mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-07 07:38:14 +01:00
implement depth stencil cache & fix: textureSize
This commit is contained in:
parent
d7411e27f7
commit
406a85672d
@ -555,6 +555,8 @@ if(ENABLE_METAL)
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HW/Latte/Renderer/Metal/MetalMemoryManager.h
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HW/Latte/Renderer/Metal/MetalPipelineCache.cpp
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HW/Latte/Renderer/Metal/MetalPipelineCache.h
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HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
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HW/Latte/Renderer/Metal/MetalDepthStencilCache.h
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HW/Latte/Renderer/Metal/ShaderSourcePresent.h
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)
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@ -615,6 +615,7 @@ LatteDecompilerShader* LatteShader_CreateShaderFromDecompilerOutput(LatteDecompi
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LatteDecompilerShader* shader = decompilerOutput.shader;
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shader->baseHash = baseHash;
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// copy resource mapping
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// HACK
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if (g_renderer->GetType() != RendererAPI::OpenGL)
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shader->resourceMapping = decompilerOutput.resourceMappingVK;
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else
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@ -2422,7 +2422,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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src->add(")");
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// avoid truncate to effectively round downwards on texel edges
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if (ActiveSettings::ForceSamplerRoundToPrecision())
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src->addFmt("+ float2(1.0)/float2(textureSize(tex{}, 0))/512.0", texInstruction->textureFetch.textureIndex);
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src->addFmt("+ float2(1.0)/float2(tex{}.get_width(), tex{}.get_height())/512.0", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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}
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// lod or lod bias parameter
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if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
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@ -2599,17 +2599,17 @@ static void _emitTEXGetTextureResInfoCode(LatteDecompilerShaderContext* shaderCo
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auto texDim = shaderContext->shader->textureUnitDim[texInstruction->textureFetch.textureIndex];
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if (texDim == Latte::E_DIM::DIM_1D)
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src->addFmt(" = int4(textureSize(tex{}, 0),1,1,1).", texInstruction->textureFetch.textureIndex);
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src->addFmt(" = int4(tex{}.get_width(), 1, 1, 1).", texInstruction->textureFetch.textureIndex);
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else if (texDim == Latte::E_DIM::DIM_1D_ARRAY)
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src->addFmt(" = int4(textureSize(tex{}, 0),1,1).", texInstruction->textureFetch.textureIndex);
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src->addFmt(" = int4(tex{}.get_width(), tex{}.get_array_size(), 1, 1).", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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else if (texDim == Latte::E_DIM::DIM_2D || texDim == Latte::E_DIM::DIM_2D_MSAA)
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src->addFmt(" = int4(textureSize(tex{}, 0),1,1).", texInstruction->textureFetch.textureIndex);
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src->addFmt(" = int4(tex{}.get_width(), tex{}.get_height(), 1, 1).", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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else if (texDim == Latte::E_DIM::DIM_2D_ARRAY)
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src->addFmt(" = int4(textureSize(tex{}, 0),1).", texInstruction->textureFetch.textureIndex);
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src->addFmt(" = int4(tex{}.get_width(), tex{}.get_height(), tex{}.get_array_size(), 1).", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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else
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{
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cemu_assert_debug(false);
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src->addFmt(" = int4(textureSize(tex{}, 0),1,1).", texInstruction->textureFetch.textureIndex);
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src->addFmt(" = int4(tex{}.get_width(), tex{}.get_height(), 1, 1).", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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}
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for(sint32 f=0; f<4; f++)
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138
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
Normal file
138
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
Normal file
@ -0,0 +1,138 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "HW/Latte/ISA/RegDefines.h"
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#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Metal/MTLDepthStencil.hpp"
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MetalDepthStencilCache::~MetalDepthStencilCache()
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{
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for (auto& pair : m_depthStencilCache)
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{
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pair.second->release();
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}
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m_depthStencilCache.clear();
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}
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MTL::DepthStencilState* MetalDepthStencilCache::GetDepthStencilState(const LatteContextRegister& lcr)
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{
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uint64 stateHash = CalculateDepthStencilHash(lcr);
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auto& depthStencilState = m_depthStencilCache[stateHash];
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if (depthStencilState)
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{
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return depthStencilState;
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}
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// Depth stencil state
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bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
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auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
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bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
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MTL::DepthStencilDescriptor* desc = MTL::DepthStencilDescriptor::alloc()->init();
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desc->setDepthWriteEnabled(depthWriteEnable);
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auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
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if (!depthEnable)
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{
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depthCompareFunc = MTL::CompareFunctionAlways;
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}
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desc->setDepthCompareFunction(depthCompareFunc);
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// TODO: stencil state
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/*
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// get stencil control parameters
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bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
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bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
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auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
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auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
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auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
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auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
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auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
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auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
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auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
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auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
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// get stencil control parameters
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uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
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uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
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uint32 stencilRefFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILREF_F();
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uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
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uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
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uint32 stencilRefBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILREF_B();
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static const VkStencilOp stencilOpTable[8] = {
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VK_STENCIL_OP_KEEP,
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VK_STENCIL_OP_ZERO,
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VK_STENCIL_OP_REPLACE,
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VK_STENCIL_OP_INCREMENT_AND_CLAMP,
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VK_STENCIL_OP_DECREMENT_AND_CLAMP,
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VK_STENCIL_OP_INVERT,
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VK_STENCIL_OP_INCREMENT_AND_WRAP,
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VK_STENCIL_OP_DECREMENT_AND_WRAP
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};
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depthStencilState.stencilTestEnable = stencilEnable ? VK_TRUE : VK_FALSE;
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depthStencilState.front.reference = stencilRefFront;
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depthStencilState.front.compareMask = stencilCompareMaskFront;
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depthStencilState.front.writeMask = stencilWriteMaskBack;
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depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.front.passOp = stencilOpTable[(size_t)frontStencilZPass];
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if (backStencilEnable)
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{
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depthStencilState.back.reference = stencilRefBack;
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depthStencilState.back.compareMask = stencilCompareMaskBack;
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depthStencilState.back.writeMask = stencilWriteMaskBack;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)backStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)backStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)backStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)backStencilZPass];
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}
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else
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{
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depthStencilState.back.reference = stencilRefFront;
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depthStencilState.back.compareMask = stencilCompareMaskFront;
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depthStencilState.back.writeMask = stencilWriteMaskFront;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)frontStencilZPass];
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}
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*/
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depthStencilState = m_mtlr->GetDevice()->newDepthStencilState(desc);
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desc->release();
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return depthStencilState;
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}
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uint64 MetalDepthStencilCache::CalculateDepthStencilHash(const LatteContextRegister& lcr)
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{
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uint32* ctxRegister = lcr.GetRawView();
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// Hash
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uint64 stateHash = 0;
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uint32 depthControl = ctxRegister[Latte::REGADDR::DB_DEPTH_CONTROL];
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bool stencilTestEnable = depthControl & 1;
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if (stencilTestEnable)
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{
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stateHash += ctxRegister[mmDB_STENCILREFMASK];
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stateHash = std::rotl<uint64>(stateHash, 17);
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if(depthControl & (1<<7)) // back stencil enable
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{
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stateHash += ctxRegister[mmDB_STENCILREFMASK_BF];
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stateHash = std::rotl<uint64>(stateHash, 13);
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}
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}
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else
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{
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// zero out stencil related bits (8-31)
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depthControl &= 0xFF;
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}
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stateHash = std::rotl<uint64>(stateHash, 17);
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stateHash += depthControl;
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return stateHash;
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}
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21
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h
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21
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <Metal/Metal.hpp>
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#include "HW/Latte/ISA/LatteReg.h"
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class MetalDepthStencilCache
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{
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public:
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MetalDepthStencilCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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~MetalDepthStencilCache();
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MTL::DepthStencilState* GetDepthStencilState(const LatteContextRegister& lcr);
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private:
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class MetalRenderer* m_mtlr;
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std::map<uint64, MTL::DepthStencilState*> m_depthStencilCache;
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uint64 CalculateDepthStencilHash(const LatteContextRegister& lcr);
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};
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@ -75,11 +75,11 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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}
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// Render pipeline state
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MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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renderPipelineDescriptor->setVertexFunction(static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction());
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renderPipelineDescriptor->setFragmentFunction(static_cast<RendererShaderMtl*>(pixelShader->shader)->GetFunction());
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MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
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desc->setVertexFunction(static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction());
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desc->setFragmentFunction(static_cast<RendererShaderMtl*>(pixelShader->shader)->GetFunction());
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// TODO: don't always set the vertex descriptor
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renderPipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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desc->setVertexDescriptor(vertexDescriptor);
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for (uint8 i = 0; i < 8; i++)
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{
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const auto& colorBuffer = activeFBO->colorBuffer[i];
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@ -88,7 +88,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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{
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continue;
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}
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auto colorAttachment = renderPipelineDescriptor->colorAttachments()->object(i);
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auto colorAttachment = desc->colorAttachments()->object(i);
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colorAttachment->setPixelFormat(texture->GetTexture()->pixelFormat());
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// Blending
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@ -128,11 +128,12 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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if (activeFBO->depthBuffer.texture)
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{
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auto texture = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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renderPipelineDescriptor->setDepthAttachmentPixelFormat(texture->GetTexture()->pixelFormat());
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desc->setDepthAttachmentPixelFormat(texture->GetTexture()->pixelFormat());
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}
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NS::Error* error = nullptr;
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pipeline = m_mtlr->GetDevice()->newRenderPipelineState(renderPipelineDescriptor, &error);
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pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, &error);
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desc->release();
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if (error)
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{
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debug_printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
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@ -5,21 +5,16 @@
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#include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/ShaderSourcePresent.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Foundation/NSTypes.hpp"
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#include "HW/Latte/Core/Latte.h"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "gui/guiWrapper.h"
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extern bool hasValidFramebufferAttached;
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@ -36,6 +31,7 @@ MetalRenderer::MetalRenderer()
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m_memoryManager = new MetalMemoryManager(this);
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m_pipelineCache = new MetalPipelineCache(this);
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m_depthStencilCache = new MetalDepthStencilCache(this);
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// Initialize state
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for (uint32 i = 0; i < (uint32)LatteConst::ShaderType::TotalCount; i++)
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@ -49,6 +45,8 @@ MetalRenderer::MetalRenderer()
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MetalRenderer::~MetalRenderer()
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{
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delete m_depthStencilCache;
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delete m_pipelineCache;
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delete m_memoryManager;
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m_commandQueue->release();
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@ -622,84 +620,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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// Depth stencil state
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bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
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auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
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bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
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MTL::DepthStencilDescriptor* depthStencilDescriptor = MTL::DepthStencilDescriptor::alloc()->init();
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depthStencilDescriptor->setDepthWriteEnabled(depthWriteEnable);
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auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
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if (!depthEnable)
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{
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depthCompareFunc = MTL::CompareFunctionAlways;
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}
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depthStencilDescriptor->setDepthCompareFunction(depthCompareFunc);
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// TODO: stencil state
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/*
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// get stencil control parameters
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bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
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bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
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auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
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auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
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auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
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auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
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auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
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auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
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auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
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auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
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// get stencil control parameters
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uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
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uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
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uint32 stencilRefFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILREF_F();
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uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
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uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
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uint32 stencilRefBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILREF_B();
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static const VkStencilOp stencilOpTable[8] = {
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VK_STENCIL_OP_KEEP,
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VK_STENCIL_OP_ZERO,
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VK_STENCIL_OP_REPLACE,
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VK_STENCIL_OP_INCREMENT_AND_CLAMP,
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VK_STENCIL_OP_DECREMENT_AND_CLAMP,
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VK_STENCIL_OP_INVERT,
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VK_STENCIL_OP_INCREMENT_AND_WRAP,
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VK_STENCIL_OP_DECREMENT_AND_WRAP
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};
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depthStencilState.stencilTestEnable = stencilEnable ? VK_TRUE : VK_FALSE;
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depthStencilState.front.reference = stencilRefFront;
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depthStencilState.front.compareMask = stencilCompareMaskFront;
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depthStencilState.front.writeMask = stencilWriteMaskBack;
|
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depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
|
||||
depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
|
||||
depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];
|
||||
depthStencilState.front.passOp = stencilOpTable[(size_t)frontStencilZPass];
|
||||
|
||||
if (backStencilEnable)
|
||||
{
|
||||
depthStencilState.back.reference = stencilRefBack;
|
||||
depthStencilState.back.compareMask = stencilCompareMaskBack;
|
||||
depthStencilState.back.writeMask = stencilWriteMaskBack;
|
||||
depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)backStencilFunc];
|
||||
depthStencilState.back.depthFailOp = stencilOpTable[(size_t)backStencilZFail];
|
||||
depthStencilState.back.failOp = stencilOpTable[(size_t)backStencilFail];
|
||||
depthStencilState.back.passOp = stencilOpTable[(size_t)backStencilZPass];
|
||||
}
|
||||
else
|
||||
{
|
||||
depthStencilState.back.reference = stencilRefFront;
|
||||
depthStencilState.back.compareMask = stencilCompareMaskFront;
|
||||
depthStencilState.back.writeMask = stencilWriteMaskFront;
|
||||
depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
|
||||
depthStencilState.back.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
|
||||
depthStencilState.back.failOp = stencilOpTable[(size_t)frontStencilFail];
|
||||
depthStencilState.back.passOp = stencilOpTable[(size_t)frontStencilZPass];
|
||||
}
|
||||
*/
|
||||
MTL::DepthStencilState* depthStencilState = m_device->newDepthStencilState(depthStencilDescriptor);
|
||||
MTL::DepthStencilState* depthStencilState = m_depthStencilCache->GetDepthStencilState(LatteGPUState.contextNew);
|
||||
renderCommandEncoder->setDepthStencilState(depthStencilState);
|
||||
|
||||
// Primitive type
|
||||
|
@ -196,6 +196,7 @@ private:
|
||||
|
||||
class MetalMemoryManager* m_memoryManager;
|
||||
class MetalPipelineCache* m_pipelineCache;
|
||||
class MetalDepthStencilCache* m_depthStencilCache;
|
||||
|
||||
// Metal objects
|
||||
MTL::Device* m_device;
|
||||
|
@ -18,13 +18,13 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
|
||||
desc->setName(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||
error = nullptr;
|
||||
m_function = library->newFunction(desc, &error);
|
||||
library->release();
|
||||
if (error)
|
||||
{
|
||||
printf("failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
return;
|
||||
}
|
||||
library->release();
|
||||
}
|
||||
|
||||
RendererShaderMtl::~RendererShaderMtl()
|
||||
|
Loading…
Reference in New Issue
Block a user