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handle rasterization kill for mesh shaders
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e8f726ecd7
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@ -504,23 +504,27 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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if (g_renderer->GetType() == RendererAPI::Metal)
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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{
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if (usesGeometryShader)
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if (usesGeometryShader)
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{
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vsHash += _activeFetchShader->mtlShaderHashObject;
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vsHash += _activeFetchShader->mtlShaderHashObject;
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}
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else
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{
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// Rasterization
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bool rasterizationEnabled = !LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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// Rasterization
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// HACK
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bool rasterizationEnabled = !LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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if (!LatteGPUState.contextNew.PA_CL_VTE_CNTL.get_VPORT_X_OFFSET_ENA())
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rasterizationEnabled = true;
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// HACK
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const auto& polygonControlReg = LatteGPUState.contextNew.PA_SU_SC_MODE_CNTL;
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if (!LatteGPUState.contextNew.PA_CL_VTE_CNTL.get_VPORT_X_OFFSET_ENA())
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uint32 cullFront = polygonControlReg.get_CULL_FRONT();
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rasterizationEnabled = true;
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uint32 cullBack = polygonControlReg.get_CULL_BACK();
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if (cullFront && cullBack)
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rasterizationEnabled = false;
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const auto& polygonControlReg = LatteGPUState.contextNew.PA_SU_SC_MODE_CNTL;
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if (rasterizationEnabled)
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uint32 cullFront = polygonControlReg.get_CULL_FRONT();
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vsHash += 51ULL;
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uint32 cullBack = polygonControlReg.get_CULL_BACK();
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}
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if (cullFront && cullBack)
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rasterizationEnabled = false;
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if (rasterizationEnabled)
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vsHash += 51ULL;
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}
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}
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uint32 tmp = LatteGPUState.contextNew.PA_CL_VTE_CNTL.getRawValue() ^ 0x43F;
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uint32 tmp = LatteGPUState.contextNew.PA_CL_VTE_CNTL.getRawValue() ^ 0x43F;
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@ -3871,7 +3871,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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// Rasterization
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// Rasterization
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rasterizationEnabled = true;
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rasterizationEnabled = true;
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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if (shader->shaderType == LatteConst::ShaderType::Vertex && !(shaderContext->options->usesGeometryShader || isRectVertexShader))
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{
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{
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rasterizationEnabled = !shaderContext->contextRegistersNew->PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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rasterizationEnabled = !shaderContext->contextRegistersNew->PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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