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https://github.com/cemu-project/Cemu.git
synced 2025-01-07 15:48:15 +01:00
do vertex restride on the GPU & don't over-sync
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8b68df0c59
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@ -9,7 +9,7 @@ MetalVertexBufferCache::~MetalVertexBufferCache()
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{
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}
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MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride)
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MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers)
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{
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auto vertexBufferRange = m_bufferRanges[bufferIndex];
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auto& restrideInfo = *vertexBufferRange.restrideInfo;
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@ -28,14 +28,14 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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restrideInfo.allocation = m_bufferAllocator.GetBufferAllocation(newSize);
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buffer = m_bufferAllocator.GetBuffer(restrideInfo.allocation.bufferIndex);
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// HACK: the restriding is done on the CPU, since doing it on the GPU was causing over-synchronization
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/*
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uint8* oldPtr = (uint8*)bufferCache->contents() + vertexBufferRange.offset;
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uint8* newPtr = (uint8*)buffer->contents() + restrideInfo.allocation.offset;
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for (size_t elem = 0; elem < vertexBufferRange.size / stride; elem++)
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memcpy(newPtr + elem * newStride, oldPtr + elem * stride, stride);
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*/
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/*
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if (m_mtlr->GetEncoderType() == MetalEncoderType::Render)
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{
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auto renderCommandEncoder = static_cast<MTL::RenderCommandEncoder*>(m_mtlr->GetCommandEncoder());
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@ -56,16 +56,12 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), vertexBufferRange.size / stride);
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// TODO: do the barriers in one call?
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MTL::Resource* barrierBuffers[] = {buffer};
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, MTL::RenderStageVertex);
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vectorAppendUnique(barrierBuffers, static_cast<MTL::Resource*>(buffer));
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}
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else
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{
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debug_printf("vertex buffer restride needs an active render command encoder\n");
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cemu_assert_suspicious();
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}
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*/
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restrideInfo.memoryInvalidated = false;
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restrideInfo.lastStride = newStride;
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@ -42,7 +42,7 @@ public:
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range.offset = INVALID_OFFSET;
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}
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MetalRestridedBufferRange RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride);
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MetalRestridedBufferRange RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers);
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private:
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class MetalRenderer* m_mtlr;
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@ -105,9 +105,9 @@ public:
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m_vertexBufferCache.UntrackVertexBuffer(bufferIndex);
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}
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MetalRestridedBufferRange RestrideBufferIfNeeded(uint32 bufferIndex, size_t stride)
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MetalRestridedBufferRange RestrideBufferIfNeeded(uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers)
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{
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return m_vertexBufferCache.RestrideBufferIfNeeded(m_bufferCache, bufferIndex, stride);
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return m_vertexBufferCache.RestrideBufferIfNeeded(m_bufferCache, bufferIndex, stride, barrierBuffers);
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}
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private:
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@ -1141,6 +1141,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Resources
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// Vertex buffers
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std::vector<MTL::Resource*> barrierBuffers;
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for (uint8 i = 0; i < MAX_MTL_BUFFERS; i++)
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{
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auto& vertexBufferRange = m_state.m_vertexBuffers[i];
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@ -1161,7 +1162,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + i * 7;
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uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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auto restridedBuffer = m_memoryManager->RestrideBufferIfNeeded(i, bufferStride);
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auto restridedBuffer = m_memoryManager->RestrideBufferIfNeeded(i, bufferStride, barrierBuffers);
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buffer = restridedBuffer.buffer;
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offset = restridedBuffer.offset;
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@ -1172,6 +1173,11 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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}
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if (!barrierBuffers.empty())
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{
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renderCommandEncoder->memoryBarrier(barrierBuffers.data(), barrierBuffers.size(), MTL::RenderStageVertex, MTL::RenderStageVertex);
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}
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState;
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if (usesGeometryShader)
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