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Prioritize non-NUS format over NUS
If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
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@ -27,17 +27,13 @@ public:
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void SetBase(const TitleInfo& titleInfo)
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{
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if (IsPrioritizedVersionOrFormat(m_base, titleInfo))
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m_base = titleInfo;
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}
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void SetUpdate(const TitleInfo& titleInfo)
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{
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if (HasUpdate())
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{
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if (titleInfo.GetAppTitleVersion() > m_update.GetAppTitleVersion())
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m_update = titleInfo;
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}
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else
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if (IsPrioritizedVersionOrFormat(m_update, titleInfo))
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m_update = titleInfo;
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}
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@ -53,7 +49,7 @@ public:
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auto it = std::find_if(m_aoc.begin(), m_aoc.end(), [aocTitleId](const TitleInfo& rhs) { return rhs.GetAppTitleId() == aocTitleId; });
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if (it != m_aoc.end())
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{
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if(it->GetAppTitleVersion() >= aocVersion)
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if (!IsPrioritizedVersionOrFormat(*it, titleInfo))
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return;
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m_aoc.erase(it);
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}
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@ -126,6 +122,25 @@ public:
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}
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private:
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bool IsPrioritizedVersionOrFormat(const TitleInfo& currentTitle, const TitleInfo& newTitle)
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{
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if (!currentTitle.IsValid())
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return true; // always prefer a valid title over an invalid one
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// always prefer higher version
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if (newTitle.GetAppTitleVersion() > currentTitle.GetAppTitleVersion())
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return true;
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// never prefer lower version
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if (newTitle.GetAppTitleVersion() < currentTitle.GetAppTitleVersion())
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return false;
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// for users which have both NUS and non-NUS titles in their games folder we want to prioritize non-NUS formats
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// this is to stay consistent with previous Cemu versions which did not support NUS format at all
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TitleInfo::TitleDataFormat currentFormat = currentTitle.GetFormat();
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TitleInfo::TitleDataFormat newFormat = newTitle.GetFormat();
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if (currentFormat != newFormat && currentFormat == TitleInfo::TitleDataFormat::NUS)
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return true;
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return true;
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};
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TitleInfo m_base;
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TitleInfo m_update;
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std::vector<TitleInfo> m_aoc;
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@ -633,8 +633,7 @@ GameInfo2 CafeTitleList::GetGameInfo(TitleId titleId)
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uint64 baseTitleId;
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if (!FindBaseTitleId(titleId, baseTitleId))
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{
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cemuLog_logDebug(LogType::Force, "Failed to translate title id in GetGameInfo()");
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return gameInfo;
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cemu_assert_suspicious();
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}
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// determine if an optional update title id exists
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TitleIdParser tip(baseTitleId);
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@ -953,9 +953,7 @@ wxString wxTitleManagerList::GetTitleEntryText(const TitleEntry& entry, ItemColu
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}
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case ColumnLocation:
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{
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const auto relative_mlc_path =
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entry.path.lexically_relative(ActiveSettings::GetMlcPath()).string();
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const auto relative_mlc_path = _pathToUtf8(entry.path.lexically_relative(ActiveSettings::GetMlcPath()));
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if (relative_mlc_path.starts_with("usr") || relative_mlc_path.starts_with("sys"))
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return _("MLC");
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else
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