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Latte/Vulkan: Set RoundingModeRTE for all float types
Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
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@ -150,50 +150,50 @@ struct LatteDecompilerShader
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{
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{
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LatteDecompilerShader(LatteConst::ShaderType shaderType) : shaderType(shaderType) {}
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LatteDecompilerShader(LatteConst::ShaderType shaderType) : shaderType(shaderType) {}
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LatteDecompilerShader* next;
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LatteDecompilerShader* next{nullptr};
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LatteConst::ShaderType shaderType;
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LatteConst::ShaderType shaderType;
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uint64 baseHash;
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uint64 baseHash{0};
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uint64 auxHash;
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uint64 auxHash{0};
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// vertex shader
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// vertex shader
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struct LatteFetchShader* compatibleFetchShader{};
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struct LatteFetchShader* compatibleFetchShader{};
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// error tracking
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// error tracking
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bool hasError; // if set, the shader cannot be used
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bool hasError{false}; // if set, the shader cannot be used
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// optimized access / iteration
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// optimized access / iteration
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// list of uniform buffers used
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// list of uniform buffers used
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uint8 uniformBufferList[LATTE_NUM_MAX_UNIFORM_BUFFERS];
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uint8 uniformBufferList[LATTE_NUM_MAX_UNIFORM_BUFFERS];
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uint8 uniformBufferListCount;
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uint8 uniformBufferListCount{ 0 };
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// list of used texture units (faster access than iterating textureUnitMask)
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// list of used texture units (faster access than iterating textureUnitMask)
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uint8 textureUnitList[LATTE_NUM_MAX_TEX_UNITS];
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uint8 textureUnitList[LATTE_NUM_MAX_TEX_UNITS];
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uint8 textureUnitListCount;
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uint8 textureUnitListCount{ 0 };
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// input
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// input
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Latte::E_DIM textureUnitDim[LATTE_NUM_MAX_TEX_UNITS]; // dimension of texture unit, from the currently set texture
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Latte::E_DIM textureUnitDim[LATTE_NUM_MAX_TEX_UNITS]{}; // dimension of texture unit, from the currently set texture
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bool textureIsIntegerFormat[LATTE_NUM_MAX_TEX_UNITS]{};
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bool textureIsIntegerFormat[LATTE_NUM_MAX_TEX_UNITS]{};
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// analyzer stage (uniforms)
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// analyzer stage (uniforms)
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uint8 uniformMode; // determines how uniforms are managed within the shader (see LATTE_DECOMPILER_UNIFORM_MODE_* constants)
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uint8 uniformMode{0}; // determines how uniforms are managed within the shader (see LATTE_DECOMPILER_UNIFORM_MODE_* constants)
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uint64 uniformDataHash64[2]; // used to avoid redundant calls to glUniform*
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uint64 uniformDataHash64[2]{0}; // used to avoid redundant calls to glUniform*
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std::vector<LatteDecompilerRemappedUniformEntry_t> list_remappedUniformEntries;
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std::vector<LatteDecompilerRemappedUniformEntry_t> list_remappedUniformEntries;
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// analyzer stage (textures)
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// analyzer stage (textures)
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std::bitset<LATTE_NUM_MAX_TEX_UNITS> textureUnitMask2;
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std::bitset<LATTE_NUM_MAX_TEX_UNITS> textureUnitMask2;
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uint16 textureUnitSamplerAssignment[LATTE_NUM_MAX_TEX_UNITS]; // LATTE_DECOMPILER_SAMPLER_NONE means undefined
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uint16 textureUnitSamplerAssignment[LATTE_NUM_MAX_TEX_UNITS]{ 0 }; // LATTE_DECOMPILER_SAMPLER_NONE means undefined
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bool textureUsesDepthCompare[LATTE_NUM_MAX_TEX_UNITS];
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bool textureUsesDepthCompare[LATTE_NUM_MAX_TEX_UNITS]{};
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// analyzer stage (pixel outputs)
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// analyzer stage (pixel outputs)
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uint32 pixelColorOutputMask; // from LSB to MSB, 1 bit per written output. 1 if written (indices of color attachments)
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uint32 pixelColorOutputMask{ 0 }; // from LSB to MSB, 1 bit per written output. 1 if written (indices of color attachments)
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// analyzer stage (geometry shader parameters/inputs)
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// analyzer stage (geometry shader parameters/inputs)
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uint32 ringParameterCount;
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uint32 ringParameterCount{ 0 };
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uint32 ringParameterCountFromPrevStage; // used in geometry shader to hold VS ringParameterCount
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uint32 ringParameterCountFromPrevStage{ 0 }; // used in geometry shader to hold VS ringParameterCount
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// analyzer stage (misc)
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// analyzer stage (misc)
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std::bitset<LATTE_NUM_STREAMOUT_BUFFER> streamoutBufferWriteMask;
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std::bitset<LATTE_NUM_STREAMOUT_BUFFER> streamoutBufferWriteMask;
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bool hasStreamoutBufferWrite;
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bool hasStreamoutBufferWrite{ false };
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// output code
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// output code
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class StringBuf* strBuf_shaderSource{nullptr};
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class StringBuf* strBuf_shaderSource{ nullptr };
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// separable shaders
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// separable shaders
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RendererShader* shader;
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RendererShader* shader{ nullptr };
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bool isCustomShader;
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bool isCustomShader{ false };
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uint32 outputParameterMask;
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uint32 outputParameterMask{ 0 };
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// resource mapping (binding points)
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// resource mapping (binding points)
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LatteDecompilerShaderResourceMapping resourceMapping;
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LatteDecompilerShaderResourceMapping resourceMapping{};
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// uniforms
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// uniforms
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struct
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struct
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{
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{
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@ -210,7 +210,7 @@ struct LatteDecompilerShader
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sint32 loc_verticesPerInstance;
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sint32 loc_verticesPerInstance;
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sint32 loc_streamoutBufferBase[LATTE_NUM_STREAMOUT_BUFFER];
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sint32 loc_streamoutBufferBase[LATTE_NUM_STREAMOUT_BUFFER];
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sint32 uniformRangeSize; // entire size of uniform variable block
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sint32 uniformRangeSize; // entire size of uniform variable block
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}uniform;
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}uniform{ 0 };
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// fast access
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// fast access
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struct _RemappedUniformBufferGroup
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struct _RemappedUniformBufferGroup
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{
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{
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@ -309,7 +309,10 @@ namespace LatteDecompiler
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if (decompilerContext->options->spirvInstrinsics.hasRoundingModeRTEFloat32)
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if (decompilerContext->options->spirvInstrinsics.hasRoundingModeRTEFloat32)
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{
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{
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src->add("#extension GL_EXT_spirv_intrinsics: enable" _CRLF);
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src->add("#extension GL_EXT_spirv_intrinsics: enable" _CRLF);
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src->add("spirv_execution_mode(4462, 32);" _CRLF); // RoundingModeRTE 32
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// set RoundingModeRTE
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src->add("spirv_execution_mode(4462, 16);" _CRLF);
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src->add("spirv_execution_mode(4462, 32);" _CRLF);
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src->add("spirv_execution_mode(4462, 64);" _CRLF);
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}
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}
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src->add("#else" _CRLF);
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src->add("#else" _CRLF);
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// OpenGL defines
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// OpenGL defines
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@ -17,7 +17,7 @@ uint32 RendererShader::GeneratePrecompiledCacheId()
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v += (EMULATOR_VERSION_MINOR * 100u);
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v += (EMULATOR_VERSION_MINOR * 100u);
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// settings that can influence shaders
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// settings that can influence shaders
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v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133; // this option modifies shaders
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v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133;
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return v;
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return v;
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}
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}
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@ -228,7 +228,7 @@ void TextureRelationViewerWindow::_setTextureRelationListItemTexture(wxListCtrl*
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uiList->SetItem(rowIndex, columnIndex, tempStr);
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uiList->SetItem(rowIndex, columnIndex, tempStr);
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columnIndex++;
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columnIndex++;
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// tilemode
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// tilemode
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sprintf(tempStr, "%d", texInfo->tileMode);
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sprintf(tempStr, "%d", (int)texInfo->tileMode);
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uiList->SetItem(rowIndex, columnIndex, tempStr);
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uiList->SetItem(rowIndex, columnIndex, tempStr);
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columnIndex++;
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columnIndex++;
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// sliceRange
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// sliceRange
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