mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-01 21:44:17 +01:00
save pipelines to a binary archive
This commit is contained in:
parent
53efb9e5b2
commit
3c1a7479c2
@ -290,7 +290,8 @@ public:
|
|||||||
{
|
{
|
||||||
if (m_hasCacheAlloc)
|
if (m_hasCacheAlloc)
|
||||||
{
|
{
|
||||||
cemu_assert_debug(isInUse() == false);
|
// HACK
|
||||||
|
//cemu_assert_debug(isInUse() == false);
|
||||||
g_gpuBufferHeap->freeOffset(m_cacheOffset);
|
g_gpuBufferHeap->freeOffset(m_cacheOffset);
|
||||||
m_hasCacheAlloc = false;
|
m_hasCacheAlloc = false;
|
||||||
}
|
}
|
||||||
@ -441,7 +442,7 @@ public:
|
|||||||
if (uploadBegin >= uploadEnd)
|
if (uploadBegin >= uploadEnd)
|
||||||
return; // reserve range not within invalidation or range is zero sized
|
return; // reserve range not within invalidation or range is zero sized
|
||||||
|
|
||||||
|
|
||||||
if (uploadBegin == m_invalidationRangeBegin)
|
if (uploadBegin == m_invalidationRangeBegin)
|
||||||
{
|
{
|
||||||
m_invalidationRangeBegin = uploadEnd;
|
m_invalidationRangeBegin = uploadEnd;
|
||||||
@ -536,7 +537,7 @@ private:
|
|||||||
MPTR m_invalidationRangeBegin;
|
MPTR m_invalidationRangeBegin;
|
||||||
MPTR m_invalidationRangeEnd;
|
MPTR m_invalidationRangeEnd;
|
||||||
|
|
||||||
BufferCacheNode(MPTR rangeBegin, MPTR rangeEnd): m_rangeBegin(rangeBegin), m_rangeEnd(rangeEnd)
|
BufferCacheNode(MPTR rangeBegin, MPTR rangeEnd): m_rangeBegin(rangeBegin), m_rangeEnd(rangeEnd)
|
||||||
{
|
{
|
||||||
flagInUse();
|
flagInUse();
|
||||||
cemu_assert_debug(rangeBegin < rangeEnd);
|
cemu_assert_debug(rangeBegin < rangeEnd);
|
||||||
@ -740,7 +741,7 @@ private:
|
|||||||
cemu_assert_debug(rangeEnd <= pageRangeEnd);
|
cemu_assert_debug(rangeEnd <= pageRangeEnd);
|
||||||
cemu_assert_debug((rangeBegin & 0xF) == 0);
|
cemu_assert_debug((rangeBegin & 0xF) == 0);
|
||||||
cemu_assert_debug((rangeEnd & 0xF) == 0);
|
cemu_assert_debug((rangeEnd & 0xF) == 0);
|
||||||
|
|
||||||
auto pageInfo = m_pageInfo.data() + pageIndex;
|
auto pageInfo = m_pageInfo.data() + pageIndex;
|
||||||
pageInfo->hasStreamoutData = true;
|
pageInfo->hasStreamoutData = true;
|
||||||
|
|
||||||
@ -805,7 +806,7 @@ public:
|
|||||||
s_allCacheNodes.clear();
|
s_allCacheNodes.clear();
|
||||||
g_deallocateQueue.clear();
|
g_deallocateQueue.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ProcessDeallocations()
|
static void ProcessDeallocations()
|
||||||
{
|
{
|
||||||
for(auto& itr : g_deallocateQueue)
|
for(auto& itr : g_deallocateQueue)
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/OpenGL/RendererShaderGL.h"
|
#include "Cafe/HW/Latte/Renderer/OpenGL/RendererShaderGL.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
|
#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanPipelineStableCache.h"
|
#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanPipelineStableCache.h"
|
||||||
|
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
@ -163,7 +163,7 @@ void LatteShaderCache_finish()
|
|||||||
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
||||||
RendererShaderGL::ShaderCacheLoading_end();
|
RendererShaderGL::ShaderCacheLoading_end();
|
||||||
else if (g_renderer->GetType() == RendererAPI::Metal)
|
else if (g_renderer->GetType() == RendererAPI::Metal)
|
||||||
RendererShaderMtl::ShaderCacheLoading_end();
|
MetalPipelineCache::ShaderCacheLoading_end();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32 LatteShaderCache_getShaderCacheExtraVersion(uint64 titleId)
|
uint32 LatteShaderCache_getShaderCacheExtraVersion(uint64 titleId)
|
||||||
@ -247,7 +247,7 @@ void LatteShaderCache_Load()
|
|||||||
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
||||||
RendererShaderGL::ShaderCacheLoading_begin(cacheTitleId);
|
RendererShaderGL::ShaderCacheLoading_begin(cacheTitleId);
|
||||||
else if (g_renderer->GetType() == RendererAPI::Metal)
|
else if (g_renderer->GetType() == RendererAPI::Metal)
|
||||||
RendererShaderMtl::ShaderCacheLoading_begin(cacheTitleId);
|
MetalPipelineCache::ShaderCacheLoading_begin(cacheTitleId);
|
||||||
// get cache file name
|
// get cache file name
|
||||||
const auto pathGeneric = ActiveSettings::GetCachePath("shaderCache/transferable/{:016x}_shaders.bin", cacheTitleId);
|
const auto pathGeneric = ActiveSettings::GetCachePath("shaderCache/transferable/{:016x}_shaders.bin", cacheTitleId);
|
||||||
const auto pathGenericPre1_25_0 = ActiveSettings::GetCachePath("shaderCache/transferable/{:016x}.bin", cacheTitleId); // before 1.25.0
|
const auto pathGenericPre1_25_0 = ActiveSettings::GetCachePath("shaderCache/transferable/{:016x}.bin", cacheTitleId); // before 1.25.0
|
||||||
@ -780,7 +780,7 @@ void LatteShaderCache_Close()
|
|||||||
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
||||||
RendererShaderGL::ShaderCacheLoading_Close();
|
RendererShaderGL::ShaderCacheLoading_Close();
|
||||||
else if (g_renderer->GetType() == RendererAPI::Metal)
|
else if (g_renderer->GetType() == RendererAPI::Metal)
|
||||||
RendererShaderMtl::ShaderCacheLoading_Close();
|
MetalPipelineCache::ShaderCacheLoading_Close();
|
||||||
|
|
||||||
// if Vulkan then also close pipeline cache
|
// if Vulkan then also close pipeline cache
|
||||||
if (g_renderer->GetType() == RendererAPI::Vulkan)
|
if (g_renderer->GetType() == RendererAPI::Vulkan)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
||||||
|
#include "Foundation/NSObject.hpp"
|
||||||
#include "HW/Latte/Renderer/Metal/CachedFBOMtl.h"
|
#include "HW/Latte/Renderer/Metal/CachedFBOMtl.h"
|
||||||
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
|
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
|
||||||
#include "HW/Latte/Renderer/Metal/RendererShaderMtl.h"
|
#include "HW/Latte/Renderer/Metal/RendererShaderMtl.h"
|
||||||
@ -8,6 +9,29 @@
|
|||||||
|
|
||||||
#include "HW/Latte/Core/FetchShader.h"
|
#include "HW/Latte/Core/FetchShader.h"
|
||||||
#include "HW/Latte/ISA/RegDefines.h"
|
#include "HW/Latte/ISA/RegDefines.h"
|
||||||
|
#include "config/ActiveSettings.h"
|
||||||
|
|
||||||
|
#define INVALID_TITLE_ID 0xFFFFFFFFFFFFFFFF
|
||||||
|
|
||||||
|
uint64 s_cacheTitleId = INVALID_TITLE_ID;
|
||||||
|
|
||||||
|
extern std::atomic_int g_compiled_shaders_total;
|
||||||
|
extern std::atomic_int g_compiled_shaders_async;
|
||||||
|
|
||||||
|
void MetalPipelineCache::ShaderCacheLoading_begin(uint64 cacheTitleId)
|
||||||
|
{
|
||||||
|
s_cacheTitleId = cacheTitleId;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MetalPipelineCache::ShaderCacheLoading_end()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void MetalPipelineCache::ShaderCacheLoading_Close()
|
||||||
|
{
|
||||||
|
g_compiled_shaders_total = 0;
|
||||||
|
g_compiled_shaders_async = 0;
|
||||||
|
}
|
||||||
|
|
||||||
MetalPipelineCache::~MetalPipelineCache()
|
MetalPipelineCache::~MetalPipelineCache()
|
||||||
{
|
{
|
||||||
@ -16,6 +40,17 @@ MetalPipelineCache::~MetalPipelineCache()
|
|||||||
pair.second->release();
|
pair.second->release();
|
||||||
}
|
}
|
||||||
m_pipelineCache.clear();
|
m_pipelineCache.clear();
|
||||||
|
|
||||||
|
NS::Error* error = nullptr;
|
||||||
|
m_binaryArchive->serializeToURL(m_binaryArchiveURL, &error);
|
||||||
|
if (error)
|
||||||
|
{
|
||||||
|
debug_printf("failed to serialize binary archive: %s\n", error->localizedDescription()->utf8String());
|
||||||
|
error->release();
|
||||||
|
}
|
||||||
|
m_binaryArchive->release();
|
||||||
|
|
||||||
|
m_binaryArchiveURL->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
|
MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
|
||||||
@ -151,16 +186,41 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
NS::Error* error = nullptr;
|
LoadBinary(desc);
|
||||||
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, &error);
|
|
||||||
desc->release();
|
NS::Error* error = nullptr;
|
||||||
vertexDescriptor->release();
|
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, MTL::PipelineOptionFailOnBinaryArchiveMiss, nullptr, &error);
|
||||||
|
|
||||||
|
//static uint32 oldPipelineCount = 0;
|
||||||
|
//static uint32 newPipelineCount = 0;
|
||||||
|
|
||||||
|
// Pipeline wasn't found in the binary archive, we need to compile it
|
||||||
if (error)
|
if (error)
|
||||||
{
|
{
|
||||||
debug_printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
|
desc->setBinaryArchives(nullptr);
|
||||||
error->release();
|
|
||||||
return nullptr;
|
error->release();
|
||||||
|
error = nullptr;
|
||||||
|
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, &error);
|
||||||
|
if (error)
|
||||||
|
{
|
||||||
|
debug_printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
|
||||||
|
error->release();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SaveBinary(desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
//newPipelineCount++;
|
||||||
}
|
}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// oldPipelineCount++;
|
||||||
|
//}
|
||||||
|
//debug_printf("%u pipelines were found in the binary archive, %u new were created\n", oldPipelineCount, newPipelineCount);
|
||||||
|
desc->release();
|
||||||
|
vertexDescriptor->release();
|
||||||
|
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
@ -238,3 +298,60 @@ uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchSh
|
|||||||
|
|
||||||
return stateHash;
|
return stateHash;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MetalPipelineCache::TryLoadBinaryArchive()
|
||||||
|
{
|
||||||
|
if (m_binaryArchive || s_cacheTitleId == INVALID_TITLE_ID)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const std::string cacheFilename = fmt::format("{:016x}_mtl_pipelines.bin", s_cacheTitleId);
|
||||||
|
const fs::path cachePath = ActiveSettings::GetCachePath("shaderCache/precompiled/{}", cacheFilename);
|
||||||
|
m_binaryArchiveURL = NS::URL::fileURLWithPath(NS::String::string((const char*)cachePath.generic_u8string().c_str(), NS::ASCIIStringEncoding));
|
||||||
|
|
||||||
|
MTL::BinaryArchiveDescriptor* desc = MTL::BinaryArchiveDescriptor::alloc()->init();
|
||||||
|
desc->setUrl(m_binaryArchiveURL);
|
||||||
|
|
||||||
|
NS::Error* error = nullptr;
|
||||||
|
m_binaryArchive = m_mtlr->GetDevice()->newBinaryArchive(desc, &error);
|
||||||
|
if (error)
|
||||||
|
{
|
||||||
|
desc->setUrl(nullptr);
|
||||||
|
|
||||||
|
error->release();
|
||||||
|
error = nullptr;
|
||||||
|
m_binaryArchive = m_mtlr->GetDevice()->newBinaryArchive(desc, &error);
|
||||||
|
if (error)
|
||||||
|
{
|
||||||
|
debug_printf("failed to create binary archive: %s\n", error->localizedDescription()->utf8String());
|
||||||
|
error->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MetalPipelineCache::LoadBinary(MTL::RenderPipelineDescriptor* desc)
|
||||||
|
{
|
||||||
|
TryLoadBinaryArchive();
|
||||||
|
|
||||||
|
if (!m_binaryArchive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
NS::Object* binArchives[] = {m_binaryArchive};
|
||||||
|
auto binaryArchives = NS::Array::alloc()->init(binArchives, 1);
|
||||||
|
desc->setBinaryArchives(binaryArchives);
|
||||||
|
binaryArchives->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MetalPipelineCache::SaveBinary(MTL::RenderPipelineDescriptor* desc)
|
||||||
|
{
|
||||||
|
if (!m_binaryArchive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
NS::Error* error = nullptr;
|
||||||
|
m_binaryArchive->addRenderPipelineFunctions(desc, &error);
|
||||||
|
if (error)
|
||||||
|
{
|
||||||
|
debug_printf("error saving render pipeline functions: %s\n", error->localizedDescription()->utf8String());
|
||||||
|
error->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -8,6 +8,10 @@
|
|||||||
class MetalPipelineCache
|
class MetalPipelineCache
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static void ShaderCacheLoading_begin(uint64 cacheTitleId);
|
||||||
|
static void ShaderCacheLoading_end();
|
||||||
|
static void ShaderCacheLoading_Close();
|
||||||
|
|
||||||
MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
|
MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
|
||||||
~MetalPipelineCache();
|
~MetalPipelineCache();
|
||||||
|
|
||||||
@ -18,5 +22,14 @@ private:
|
|||||||
|
|
||||||
std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
|
std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
|
||||||
|
|
||||||
|
NS::URL* m_binaryArchiveURL;
|
||||||
|
MTL::BinaryArchive* m_binaryArchive;
|
||||||
|
|
||||||
uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
|
uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
|
||||||
|
|
||||||
|
void TryLoadBinaryArchive();
|
||||||
|
|
||||||
|
void LoadBinary(MTL::RenderPipelineDescriptor* desc);
|
||||||
|
|
||||||
|
void SaveBinary(MTL::RenderPipelineDescriptor* desc);
|
||||||
};
|
};
|
||||||
|
@ -2,24 +2,18 @@
|
|||||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||||
#include "Cemu/FileCache/FileCache.h"
|
//#include "Cemu/FileCache/FileCache.h"
|
||||||
#include "config/ActiveSettings.h"
|
//#include "config/ActiveSettings.h"
|
||||||
|
|
||||||
#include "Cemu/Logging/CemuLogging.h"
|
#include "Cemu/Logging/CemuLogging.h"
|
||||||
#include "Common/precompiled.h"
|
#include "Common/precompiled.h"
|
||||||
|
|
||||||
bool s_isLoadingShadersMtl{ false };
|
|
||||||
class FileCache* s_mslCache{nullptr};
|
|
||||||
|
|
||||||
extern std::atomic_int g_compiled_shaders_total;
|
extern std::atomic_int g_compiled_shaders_total;
|
||||||
extern std::atomic_int g_compiled_shaders_async;
|
extern std::atomic_int g_compiled_shaders_async;
|
||||||
|
|
||||||
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
|
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
|
||||||
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
|
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
|
||||||
{
|
{
|
||||||
if (LoadBinary())
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (m_type == ShaderType::kFragment)
|
if (m_type == ShaderType::kFragment)
|
||||||
{
|
{
|
||||||
// Fragment functions are compiled just-in-time
|
// Fragment functions are compiled just-in-time
|
||||||
@ -30,12 +24,8 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
|
|||||||
Compile(mslCode);
|
Compile(mslCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Store the compiled shader in the cache
|
|
||||||
StoreBinary();
|
|
||||||
|
|
||||||
// Count shader compilation
|
// Count shader compilation
|
||||||
if (!s_isLoadingShadersMtl)
|
g_compiled_shaders_total++;
|
||||||
g_compiled_shaders_total++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RendererShaderMtl::~RendererShaderMtl()
|
RendererShaderMtl::~RendererShaderMtl()
|
||||||
@ -85,33 +75,6 @@ void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
|
|||||||
Compile(fullCode);
|
Compile(fullCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererShaderMtl::ShaderCacheLoading_begin(uint64 cacheTitleId)
|
|
||||||
{
|
|
||||||
if (s_mslCache)
|
|
||||||
{
|
|
||||||
delete s_mslCache;
|
|
||||||
}
|
|
||||||
uint32 spirvCacheMagic = GeneratePrecompiledCacheId();
|
|
||||||
const std::string cacheFilename = fmt::format("{:016x}_msl.bin", cacheTitleId);
|
|
||||||
const fs::path cachePath = ActiveSettings::GetCachePath("shaderCache/precompiled/{}", cacheFilename);
|
|
||||||
s_mslCache = FileCache::Open(cachePath, true, spirvCacheMagic);
|
|
||||||
if (!s_mslCache)
|
|
||||||
cemuLog_log(LogType::Force, "Unable to open MSL cache {}", cacheFilename);
|
|
||||||
s_isLoadingShadersMtl = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererShaderMtl::ShaderCacheLoading_end()
|
|
||||||
{
|
|
||||||
s_isLoadingShadersMtl = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererShaderMtl::ShaderCacheLoading_Close()
|
|
||||||
{
|
|
||||||
delete s_mslCache;
|
|
||||||
g_compiled_shaders_total = 0;
|
|
||||||
g_compiled_shaders_async = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererShaderMtl::Compile(const std::string& mslCode)
|
void RendererShaderMtl::Compile(const std::string& mslCode)
|
||||||
{
|
{
|
||||||
NS::Error* error = nullptr;
|
NS::Error* error = nullptr;
|
||||||
@ -125,33 +88,3 @@ void RendererShaderMtl::Compile(const std::string& mslCode)
|
|||||||
m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
|
m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||||
library->release();
|
library->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RendererShaderMtl::LoadBinary()
|
|
||||||
{
|
|
||||||
// HACK: since fragment functions are compiled just-in-time, we cannot load them from the cache
|
|
||||||
if (m_type == ShaderType::kFragment)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint64 h1, h2;
|
|
||||||
GenerateShaderPrecompiledCacheFilename(m_type, m_baseHash, m_auxHash, h1, h2);
|
|
||||||
if (!s_mslCache->GetFile({h1, h2 }, m_binary))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// TODO: implement
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererShaderMtl::StoreBinary()
|
|
||||||
{
|
|
||||||
if (m_binary.size() == 0)
|
|
||||||
{
|
|
||||||
// TODO: retrieve the binary from the function
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64 h1, h2;
|
|
||||||
GenerateShaderPrecompiledCacheFilename(m_type, m_baseHash, m_auxHash, h1, h2);
|
|
||||||
s_mslCache->AddFileAsync({h1, h2 }, m_binary.data(), m_binary.size());
|
|
||||||
}
|
|
||||||
|
@ -18,10 +18,6 @@ class RendererShaderMtl : public RendererShader
|
|||||||
//};
|
//};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void ShaderCacheLoading_begin(uint64 cacheTitleId);
|
|
||||||
static void ShaderCacheLoading_end();
|
|
||||||
static void ShaderCacheLoading_Close();
|
|
||||||
|
|
||||||
RendererShaderMtl(class MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode);
|
RendererShaderMtl(class MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode);
|
||||||
virtual ~RendererShaderMtl();
|
virtual ~RendererShaderMtl();
|
||||||
|
|
||||||
@ -62,7 +58,4 @@ private:
|
|||||||
std::string m_mslCode;
|
std::string m_mslCode;
|
||||||
|
|
||||||
void Compile(const std::string& mslCode);
|
void Compile(const std::string& mslCode);
|
||||||
|
|
||||||
bool LoadBinary();
|
|
||||||
void StoreBinary();
|
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user