mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
implement depth state & texture clears
This commit is contained in:
parent
a2d15858ad
commit
4173675f03
@ -1,4 +1,6 @@
|
|||||||
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
|
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
|
||||||
|
#include "Common/precompiled.h"
|
||||||
|
#include "Metal/MTLDepthStencil.hpp"
|
||||||
|
|
||||||
std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
|
std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
|
||||||
{Latte::E_GX2SURFFMT::R4_G4_UNORM, {MTL::PixelFormatRG8Unorm, 2}}, // TODO: correct?
|
{Latte::E_GX2SURFFMT::R4_G4_UNORM, {MTL::PixelFormatRG8Unorm, 2}}, // TODO: correct?
|
||||||
@ -252,3 +254,21 @@ MTL::BlendFactor GetMtlBlendFactor(Latte::LATTE_CB_BLENDN_CONTROL::E_BLENDFACTOR
|
|||||||
cemu_assert_debug((uint32)factor < std::size(MTL_BLEND_FACTORS));
|
cemu_assert_debug((uint32)factor < std::size(MTL_BLEND_FACTORS));
|
||||||
return MTL_BLEND_FACTORS[(uint32)factor];
|
return MTL_BLEND_FACTORS[(uint32)factor];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const MTL::CompareFunction MTL_COMPARE_FUNCTIONS[8] =
|
||||||
|
{
|
||||||
|
MTL::CompareFunctionNever,
|
||||||
|
MTL::CompareFunctionLess,
|
||||||
|
MTL::CompareFunctionEqual,
|
||||||
|
MTL::CompareFunctionLessEqual,
|
||||||
|
MTL::CompareFunctionGreater,
|
||||||
|
MTL::CompareFunctionNotEqual,
|
||||||
|
MTL::CompareFunctionGreaterEqual,
|
||||||
|
MTL::CompareFunctionAlways
|
||||||
|
};
|
||||||
|
|
||||||
|
MTL::CompareFunction GetMtlCompareFunc(Latte::E_COMPAREFUNC func)
|
||||||
|
{
|
||||||
|
cemu_assert_debug((uint32)func < std::size(MTL_COMPARE_FUNCTIONS));
|
||||||
|
return MTL_COMPARE_FUNCTIONS[(uint32)func];
|
||||||
|
}
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "Cafe/HW/Latte/Core/LatteConst.h"
|
#include "Cafe/HW/Latte/Core/LatteConst.h"
|
||||||
//#include "Cafe/HW/Latte/Core/FetchShader.h"
|
//#include "Cafe/HW/Latte/Core/FetchShader.h"
|
||||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||||
|
#include "Metal/MTLDepthStencil.hpp"
|
||||||
|
|
||||||
struct Uvec2 {
|
struct Uvec2 {
|
||||||
uint32 x;
|
uint32 x;
|
||||||
@ -33,3 +34,5 @@ MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType);
|
|||||||
MTL::BlendOperation GetMtlBlendOp(Latte::LATTE_CB_BLENDN_CONTROL::E_COMBINEFUNC combineFunc);
|
MTL::BlendOperation GetMtlBlendOp(Latte::LATTE_CB_BLENDN_CONTROL::E_COMBINEFUNC combineFunc);
|
||||||
|
|
||||||
MTL::BlendFactor GetMtlBlendFactor(Latte::LATTE_CB_BLENDN_CONTROL::E_BLENDFACTOR factor);
|
MTL::BlendFactor GetMtlBlendFactor(Latte::LATTE_CB_BLENDN_CONTROL::E_BLENDFACTOR factor);
|
||||||
|
|
||||||
|
MTL::CompareFunction GetMtlCompareFunc(Latte::E_COMPAREFUNC func);
|
||||||
|
@ -13,7 +13,9 @@
|
|||||||
#include "Cafe/HW/Latte/Core/LatteIndices.h"
|
#include "Cafe/HW/Latte/Core/LatteIndices.h"
|
||||||
#include "Cemu/Logging/CemuDebugLogging.h"
|
#include "Cemu/Logging/CemuDebugLogging.h"
|
||||||
#include "Foundation/NSTypes.hpp"
|
#include "Foundation/NSTypes.hpp"
|
||||||
|
#include "Metal/MTLDepthStencil.hpp"
|
||||||
#include "Metal/MTLRenderCommandEncoder.hpp"
|
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||||
|
#include "Metal/MTLRenderPass.hpp"
|
||||||
#include "gui/guiWrapper.h"
|
#include "gui/guiWrapper.h"
|
||||||
|
|
||||||
extern bool hasValidFramebufferAttached;
|
extern bool hasValidFramebufferAttached;
|
||||||
@ -377,14 +379,48 @@ void MetalRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width, s
|
|||||||
mtlTexture->GetTexture()->replaceRegion(MTL::Region(0, 0, width, height), mipIndex, sliceIndex, pixelData, bytesPerRow, bytesPerImage);
|
mtlTexture->GetTexture()->replaceRegion(MTL::Region(0, 0, width, height), mipIndex, sliceIndex, pixelData, bytesPerRow, bytesPerImage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: use sliceIndex and mipIndex
|
||||||
void MetalRenderer::texture_clearColorSlice(LatteTexture* hostTexture, sint32 sliceIndex, sint32 mipIndex, float r, float g, float b, float a)
|
void MetalRenderer::texture_clearColorSlice(LatteTexture* hostTexture, sint32 sliceIndex, sint32 mipIndex, float r, float g, float b, float a)
|
||||||
{
|
{
|
||||||
debug_printf("MetalRenderer::texture_clearColorSlice not implemented\n");
|
auto mtlTexture = static_cast<LatteTextureMtl*>(hostTexture)->GetTexture();
|
||||||
|
|
||||||
|
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||||
|
auto colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
|
||||||
|
colorAttachment->setTexture(mtlTexture);
|
||||||
|
colorAttachment->setClearColor(MTL::ClearColor(r, g, b, a));
|
||||||
|
colorAttachment->setLoadAction(MTL::LoadActionClear);
|
||||||
|
colorAttachment->setStoreAction(MTL::StoreActionStore);
|
||||||
|
|
||||||
|
MTL::Texture* colorRenderTargets[8] = {nullptr};
|
||||||
|
colorRenderTargets[0] = mtlTexture;
|
||||||
|
GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: use sliceIndex and mipIndex
|
||||||
void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sliceIndex, sint32 mipIndex, bool clearDepth, bool clearStencil, float depthValue, uint32 stencilValue)
|
void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sliceIndex, sint32 mipIndex, bool clearDepth, bool clearStencil, float depthValue, uint32 stencilValue)
|
||||||
{
|
{
|
||||||
debug_printf("MetalRenderer::texture_clearDepthSlice not implemented\n");
|
auto mtlTexture = static_cast<LatteTextureMtl*>(hostTexture)->GetTexture();
|
||||||
|
|
||||||
|
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||||
|
if (clearDepth)
|
||||||
|
{
|
||||||
|
auto depthAttachment = renderPassDescriptor->depthAttachment();
|
||||||
|
depthAttachment->setTexture(mtlTexture);
|
||||||
|
depthAttachment->setClearDepth(depthValue);
|
||||||
|
depthAttachment->setLoadAction(MTL::LoadActionClear);
|
||||||
|
depthAttachment->setStoreAction(MTL::StoreActionStore);
|
||||||
|
}
|
||||||
|
if (clearStencil)
|
||||||
|
{
|
||||||
|
auto stencilAttachment = renderPassDescriptor->stencilAttachment();
|
||||||
|
stencilAttachment->setTexture(mtlTexture);
|
||||||
|
stencilAttachment->setClearStencil(stencilValue);
|
||||||
|
stencilAttachment->setLoadAction(MTL::LoadActionClear);
|
||||||
|
stencilAttachment->setStoreAction(MTL::StoreActionStore);
|
||||||
|
}
|
||||||
|
|
||||||
|
MTL::Texture* colorRenderTargets[8] = {nullptr};
|
||||||
|
GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, mtlTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
LatteTexture* MetalRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
|
LatteTexture* MetalRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
|
||||||
@ -683,6 +719,87 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
|||||||
}
|
}
|
||||||
renderCommandEncoder->setRenderPipelineState(renderPipelineState);
|
renderCommandEncoder->setRenderPipelineState(renderPipelineState);
|
||||||
|
|
||||||
|
// Depth stencil state
|
||||||
|
bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
|
||||||
|
auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
|
||||||
|
bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
|
||||||
|
|
||||||
|
MTL::DepthStencilDescriptor* depthStencilDescriptor = MTL::DepthStencilDescriptor::alloc()->init();
|
||||||
|
depthStencilDescriptor->setDepthWriteEnabled(depthWriteEnable);
|
||||||
|
|
||||||
|
auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
|
||||||
|
if (!depthEnable)
|
||||||
|
{
|
||||||
|
depthCompareFunc = MTL::CompareFunctionAlways;
|
||||||
|
}
|
||||||
|
depthStencilDescriptor->setDepthCompareFunction(depthCompareFunc);
|
||||||
|
|
||||||
|
// TODO: stencil state
|
||||||
|
/*
|
||||||
|
// get stencil control parameters
|
||||||
|
bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
|
||||||
|
bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
|
||||||
|
auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
|
||||||
|
auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
|
||||||
|
auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
|
||||||
|
auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
|
||||||
|
auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
|
||||||
|
auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
|
||||||
|
auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
|
||||||
|
auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
|
||||||
|
// get stencil control parameters
|
||||||
|
uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
|
||||||
|
uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
|
||||||
|
uint32 stencilRefFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILREF_F();
|
||||||
|
uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
|
||||||
|
uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
|
||||||
|
uint32 stencilRefBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILREF_B();
|
||||||
|
|
||||||
|
static const VkStencilOp stencilOpTable[8] = {
|
||||||
|
VK_STENCIL_OP_KEEP,
|
||||||
|
VK_STENCIL_OP_ZERO,
|
||||||
|
VK_STENCIL_OP_REPLACE,
|
||||||
|
VK_STENCIL_OP_INCREMENT_AND_CLAMP,
|
||||||
|
VK_STENCIL_OP_DECREMENT_AND_CLAMP,
|
||||||
|
VK_STENCIL_OP_INVERT,
|
||||||
|
VK_STENCIL_OP_INCREMENT_AND_WRAP,
|
||||||
|
VK_STENCIL_OP_DECREMENT_AND_WRAP
|
||||||
|
};
|
||||||
|
|
||||||
|
depthStencilState.stencilTestEnable = stencilEnable ? VK_TRUE : VK_FALSE;
|
||||||
|
|
||||||
|
depthStencilState.front.reference = stencilRefFront;
|
||||||
|
depthStencilState.front.compareMask = stencilCompareMaskFront;
|
||||||
|
depthStencilState.front.writeMask = stencilWriteMaskBack;
|
||||||
|
depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
|
||||||
|
depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
|
||||||
|
depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];
|
||||||
|
depthStencilState.front.passOp = stencilOpTable[(size_t)frontStencilZPass];
|
||||||
|
|
||||||
|
if (backStencilEnable)
|
||||||
|
{
|
||||||
|
depthStencilState.back.reference = stencilRefBack;
|
||||||
|
depthStencilState.back.compareMask = stencilCompareMaskBack;
|
||||||
|
depthStencilState.back.writeMask = stencilWriteMaskBack;
|
||||||
|
depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)backStencilFunc];
|
||||||
|
depthStencilState.back.depthFailOp = stencilOpTable[(size_t)backStencilZFail];
|
||||||
|
depthStencilState.back.failOp = stencilOpTable[(size_t)backStencilFail];
|
||||||
|
depthStencilState.back.passOp = stencilOpTable[(size_t)backStencilZPass];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
depthStencilState.back.reference = stencilRefFront;
|
||||||
|
depthStencilState.back.compareMask = stencilCompareMaskFront;
|
||||||
|
depthStencilState.back.writeMask = stencilWriteMaskFront;
|
||||||
|
depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
|
||||||
|
depthStencilState.back.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
|
||||||
|
depthStencilState.back.failOp = stencilOpTable[(size_t)frontStencilFail];
|
||||||
|
depthStencilState.back.passOp = stencilOpTable[(size_t)frontStencilZPass];
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
MTL::DepthStencilState* depthStencilState = m_device->newDepthStencilState(depthStencilDescriptor);
|
||||||
|
renderCommandEncoder->setDepthStencilState(depthStencilState);
|
||||||
|
|
||||||
// Primitive type
|
// Primitive type
|
||||||
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
|
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
|
||||||
auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
|
auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
|
||||||
@ -840,8 +957,8 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
|||||||
UNREACHABLE;
|
UNREACHABLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (shader->resourceMapping.uniformVarsBufferBindingPoint >= 0)
|
if (shader->resourceMapping.uniformVarsBufferBindingPoint >= 0)
|
||||||
//{
|
{
|
||||||
if (shader->uniform.list_ufTexRescale.empty() == false)
|
if (shader->uniform.list_ufTexRescale.empty() == false)
|
||||||
{
|
{
|
||||||
for (auto& entry : shader->uniform.list_ufTexRescale)
|
for (auto& entry : shader->uniform.list_ufTexRescale)
|
||||||
@ -915,7 +1032,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
|||||||
default:
|
default:
|
||||||
UNREACHABLE;
|
UNREACHABLE;
|
||||||
}
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
// Uniform buffers
|
// Uniform buffers
|
||||||
for (sint32 i = 0; i < LATTE_NUM_MAX_UNIFORM_BUFFERS; i++)
|
for (sint32 i = 0; i < LATTE_NUM_MAX_UNIFORM_BUFFERS; i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user