Minor code improvements (#1124)

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goeiecool9999 2024-03-18 09:18:02 +01:00 committed by GitHub
parent eaa82817dd
commit 42d14eec96
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GPG Key ID: B5690EEEBB952194
5 changed files with 17 additions and 20 deletions

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@ -973,7 +973,7 @@ void _emitOperandInputCode(LatteDecompilerShaderContext* shaderContext, LatteDec
}
else
{
cemuLog_log(LogType::Force, "Unsupported shader ALU operand sel 0x%x\n", aluInstruction->sourceOperand[operandIndex].sel);
cemuLog_log(LogType::Force, "Unsupported shader ALU operand sel {:#x}\n", aluInstruction->sourceOperand[operandIndex].sel);
debugBreakpoint();
}

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@ -30,8 +30,6 @@ public:
void Flush(bool waitIdle = false) override;
void NotifyLatteCommandProcessorIdle() override;
void UpdateVSyncState();
void EnableDebugMode() override;
void SwapBuffers(bool swapTV = true, bool swapDRC = true) override;

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@ -706,8 +706,8 @@ SwapchainInfoVk& VulkanRenderer::GetChainInfo(bool mainWindow) const
void VulkanRenderer::StopUsingPadAndWait()
{
m_destroyPadSwapchainNextAcquire = true;
m_padCloseReadySemaphore.wait();
m_destroyPadSwapchainNextAcquire.test_and_set();
m_destroyPadSwapchainNextAcquire.wait(true);
}
bool VulkanRenderer::IsPadWindowActive()
@ -2557,11 +2557,11 @@ bool VulkanRenderer::AcquireNextSwapchainImage(bool mainWindow)
if(!IsSwapchainInfoValid(mainWindow))
return false;
if(!mainWindow && m_destroyPadSwapchainNextAcquire)
if(!mainWindow && m_destroyPadSwapchainNextAcquire.test())
{
RecreateSwapchain(mainWindow, true);
m_destroyPadSwapchainNextAcquire = false;
m_padCloseReadySemaphore.notify();
m_destroyPadSwapchainNextAcquire.clear();
m_destroyPadSwapchainNextAcquire.notify_all();
return false;
}

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@ -414,8 +414,7 @@ private:
}m_state;
std::unique_ptr<SwapchainInfoVk> m_mainSwapchainInfo{}, m_padSwapchainInfo{};
Semaphore m_padCloseReadySemaphore;
bool m_destroyPadSwapchainNextAcquire = false;
std::atomic_flag m_destroyPadSwapchainNextAcquire{};
bool IsSwapchainInfoValid(bool mainWindow) const;
VkRenderPass m_imguiRenderPass = VK_NULL_HANDLE;

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@ -258,48 +258,48 @@ DRC flat on table, screen facing up. Top pointing away (away from person, pointi
0.03 0.99 -0.13
0.01 0.13 0.99
Turned 45° to the right:
Turned 45° to the right:
0.71 -0.03 0.71
0.12 0.99 -0.08
-0.70 0.14 0.70
Turned 45° to the right (top of GamePad pointing right now):
Turned 45° to the right (top of GamePad pointing right now):
0.08 -0.03 1.00 -> Z points towards person
0.15 0.99 0.01
-0.99 0.15 0.09 -> DRC Z-Axis now points towards X-minus
Turned 90° to the right (top of gamepad now pointing towards holder, away from monitor):
Turned 90° to the right (top of gamepad now pointing towards holder, away from monitor):
-1.00 -0.01 0.06
0.00 0.99 0.15
-0.06 0.15 -0.99
Turned 90° to the right (pointing left):
Turned 90° to the right (pointing left):
-0.17 -0.01 -0.99
-0.13 0.99 0.02
0.98 0.13 -0.17
After another 90° we end up in the initial position:
After another 90° we end up in the initial position:
0.99 -0.03 -0.11
0.01 0.99 -0.13
0.12 0.12 0.99
------
From initial position, lean the GamePad on its left side. 45° up. So the screen is pointing to the top left
From initial position, lean the GamePad on its left side. 45° up. So the screen is pointing to the top left
0.66 -0.75 -0.03
0.74 0.66 -0.11
0.10 0.05 0.99
Further 45°, GamePad now on its left, screen pointing left:
Further 45°, GamePad now on its left, screen pointing left:
-0.03 -1.00 -0.00
0.99 -0.03 -0.15
0.15 -0.01 0.99
From initial position, lean the GamePad on its right side. 45° up. So the screen is pointing to the top right
From initial position, lean the GamePad on its right side. 45° up. So the screen is pointing to the top right
0.75 0.65 -0.11
-0.65 0.76 0.07
0.12 0.02 0.99
From initial position, tilt the GamePad up 90° (bottom side remains in touch with surface):
From initial position, tilt the GamePad up 90° (bottom side remains in touch with surface):
0.99 -0.05 -0.10
-0.10 0.01 -0.99
0.05 1.00 0.01
@ -309,7 +309,7 @@ From initial position, stand the GamePad on its top side:
0.09 -0.01 1.00
-0.01 -1.00 -0.01
Rotate GamePad 180° around x axis, so it now lies on its screen (top of GamePad pointing to holder):
Rotate GamePad 180° around x axis, so it now lies on its screen (top of GamePad pointing to holder):
0.99 -0.03 -0.15
-0.04 -1.00 -0.08
-0.15 0.09 -0.99