mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-24 00:31:52 +01:00
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
This commit is contained in:
parent
8dd1688ca7
commit
33167196d9
@ -10,7 +10,7 @@
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#include "config/ActiveSettings.h"
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#include "Cafe/TitleList/GameInfo.h"
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#include "util/helpers/SystemException.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "input/InputManager.h"
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@ -399,7 +399,7 @@ void cemu_initForGame()
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debugger_handleEntryBreakpoint(_entryPoint);
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// load graphic packs
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forceLog_printf("------- Activate graphic packs -------");
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graphicPack_activateForCurrentTitle(CafeSystem::GetForegroundTitleId());
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GraphicPack2::ActivateForCurrentTitle();
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// print audio log
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IAudioAPI::PrintLogging();
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// everything initialized
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@ -766,6 +766,7 @@ namespace CafeSystem
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iosu::act::Stop();
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iosu::mcp::Shutdown();
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iosu::fsa::Shutdown();
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GraphicPack2::Reset();
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UnmountCurrentTitle();
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sSystemRunning = false;
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}
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@ -1,127 +0,0 @@
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#include "gui/wxgui.h"
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#include "GraphicPack.h"
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#include "config/ActiveSettings.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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/*
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* Loads the graphic pack if the titleId is referenced in rules.ini
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*/
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void graphicPack_loadGraphicPack(wchar_t* graphicPackPath)
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{
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fs::path rulesPath = fs::path(graphicPackPath);
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rulesPath.append("rules.txt");
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std::unique_ptr<FileStream> fs_rules(FileStream::openFile2(rulesPath));
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if (!fs_rules)
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return;
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std::vector<uint8> rulesData;
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fs_rules->extract(rulesData);
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IniParser iniParser(rulesData, rulesPath.string());
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if (!iniParser.NextSection())
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{
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cemuLog_force(u8"{}: Does not contain any sections", rulesPath.generic_u8string());
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return;
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}
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if (!boost::iequals(iniParser.GetCurrentSectionName(), "Definition"))
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{
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cemuLog_force(u8"{}: [Definition] must be the first section", rulesPath.generic_u8string());
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return;
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}
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auto option_version = iniParser.FindOption("version");
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if (option_version)
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{
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sint32 versionNum = -1;
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auto [ptr, ec] = std::from_chars(option_version->data(), option_version->data() + option_version->size(), versionNum);
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if (ec != std::errc{})
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{
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cemuLog_force(u8"{}: Unable to parse version", rulesPath.generic_u8string());
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return;
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}
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if (versionNum > GP_LEGACY_VERSION)
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{
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GraphicPack2::LoadGraphicPack(rulesPath.generic_wstring(), iniParser);
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return;
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}
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}
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cemuLog_force(u8"{}: Outdated graphic pack", rulesPath.generic_u8string());
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}
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void graphicPack_scanForGFXPackFolders(const fs::path& currentPath, std::wstring& relativePath)
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{
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// check if this directory has rules txt
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fs::path rulesPath = fs::path(currentPath);
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rulesPath.append("rules.txt");
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if (fs::exists(rulesPath) && relativePath.length() != 0)
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{
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graphicPack_loadGraphicPack((wchar_t*)currentPath.generic_wstring().c_str());
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return; // when a rules.txt file is found stop recursion
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}
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if (!fs::exists(currentPath))
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return;
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for (auto& p : fs::directory_iterator(currentPath))
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{
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auto& path = p.path();
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if (fs::is_directory(p.status()))
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{
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// dir
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sint32 origSize = relativePath.size();
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relativePath.append(L"/");
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relativePath.append(path.filename().generic_wstring());
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graphicPack_scanForGFXPackFolders(path, relativePath);
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relativePath.resize(origSize);
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}
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}
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}
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void graphicPack_loadAll()
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{
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// recursively iterate all directories in graphicPacks/ folder
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std::wstring graphicPackRelativePath;
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graphicPack_scanForGFXPackFolders(ActiveSettings::GetPath("graphicPacks/"), graphicPackRelativePath);
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}
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void graphicPack_activateForCurrentTitle(uint64 titleId)
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{
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// activate graphic packs
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for (const auto& gp : GraphicPack2::GetGraphicPacks())
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{
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if (!gp->IsEnabled())
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continue;
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if (!gp->ContainsTitleId(titleId))
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continue;
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if(GraphicPack2::ActivateGraphicPack(gp))
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{
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if (gp->GetPresets().empty())
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{
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forceLog_printf("Activate graphic pack: %s", gp->GetPath().c_str());
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}
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else
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{
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std::string logLine;
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logLine.assign(fmt::format("Activate graphic pack: {} [Presets: ", gp->GetPath()));
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bool isFirst = true;
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for (auto& itr : gp->GetPresets())
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{
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if(!itr->active)
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continue;
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if (isFirst)
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isFirst = false;
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else
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logLine.append(",");
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logLine.append(itr->name);
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}
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logLine.append("]");
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cemuLog_log(LogType::Force, logLine);
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}
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}
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}
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}
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@ -1,4 +0,0 @@
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#define GP_LEGACY_VERSION (2)
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void graphicPack_loadAll();
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void graphicPack_activateForCurrentTitle(uint64 titleId);
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@ -1,6 +1,6 @@
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "GraphicPack.h"
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#include "config/CemuConfig.h"
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#include "config/ActiveSettings.h"
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#include "openssl/sha.h"
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#include "Cafe/HW/Latte/Renderer/RendererOuputShader.h"
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#include "Cafe/Filesystem/fsc.h"
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@ -14,6 +14,69 @@
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std::vector<GraphicPackPtr> GraphicPack2::s_graphic_packs;
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std::vector<GraphicPackPtr> GraphicPack2::s_active_graphic_packs;
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std::atomic_bool GraphicPack2::s_isReady;
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#define GP_LEGACY_VERSION (2)
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void GraphicPack2::LoadGraphicPack(fs::path graphicPackPath)
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{
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fs::path rulesPath = graphicPackPath;
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rulesPath.append("rules.txt");
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std::unique_ptr<FileStream> fs_rules(FileStream::openFile2(rulesPath));
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if (!fs_rules)
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return;
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std::vector<uint8> rulesData;
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fs_rules->extract(rulesData);
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IniParser iniParser(rulesData, rulesPath.string());
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if (!iniParser.NextSection())
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{
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cemuLog_force("{}: Does not contain any sections", _utf8Wrapper(rulesPath));
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return;
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}
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if (!boost::iequals(iniParser.GetCurrentSectionName(), "Definition"))
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{
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cemuLog_force("{}: [Definition] must be the first section", _utf8Wrapper(rulesPath));
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return;
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}
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auto option_version = iniParser.FindOption("version");
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if (option_version)
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{
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sint32 versionNum = -1;
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auto [ptr, ec] = std::from_chars(option_version->data(), option_version->data() + option_version->size(), versionNum);
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if (ec != std::errc{})
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{
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cemuLog_force("{}: Unable to parse version", _utf8Wrapper(rulesPath));
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return;
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}
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if (versionNum > GP_LEGACY_VERSION)
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{
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GraphicPack2::LoadGraphicPack(rulesPath.generic_wstring(), iniParser);
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return;
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}
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}
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cemuLog_force("{}: Outdated graphic pack", _utf8Wrapper(rulesPath));
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}
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void GraphicPack2::LoadAll()
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{
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std::error_code ec;
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fs::path basePath = ActiveSettings::GetPath("graphicPacks");
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for (fs::recursive_directory_iterator it(basePath, ec); it != end(it); ++it)
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{
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if (!it->is_directory(ec))
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continue;
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fs::path gfxPackPath = it->path();
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if (fs::exists(gfxPackPath / "rules.txt", ec))
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{
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LoadGraphicPack(gfxPackPath);
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it.disable_recursion_pending(); // dont recurse deeper in a gfx pack directory
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continue;
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}
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}
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}
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bool GraphicPack2::LoadGraphicPack(const std::wstring& filename, IniParser& rules)
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{
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@ -60,7 +123,6 @@ bool GraphicPack2::LoadGraphicPack(const std::wstring& filename, IniParser& rule
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{
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return false;
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}
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}
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bool GraphicPack2::ActivateGraphicPack(const std::shared_ptr<GraphicPack2>& graphic_pack)
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@ -94,12 +156,65 @@ bool GraphicPack2::DeactivateGraphicPack(const std::shared_ptr<GraphicPack2>& gr
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return true;
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}
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void GraphicPack2::ActivateForCurrentTitle()
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{
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uint64 titleId = CafeSystem::GetForegroundTitleId();
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// activate graphic packs
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for (const auto& gp : GraphicPack2::GetGraphicPacks())
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{
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if (!gp->IsEnabled())
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continue;
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if (!gp->ContainsTitleId(titleId))
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continue;
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if (GraphicPack2::ActivateGraphicPack(gp))
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{
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if (gp->GetPresets().empty())
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{
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forceLog_printf("Activate graphic pack: %s", gp->GetPath().c_str());
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}
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else
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{
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std::string logLine;
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logLine.assign(fmt::format("Activate graphic pack: {} [Presets: ", gp->GetPath()));
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bool isFirst = true;
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for (auto& itr : gp->GetPresets())
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{
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if (!itr->active)
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continue;
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if (isFirst)
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isFirst = false;
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else
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logLine.append(",");
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logLine.append(itr->name);
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}
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logLine.append("]");
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cemuLog_log(LogType::Force, logLine);
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}
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}
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}
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s_isReady = true;
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}
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void GraphicPack2::Reset()
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{
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s_active_graphic_packs.clear();
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s_isReady = false;
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}
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void GraphicPack2::ClearGraphicPacks()
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{
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s_graphic_packs.clear();
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s_active_graphic_packs.clear();
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}
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void GraphicPack2::WaitUntilReady()
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{
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while (!s_isReady)
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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GraphicPack2::GraphicPack2(std::wstring filename)
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: m_filename(std::move(filename))
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{
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LatteTextureView::MagFilter GetDownscalingMagFilter() const { return m_output_settings.downscale_filter; }
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// static methods
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static void LoadAll();
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static const std::vector<std::shared_ptr<GraphicPack2>>& GetGraphicPacks() { return s_graphic_packs; }
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static const std::vector<std::shared_ptr<GraphicPack2>>& GetActiveGraphicPacks() { return s_active_graphic_packs; }
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static void LoadGraphicPack(fs::path graphicPackPath);
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static bool LoadGraphicPack(const std::wstring& filename, class IniParser& rules);
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static bool ActivateGraphicPack(const std::shared_ptr<GraphicPack2>& graphic_pack);
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static bool DeactivateGraphicPack(const std::shared_ptr<GraphicPack2>& graphic_pack);
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static void ClearGraphicPacks();
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static void WaitUntilReady(); // wait until all graphic packs finished activation
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static void ActivateForCurrentTitle();
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static void Reset();
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private:
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bool Activate();
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bool Deactivate();
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static std::vector<std::shared_ptr<GraphicPack2>> s_graphic_packs;
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static std::vector<std::shared_ptr<GraphicPack2>> s_active_graphic_packs;
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static std::atomic_bool s_isReady;
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template<typename TType>
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void FillPresetConstants(TExpressionParser<TType>& parser) const
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@ -5,7 +5,6 @@
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#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cemu/FileCache/FileCache.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "gui/guiWrapper.h"
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@ -1,7 +1,6 @@
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#include "Cafe/HW/Latte/Core/LatteTexture.h"
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#include "Cafe/HW/Latte/Core/LatteTextureView.h"
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#include "Cafe/HW/Latte/Core/Latte.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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LatteTextureView::LatteTextureView(LatteTexture* texture, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, bool registerView)
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@ -5,6 +5,7 @@
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "gui/guiWrapper.h"
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#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
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@ -188,6 +189,8 @@ int Latte_ThreadEntry()
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g_renderer->DrawEmptyFrame(true);
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// before doing anything with game specific shaders, we need to wait for graphic packs to finish loading
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GraphicPack2::WaitUntilReady();
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// load/init shader cache file
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LatteShaderCache_load();
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@ -119,11 +119,6 @@ inline bool cemuLog_force(std::string_view msg)
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return cemuLog_log(LogType::Force, msg);
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}
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inline bool cemuLog_force(std::u8string_view msg)
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{
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return cemuLog_log(LogType::Force, msg);
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}
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inline bool cemuLog_force(std::wstring_view msg)
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{
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return cemuLog_log(LogType::Force, msg);
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@ -92,7 +92,7 @@ void deleteDownloadedGraphicPacks()
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{
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const auto path = ActiveSettings::GetPath("graphicPacks/downloadedGraphicPacks");
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std::error_code er;
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if (!fs::exists(path))
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if (!fs::exists(path, er))
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return;
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try
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{
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@ -3,7 +3,6 @@
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#include "gui/DownloadGraphicPacksWindow.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "config/CemuConfig.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
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@ -184,7 +183,7 @@ void GraphicPacksWindow2::ExpandChildren(const std::vector<wxTreeItemId>& ids, s
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void GraphicPacksWindow2::RefreshGraphicPacks()
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{
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GraphicPack2::ClearGraphicPacks();
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graphicPack_loadAll();
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GraphicPack2::LoadAll();
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}
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GraphicPacksWindow2::GraphicPacksWindow2(wxWindow* parent, uint64_t title_id_filter)
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@ -34,7 +34,6 @@
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#include "gui/TitleManager.h"
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#include "Cafe/CafeSystem.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/TitleList/GameInfo.h"
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#include <boost/algorithm/string.hpp>
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@ -6,7 +6,7 @@
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#include "Cafe/OS/RPL/rpl_symbol_storage.h"
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#include "Cafe/OS/libs/gx2/GX2.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "config/CemuConfig.h"
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#include "gui/CemuApp.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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@ -221,7 +221,7 @@ void mainEmulatorCommonInit()
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// static initialization
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IAudioAPI::InitializeStatic();
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// load graphic packs (must happen before config is loaded)
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graphicPack_loadAll();
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GraphicPack2::LoadAll();
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// initialize file system
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fsc_init();
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}
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