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SDLController: Do not manually recycle controller instance
SDL_GameControllerFromInstanceID does not increase internal ref counter. Fixes a crash when removing an SDL controller that is in use by another profile
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@ -58,13 +58,9 @@ bool SDLController::connect()
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if (m_diid == -1)
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if (m_diid == -1)
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return false;
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return false;
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m_controller = SDL_GameControllerFromInstanceID(m_diid);
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if (!m_controller)
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{
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m_controller = SDL_GameControllerOpen(index);
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m_controller = SDL_GameControllerOpen(index);
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if (!m_controller)
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if (!m_controller)
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return false;
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return false;
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}
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if (const char* name = SDL_GameControllerName(m_controller))
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if (const char* name = SDL_GameControllerName(m_controller))
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m_display_name = name;
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m_display_name = name;
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