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Don't go to mount point for free space check (#450)
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@ -133,7 +133,7 @@ bool GameUpdateWindow::ParseUpdate(const fs::path& metaPath)
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// checking size is buggy on Wine (on Steam Deck this would return values too small to install bigger updates) - we therefore skip this step
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// checking size is buggy on Wine (on Steam Deck this would return values too small to install bigger updates) - we therefore skip this step
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if(!IsRunningInWine())
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if(!IsRunningInWine())
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{
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{
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const fs::space_info targetSpace = fs::space(target_location.root_path());
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const fs::space_info targetSpace = fs::space(target_location);
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if (targetSpace.free <= m_required_size)
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if (targetSpace.free <= m_required_size)
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{
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{
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auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024));
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auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024));
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