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cleanup the buffer allocator
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a52095b40a
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@ -144,6 +144,8 @@ public:
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protected:
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class MetalRenderer* m_mtlr;
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// TODO: make these template arguments
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bool m_isCPUAccessible;
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MTL::ResourceOptions m_options;
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@ -153,8 +155,7 @@ protected:
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{
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auto& buffer = m_buffers[bufferIndex];
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buffer.m_freeRanges.clear();
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buffer.m_freeRanges.reserve(1);
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buffer.m_freeRanges.push_back({0, m_buffers[bufferIndex].m_buffer->length()});
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buffer.m_freeRanges.push_back({0, buffer.m_buffer->length()});
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}
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};
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@ -191,7 +192,6 @@ public:
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buffer.m_data.m_lock--;
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// TODO: is this really necessary?
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// Release the buffer if it wasn't released due to the lock
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if (!buffer.m_data.IsLocked() && buffer.m_data.m_commandBufferCount == 0)
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FreeBuffer(bufferIndex);
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@ -206,7 +206,7 @@ public:
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{
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auto& buffer = m_buffers[i];
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if (buffer.m_data.m_lock != 0)
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if (buffer.m_data.IsLocked())
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{
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if (buffer.m_data.m_commandBufferCount == 0)
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FreeBuffer(i);
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@ -272,6 +272,7 @@ public:
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auto& buffer = m_buffers[bufferIndex];
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buffer.m_data.m_commandBufferCount--;
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// TODO: is this neccessary?
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if (!buffer.m_data.IsLocked() && buffer.m_data.m_commandBufferCount == 0)
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FreeBuffer(bufferIndex);
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}
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