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https://github.com/cemu-project/Cemu.git
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implement depth state & texture clears
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a2d15858ad
commit
4173675f03
@ -1,4 +1,6 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLDepthStencil.hpp"
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std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
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{Latte::E_GX2SURFFMT::R4_G4_UNORM, {MTL::PixelFormatRG8Unorm, 2}}, // TODO: correct?
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@ -252,3 +254,21 @@ MTL::BlendFactor GetMtlBlendFactor(Latte::LATTE_CB_BLENDN_CONTROL::E_BLENDFACTOR
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cemu_assert_debug((uint32)factor < std::size(MTL_BLEND_FACTORS));
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return MTL_BLEND_FACTORS[(uint32)factor];
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}
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const MTL::CompareFunction MTL_COMPARE_FUNCTIONS[8] =
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{
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MTL::CompareFunctionNever,
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MTL::CompareFunctionLess,
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MTL::CompareFunctionEqual,
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MTL::CompareFunctionLessEqual,
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MTL::CompareFunctionGreater,
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MTL::CompareFunctionNotEqual,
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MTL::CompareFunctionGreaterEqual,
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MTL::CompareFunctionAlways
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};
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MTL::CompareFunction GetMtlCompareFunc(Latte::E_COMPAREFUNC func)
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{
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cemu_assert_debug((uint32)func < std::size(MTL_COMPARE_FUNCTIONS));
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return MTL_COMPARE_FUNCTIONS[(uint32)func];
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}
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@ -6,6 +6,7 @@
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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//#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Metal/MTLDepthStencil.hpp"
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struct Uvec2 {
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uint32 x;
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@ -33,3 +34,5 @@ MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType);
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MTL::BlendOperation GetMtlBlendOp(Latte::LATTE_CB_BLENDN_CONTROL::E_COMBINEFUNC combineFunc);
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MTL::BlendFactor GetMtlBlendFactor(Latte::LATTE_CB_BLENDN_CONTROL::E_BLENDFACTOR factor);
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MTL::CompareFunction GetMtlCompareFunc(Latte::E_COMPAREFUNC func);
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@ -13,7 +13,9 @@
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Foundation/NSTypes.hpp"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#include "gui/guiWrapper.h"
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extern bool hasValidFramebufferAttached;
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@ -377,14 +379,48 @@ void MetalRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width, s
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mtlTexture->GetTexture()->replaceRegion(MTL::Region(0, 0, width, height), mipIndex, sliceIndex, pixelData, bytesPerRow, bytesPerImage);
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}
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// TODO: use sliceIndex and mipIndex
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void MetalRenderer::texture_clearColorSlice(LatteTexture* hostTexture, sint32 sliceIndex, sint32 mipIndex, float r, float g, float b, float a)
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{
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debug_printf("MetalRenderer::texture_clearColorSlice not implemented\n");
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auto mtlTexture = static_cast<LatteTextureMtl*>(hostTexture)->GetTexture();
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MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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auto colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
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colorAttachment->setTexture(mtlTexture);
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colorAttachment->setClearColor(MTL::ClearColor(r, g, b, a));
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colorAttachment->setLoadAction(MTL::LoadActionClear);
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colorAttachment->setStoreAction(MTL::StoreActionStore);
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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colorRenderTargets[0] = mtlTexture;
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr);
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}
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// TODO: use sliceIndex and mipIndex
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void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sliceIndex, sint32 mipIndex, bool clearDepth, bool clearStencil, float depthValue, uint32 stencilValue)
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{
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debug_printf("MetalRenderer::texture_clearDepthSlice not implemented\n");
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auto mtlTexture = static_cast<LatteTextureMtl*>(hostTexture)->GetTexture();
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MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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if (clearDepth)
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{
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auto depthAttachment = renderPassDescriptor->depthAttachment();
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depthAttachment->setTexture(mtlTexture);
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depthAttachment->setClearDepth(depthValue);
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depthAttachment->setLoadAction(MTL::LoadActionClear);
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depthAttachment->setStoreAction(MTL::StoreActionStore);
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}
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if (clearStencil)
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{
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auto stencilAttachment = renderPassDescriptor->stencilAttachment();
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stencilAttachment->setTexture(mtlTexture);
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stencilAttachment->setClearStencil(stencilValue);
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stencilAttachment->setLoadAction(MTL::LoadActionClear);
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stencilAttachment->setStoreAction(MTL::StoreActionStore);
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}
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, mtlTexture);
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}
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LatteTexture* MetalRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
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@ -683,6 +719,87 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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// Depth stencil state
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bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
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auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
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bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
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MTL::DepthStencilDescriptor* depthStencilDescriptor = MTL::DepthStencilDescriptor::alloc()->init();
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depthStencilDescriptor->setDepthWriteEnabled(depthWriteEnable);
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auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
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if (!depthEnable)
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{
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depthCompareFunc = MTL::CompareFunctionAlways;
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}
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depthStencilDescriptor->setDepthCompareFunction(depthCompareFunc);
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// TODO: stencil state
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/*
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// get stencil control parameters
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bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
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bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
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auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
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auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
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auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
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auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
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auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
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auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
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auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
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auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
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// get stencil control parameters
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uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
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uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
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uint32 stencilRefFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILREF_F();
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uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
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uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
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uint32 stencilRefBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILREF_B();
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static const VkStencilOp stencilOpTable[8] = {
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VK_STENCIL_OP_KEEP,
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VK_STENCIL_OP_ZERO,
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VK_STENCIL_OP_REPLACE,
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VK_STENCIL_OP_INCREMENT_AND_CLAMP,
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VK_STENCIL_OP_DECREMENT_AND_CLAMP,
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VK_STENCIL_OP_INVERT,
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VK_STENCIL_OP_INCREMENT_AND_WRAP,
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VK_STENCIL_OP_DECREMENT_AND_WRAP
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};
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depthStencilState.stencilTestEnable = stencilEnable ? VK_TRUE : VK_FALSE;
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depthStencilState.front.reference = stencilRefFront;
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depthStencilState.front.compareMask = stencilCompareMaskFront;
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depthStencilState.front.writeMask = stencilWriteMaskBack;
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depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.front.passOp = stencilOpTable[(size_t)frontStencilZPass];
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if (backStencilEnable)
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{
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depthStencilState.back.reference = stencilRefBack;
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depthStencilState.back.compareMask = stencilCompareMaskBack;
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depthStencilState.back.writeMask = stencilWriteMaskBack;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)backStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)backStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)backStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)backStencilZPass];
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}
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else
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{
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depthStencilState.back.reference = stencilRefFront;
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depthStencilState.back.compareMask = stencilCompareMaskFront;
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depthStencilState.back.writeMask = stencilWriteMaskFront;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)frontStencilZPass];
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}
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*/
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MTL::DepthStencilState* depthStencilState = m_device->newDepthStencilState(depthStencilDescriptor);
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renderCommandEncoder->setDepthStencilState(depthStencilState);
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// Primitive type
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
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auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
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@ -840,8 +957,8 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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UNREACHABLE;
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}
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//if (shader->resourceMapping.uniformVarsBufferBindingPoint >= 0)
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//{
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if (shader->resourceMapping.uniformVarsBufferBindingPoint >= 0)
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{
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if (shader->uniform.list_ufTexRescale.empty() == false)
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{
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for (auto& entry : shader->uniform.list_ufTexRescale)
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@ -915,7 +1032,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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default:
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UNREACHABLE;
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}
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//}
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}
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// Uniform buffers
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for (sint32 i = 0; i < LATTE_NUM_MAX_UNIFORM_BUFFERS; i++)
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