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Vulkan: Protect against uniform var ringbuffer overflow (#1378)
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6dc73f5d79
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@ -1892,6 +1892,7 @@ void VulkanRenderer::ProcessFinishedCommandBuffers()
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if (fenceStatus == VK_SUCCESS)
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{
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ProcessDestructionQueue();
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m_uniformVarBufferReadIndex = m_cmdBufferUniformRingbufIndices[m_commandBufferSyncIndex];
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m_commandBufferSyncIndex = (m_commandBufferSyncIndex + 1) % m_commandBuffers.size();
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memoryManager->cleanupBuffers(m_countCommandBufferFinished);
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m_countCommandBufferFinished++;
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@ -1985,6 +1986,7 @@ void VulkanRenderer::SubmitCommandBuffer(VkSemaphore signalSemaphore, VkSemaphor
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cemuLog_logDebug(LogType::Force, "Vulkan: Waiting for available command buffer...");
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WaitForNextFinishedCommandBuffer();
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}
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m_cmdBufferUniformRingbufIndices[nextCmdBufferIndex] = m_cmdBufferUniformRingbufIndices[m_commandBufferIndex];
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m_commandBufferIndex = nextCmdBufferIndex;
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@ -3562,13 +3564,13 @@ void VulkanRenderer::buffer_bindUniformBuffer(LatteConst::ShaderType shaderType,
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switch (shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX].unformBufferOffset[bufferIndex] = offset;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX].uniformBufferOffset[bufferIndex] = offset;
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break;
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case LatteConst::ShaderType::Geometry:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY].unformBufferOffset[bufferIndex] = offset;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY].uniformBufferOffset[bufferIndex] = offset;
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break;
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case LatteConst::ShaderType::Pixel:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT].unformBufferOffset[bufferIndex] = offset;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT].uniformBufferOffset[bufferIndex] = offset;
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break;
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default:
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cemu_assert_debug(false);
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@ -591,6 +591,7 @@ private:
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bool m_uniformVarBufferMemoryIsCoherent{false};
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uint8* m_uniformVarBufferPtr = nullptr;
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uint32 m_uniformVarBufferWriteIndex = 0;
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uint32 m_uniformVarBufferReadIndex = 0;
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// transform feedback ringbuffer
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VkBuffer m_xfbRingBuffer = VK_NULL_HANDLE;
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@ -637,6 +638,7 @@ private:
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size_t m_commandBufferIndex = 0; // current buffer being filled
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size_t m_commandBufferSyncIndex = 0; // latest buffer that finished execution (updated on submit)
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size_t m_commandBufferIDOfPrevFrame = 0;
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std::array<size_t, kCommandBufferPoolSize> m_cmdBufferUniformRingbufIndices {}; // index in the uniform ringbuffer
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std::array<VkFence, kCommandBufferPoolSize> m_cmd_buffer_fences;
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std::array<VkCommandBuffer, kCommandBufferPoolSize> m_commandBuffers;
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std::array<VkSemaphore, kCommandBufferPoolSize> m_commandBufferSemaphores;
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@ -659,7 +661,7 @@ private:
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uint32 uniformVarBufferOffset[VulkanRendererConst::SHADER_STAGE_INDEX_COUNT];
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struct
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{
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uint32 unformBufferOffset[LATTE_NUM_MAX_UNIFORM_BUFFERS];
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uint32 uniformBufferOffset[LATTE_NUM_MAX_UNIFORM_BUFFERS];
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}shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_COUNT];
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}dynamicOffsetInfo{};
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@ -375,24 +375,20 @@ float s_vkUniformData[512 * 4];
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void VulkanRenderer::uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader)
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{
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auto GET_UNIFORM_DATA_PTR = [&](size_t index) { return s_vkUniformData + (index / 4); };
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auto GET_UNIFORM_DATA_PTR = [](size_t index) { return s_vkUniformData + (index / 4); };
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sint32 shaderAluConst;
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sint32 shaderUniformRegisterOffset;
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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shaderAluConst = 0x400;
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shaderUniformRegisterOffset = mmSQ_VTX_UNIFORM_BLOCK_START;
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break;
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case LatteConst::ShaderType::Pixel:
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shaderAluConst = 0;
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shaderUniformRegisterOffset = mmSQ_PS_UNIFORM_BLOCK_START;
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break;
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case LatteConst::ShaderType::Geometry:
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shaderAluConst = 0; // geometry shader has no ALU const
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shaderUniformRegisterOffset = mmSQ_GS_UNIFORM_BLOCK_START;
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break;
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default:
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UNREACHABLE;
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@ -445,7 +441,7 @@ void VulkanRenderer::uniformData_updateUniformVars(uint32 shaderStageIndex, Latt
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}
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if (shader->uniform.loc_verticesPerInstance >= 0)
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{
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*(int*)(s_vkUniformData + ((size_t)shader->uniform.loc_verticesPerInstance / 4)) = m_streamoutState.verticesPerInstance;
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*(int*)GET_UNIFORM_DATA_PTR(shader->uniform.loc_verticesPerInstance) = m_streamoutState.verticesPerInstance;
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for (sint32 b = 0; b < LATTE_NUM_STREAMOUT_BUFFER; b++)
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{
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if (shader->uniform.loc_streamoutBufferBase[b] >= 0)
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@ -455,26 +451,63 @@ void VulkanRenderer::uniformData_updateUniformVars(uint32 shaderStageIndex, Latt
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}
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}
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// upload
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if ((m_uniformVarBufferWriteIndex + shader->uniform.uniformRangeSize + 1024) > UNIFORMVAR_RINGBUFFER_SIZE)
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const uint32 bufferAlignmentM1 = std::max(m_featureControl.limits.minUniformBufferOffsetAlignment, m_featureControl.limits.nonCoherentAtomSize) - 1;
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const uint32 uniformSize = (shader->uniform.uniformRangeSize + bufferAlignmentM1) & ~bufferAlignmentM1;
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auto waitWhileCondition = [&](std::function<bool()> condition) {
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while (condition())
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{
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if (m_commandBufferSyncIndex == m_commandBufferIndex)
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{
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if (m_cmdBufferUniformRingbufIndices[m_commandBufferIndex] != m_uniformVarBufferReadIndex)
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{
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draw_endRenderPass();
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SubmitCommandBuffer();
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}
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else
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{
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// submitting work would not change readIndex, so there's no way for conditions based on it to change
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cemuLog_log(LogType::Force, "draw call overflowed and corrupted uniform ringbuffer. expect visual corruption");
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cemu_assert_suspicious();
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break;
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}
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}
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WaitForNextFinishedCommandBuffer();
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}
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};
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// wrap around if it doesnt fit consecutively
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if (m_uniformVarBufferWriteIndex + uniformSize > UNIFORMVAR_RINGBUFFER_SIZE)
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{
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waitWhileCondition([&]() {
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return m_uniformVarBufferReadIndex > m_uniformVarBufferWriteIndex || m_uniformVarBufferReadIndex == 0;
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});
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m_uniformVarBufferWriteIndex = 0;
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}
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uint32 bufferAlignmentM1 = std::max(m_featureControl.limits.minUniformBufferOffsetAlignment, m_featureControl.limits.nonCoherentAtomSize) - 1;
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auto ringBufRemaining = [&]() {
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ssize_t ringBufferUsedBytes = (ssize_t)m_uniformVarBufferWriteIndex - m_uniformVarBufferReadIndex;
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if (ringBufferUsedBytes < 0)
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ringBufferUsedBytes += UNIFORMVAR_RINGBUFFER_SIZE;
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return UNIFORMVAR_RINGBUFFER_SIZE - 1 - ringBufferUsedBytes;
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};
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waitWhileCondition([&]() {
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return ringBufRemaining() < uniformSize;
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});
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const uint32 uniformOffset = m_uniformVarBufferWriteIndex;
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memcpy(m_uniformVarBufferPtr + uniformOffset, s_vkUniformData, shader->uniform.uniformRangeSize);
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m_uniformVarBufferWriteIndex += shader->uniform.uniformRangeSize;
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m_uniformVarBufferWriteIndex = (m_uniformVarBufferWriteIndex + bufferAlignmentM1) & ~bufferAlignmentM1;
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m_uniformVarBufferWriteIndex += uniformSize;
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// update dynamic offset
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dynamicOffsetInfo.uniformVarBufferOffset[shaderStageIndex] = uniformOffset;
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// flush if not coherent
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if (!m_uniformVarBufferMemoryIsCoherent)
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{
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uint32 nonCoherentAtomSizeM1 = m_featureControl.limits.nonCoherentAtomSize - 1;
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VkMappedMemoryRange flushedRange{};
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flushedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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flushedRange.memory = m_uniformVarBufferMemory;
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flushedRange.offset = uniformOffset;
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flushedRange.size = (shader->uniform.uniformRangeSize + nonCoherentAtomSizeM1) & ~nonCoherentAtomSizeM1;
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flushedRange.size = uniformSize;
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vkFlushMappedMemoryRanges(m_logicalDevice, 1, &flushedRange);
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}
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}
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@ -494,7 +527,7 @@ void VulkanRenderer::draw_prepareDynamicOffsetsForDescriptorSet(uint32 shaderSta
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{
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for (auto& itr : pipeline_info->dynamicOffsetInfo.list_uniformBuffers[shaderStageIndex])
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{
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dynamicOffsets[numDynOffsets] = dynamicOffsetInfo.shaderUB[shaderStageIndex].unformBufferOffset[itr];
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dynamicOffsets[numDynOffsets] = dynamicOffsetInfo.shaderUB[shaderStageIndex].uniformBufferOffset[itr];
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numDynOffsets++;
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}
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}
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@ -1357,6 +1390,24 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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return;
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}
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// prepare streamout
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m_streamoutState.verticesPerInstance = count;
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LatteStreamout_PrepareDrawcall(count, instanceCount);
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// update uniform vars
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
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if (vertexShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, vertexShader);
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if (pixelShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, pixelShader);
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if (geometryShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, geometryShader);
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// store where the read pointer should go after command buffer execution
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m_cmdBufferUniformRingbufIndices[m_commandBufferIndex] = m_uniformVarBufferWriteIndex;
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// process index data
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
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@ -1410,22 +1461,6 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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LatteBufferCache_Sync(indexMin + baseVertex, indexMax + baseVertex, baseInstance, instanceCount);
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}
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// prepare streamout
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m_streamoutState.verticesPerInstance = count;
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LatteStreamout_PrepareDrawcall(count, instanceCount);
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// update uniform vars
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
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if (vertexShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, vertexShader);
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if (pixelShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, pixelShader);
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if (geometryShader)
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uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, geometryShader);
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PipelineInfo* pipeline_info;
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if (!isFirst)
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@ -1613,13 +1648,13 @@ void VulkanRenderer::draw_updateUniformBuffersDirectAccess(LatteDecompilerShader
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switch (shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX].unformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX].uniformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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break;
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case LatteConst::ShaderType::Geometry:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY].unformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY].uniformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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break;
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case LatteConst::ShaderType::Pixel:
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT].unformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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dynamicOffsetInfo.shaderUB[VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT].uniformBufferOffset[bufferIndex] = physicalAddr - m_importedMemBaseAddress;
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break;
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default:
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UNREACHABLE;
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