
||||||
|
|
||||||
// HACK
|
// HACK
|
||||||
@ -117,6 +117,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
|
|||||||
|
|
||||||
auto mtlVertexShader = static_cast<RendererShaderMtl*>(vertexShader->shader);
|
auto mtlVertexShader = static_cast<RendererShaderMtl*>(vertexShader->shader);
|
||||||
auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
|
auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
|
||||||
|
mtlVertexShader->CompileVertexFunction();
|
||||||
mtlPixelShader->CompileFragmentFunction(activeFBO);
|
mtlPixelShader->CompileFragmentFunction(activeFBO);
|
||||||
|
|
||||||
// Render pipeline state
|
// Render pipeline state
|
||||||
@ -127,9 +128,9 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
|
|||||||
desc->setVertexDescriptor(vertexDescriptor);
|
desc->setVertexDescriptor(vertexDescriptor);
|
||||||
|
|
||||||
// Color attachments
|
// Color attachments
|
||||||
const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = LatteGPUState.contextNew.CB_COLOR_CONTROL;
|
const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = lcr.CB_COLOR_CONTROL;
|
||||||
uint32 blendEnableMask = colorControlReg.get_BLEND_MASK();
|
uint32 blendEnableMask = colorControlReg.get_BLEND_MASK();
|
||||||
uint32 renderTargetMask = LatteGPUState.contextNew.CB_TARGET_MASK.get_MASK();
|
uint32 renderTargetMask = lcr.CB_TARGET_MASK.get_MASK();
|
||||||
for (uint8 i = 0; i < 8; i++)
|
for (uint8 i = 0; i < 8; i++)
|
||||||
{
|
{
|
||||||
const auto& colorBuffer = activeFBO->colorBuffer[i];
|
const auto& colorBuffer = activeFBO->colorBuffer[i];
|
||||||
@ -149,7 +150,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
|
|||||||
{
|
{
|
||||||
colorAttachment->setBlendingEnabled(true);
|
colorAttachment->setBlendingEnabled(true);
|
||||||
|
|
||||||
const auto& blendControlReg = LatteGPUState.contextNew.CB_BLENDN_CONTROL[i];
|
const auto& blendControlReg = lcr.CB_BLENDN_CONTROL[i];
|
||||||
|
|
||||||
auto rgbBlendOp = GetMtlBlendOp(blendControlReg.get_COLOR_COMB_FCN());
|
auto rgbBlendOp = GetMtlBlendOp(blendControlReg.get_COLOR_COMB_FCN());
|
||||||
auto srcRgbBlendFactor = GetMtlBlendFactor(blendControlReg.get_COLOR_SRCBLEND());
|
auto srcRgbBlendFactor = GetMtlBlendFactor(blendControlReg.get_COLOR_SRCBLEND());
|
||||||
|
@ -766,17 +766,11 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
|||||||
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
|
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
|
||||||
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
|
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
|
||||||
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
|
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
|
||||||
if (!vertexShader || !static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction())
|
if (!vertexShader)
|
||||||
{
|
{
|
||||||
debug_printf("no vertex function, skipping draw\n");
|
debug_printf("no vertex function, skipping draw\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// TODO: remove this?
|
|
||||||
if (geometryShader)
|
|
||||||
{
|
|
||||||
debug_printf("geometry shader aren't supported on Metal yet, skipping draw\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const auto fetchShader = LatteSHRC_GetActiveFetchShader();
|
const auto fetchShader = LatteSHRC_GetActiveFetchShader();
|
||||||
|
|
||||||
// Depth stencil state
|
// Depth stencil state
|
||||||
|
@ -7,6 +7,8 @@
|
|||||||
|
|
||||||
#include "Cemu/Logging/CemuLogging.h"
|
#include "Cemu/Logging/CemuLogging.h"
|
||||||
#include "Common/precompiled.h"
|
#include "Common/precompiled.h"
|
||||||
|
#include "HW/Latte/Core/FetchShader.h"
|
||||||
|
#include "HW/Latte/ISA/RegDefines.h"
|
||||||
|
|
||||||
extern std::atomic_int g_compiled_shaders_total;
|
extern std::atomic_int g_compiled_shaders_total;
|
||||||
extern std::atomic_int g_compiled_shaders_async;
|
extern std::atomic_int g_compiled_shaders_async;
|
||||||
@ -14,15 +16,8 @@ extern std::atomic_int g_compiled_shaders_async;
|
|||||||
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
|
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
|
||||||
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
|
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
|
||||||
{
|
{
|
||||||
if (m_type == ShaderType::kFragment)
|
// TODO: don't compile just-in-time
|
||||||
{
|
|
||||||
// Fragment functions are compiled just-in-time
|
|
||||||
m_mslCode = mslCode;
|
m_mslCode = mslCode;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Compile(mslCode);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Count shader compilation
|
// Count shader compilation
|
||||||
g_compiled_shaders_total++;
|
g_compiled_shaders_total++;
|
||||||
@ -34,13 +29,176 @@ RendererShaderMtl::~RendererShaderMtl()
|
|||||||
m_function->release();
|
m_function->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, Renderer::INDEX_TYPE hostIndexType)
|
||||||
|
{
|
||||||
|
cemu_assert_debug(m_type == ShaderType::kVertex);
|
||||||
|
|
||||||
|
std::string fullCode;
|
||||||
|
|
||||||
|
// Primitive type
|
||||||
|
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
|
||||||
|
fullCode += "#define PRIMITIVE_TYPE ";
|
||||||
|
switch (primitiveMode)
|
||||||
|
{
|
||||||
|
case LattePrimitiveMode::POINTS:
|
||||||
|
fullCode += "point";
|
||||||
|
break;
|
||||||
|
case LattePrimitiveMode::LINES:
|
||||||
|
fullCode += "line";
|
||||||
|
break;
|
||||||
|
case LattePrimitiveMode::TRIANGLES:
|
||||||
|
fullCode += "triangle";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
fullCode += "\n";
|
||||||
|
|
||||||
|
// Vertex buffers
|
||||||
|
std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
|
||||||
|
std::string vertexBuffers = "#define VERTEX_BUFFERS ";
|
||||||
|
std::string inputFetchDefinition = "VertexIn fetchInput(thread uint& vid VERTEX_BUFFER_DEFINITIONS) {\n";
|
||||||
|
inputFetchDefinition += "VertexIn in;\n";
|
||||||
|
if (hostIndexType != Renderer::INDEX_TYPE::NONE)
|
||||||
|
{
|
||||||
|
vertexBufferDefinitions += ", device ";
|
||||||
|
switch (hostIndexType)
|
||||||
|
{
|
||||||
|
case Renderer::INDEX_TYPE::U16:
|
||||||
|
vertexBufferDefinitions += "ushort";
|
||||||
|
break;
|
||||||
|
case Renderer::INDEX_TYPE::U32:
|
||||||
|
vertexBufferDefinitions += "uint";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
cemu_assert_suspicious();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// TODO: don't hardcode the index
|
||||||
|
vertexBufferDefinitions += "* indexBuffer [[buffer(20)]]";
|
||||||
|
vertexBuffers += ", indexBuffer";
|
||||||
|
inputFetchDefinition += "vid = indexBuffer[vid]\n";
|
||||||
|
}
|
||||||
|
for (auto& bufferGroup : fetchShader->bufferGroups)
|
||||||
|
{
|
||||||
|
std::optional<LatteConst::VertexFetchType2> fetchType;
|
||||||
|
|
||||||
|
for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
|
||||||
|
{
|
||||||
|
auto& attr = bufferGroup.attrib[j];
|
||||||
|
|
||||||
|
uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
|
||||||
|
if (semanticId == (uint32)-1)
|
||||||
|
continue; // attribute not used?
|
||||||
|
|
||||||
|
std::string formatName;
|
||||||
|
switch (GetMtlVertexFormat(attr.format))
|
||||||
|
{
|
||||||
|
case MTL::VertexFormatUChar:
|
||||||
|
formatName = "uchar";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUChar2:
|
||||||
|
formatName = "uchar2";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUChar3:
|
||||||
|
formatName = "uchar3";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUChar4:
|
||||||
|
formatName = "uchar4";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUShort:
|
||||||
|
formatName = "ushort";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUShort2:
|
||||||
|
formatName = "ushort2";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUShort3:
|
||||||
|
formatName = "ushort3";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUShort4:
|
||||||
|
formatName = "ushort4";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUInt:
|
||||||
|
formatName = "uint";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUInt2:
|
||||||
|
formatName = "uint2";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUInt3:
|
||||||
|
formatName = "uint3";
|
||||||
|
break;
|
||||||
|
case MTL::VertexFormatUInt4:
|
||||||
|
formatName = "uint4";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fetch the attribute
|
||||||
|
inputFetchDefinition += "in.ATTRIBUTE_NAME" + std::to_string(semanticId) + " = ";
|
||||||
|
inputFetchDefinition += "*(device " + formatName + "*)";
|
||||||
|
inputFetchDefinition += "(vertexBuffer" + std::to_string(attr.attributeBufferIndex);
|
||||||
|
inputFetchDefinition += " + vid + " + std::to_string(attr.offset) + ");\n";
|
||||||
|
|
||||||
|
if (fetchType.has_value())
|
||||||
|
cemu_assert_debug(fetchType == attr.fetchType);
|
||||||
|
else
|
||||||
|
fetchType = attr.fetchType;
|
||||||
|
|
||||||
|
if (attr.fetchType == LatteConst::INSTANCE_DATA)
|
||||||
|
{
|
||||||
|
cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
|
||||||
|
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
|
||||||
|
uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
||||||
|
|
||||||
|
fullCode += ", device uchar* vertexBuffer" + std::to_string(bufferIndex) + " [[buffer(" + std::to_string(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex)) + ")]]";
|
||||||
|
}
|
||||||
|
inputFetchDefinition += "return in;\n";
|
||||||
|
inputFetchDefinition += "}\n";
|
||||||
|
|
||||||
|
fullCode += vertexBufferDefinitions + "\n";
|
||||||
|
fullCode += vertexBuffers + "\n";
|
||||||
|
fullCode += m_mslCode;
|
||||||
|
fullCode += inputFetchDefinition;
|
||||||
|
|
||||||
|
Compile(fullCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererShaderMtl::CompileMeshFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader)
|
||||||
|
{
|
||||||
|
cemu_assert_debug(m_type == ShaderType::kGeometry);
|
||||||
|
|
||||||
|
std::string fullCode;
|
||||||
|
|
||||||
|
// Primitive type
|
||||||
|
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
|
||||||
|
fullCode += "#define PRIMITIVE_TYPE ";
|
||||||
|
switch (primitiveMode)
|
||||||
|
{
|
||||||
|
case LattePrimitiveMode::POINTS:
|
||||||
|
fullCode += "point";
|
||||||
|
break;
|
||||||
|
case LattePrimitiveMode::LINES:
|
||||||
|
fullCode += "line";
|
||||||
|
break;
|
||||||
|
case LattePrimitiveMode::TRIANGLES:
|
||||||
|
fullCode += "triangle";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
fullCode += "\n";
|
||||||
|
|
||||||
|
fullCode += m_mslCode;
|
||||||
|
Compile(fullCode);
|
||||||
|
}
|
||||||
|
|
||||||
void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
|
void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
|
||||||
{
|
{
|
||||||
cemu_assert_debug(m_type == ShaderType::kFragment);
|
cemu_assert_debug(m_type == ShaderType::kFragment);
|
||||||
|
|
||||||
if (m_function)
|
|
||||||
m_function->release();
|
|
||||||
|
|
||||||
std::string fullCode;
|
std::string fullCode;
|
||||||
|
|
||||||
// Define color attachment data types
|
// Define color attachment data types
|
||||||
@ -77,6 +235,9 @@ void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
|
|||||||
|
|
||||||
void RendererShaderMtl::Compile(const std::string& mslCode)
|
void RendererShaderMtl::Compile(const std::string& mslCode)
|
||||||
{
|
{
|
||||||
|
if (m_function)
|
||||||
|
m_function->release();
|
||||||
|
|
||||||
NS::Error* error = nullptr;
|
NS::Error* error = nullptr;
|
||||||
MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(mslCode), nullptr, &error);
|
MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(mslCode), nullptr, &error);
|
||||||
if (error)
|
if (error)
|
||||||
|
@ -21,6 +21,13 @@ public:
|
|||||||
RendererShaderMtl(class MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode);
|
RendererShaderMtl(class MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode);
|
||||||
virtual ~RendererShaderMtl();
|
virtual ~RendererShaderMtl();
|
||||||
|
|
||||||
|
void CompileVertexFunction()
|
||||||
|
{
|
||||||
|
Compile(m_mslCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CompileObjectFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, Renderer::INDEX_TYPE hostIndexType);
|
||||||
|
void CompileMeshFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader);
|
||||||
void CompileFragmentFunction(CachedFBOMtl* activeFBO);
|
void CompileFragmentFunction(CachedFBOMtl* activeFBO);
|
||||||
|
|
||||||
MTL::Function* GetFunction() const
|
MTL::Function* GetFunction() const
|
||||||
|
Loading…
Reference in New Issue
Block a user