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https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
use managed storage mode when dedicated memory
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parent
269e072139
commit
485a652c85
@ -769,7 +769,7 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
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// recalculate index range but filter out primitive restart index
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LatteIndices_alternativeCalculateIndexMinMax(indexData, indexType, count, indexMin, indexMax);
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}
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g_renderer->indexData_uploadIndexMemory(indexBufferOffset, indexOutputSize);
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g_renderer->indexData_uploadIndexMemory(indexBufferIndex, indexBufferOffset, indexOutputSize);
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// update cache
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LatteIndexCache.lastPtr = indexData;
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LatteIndexCache.lastCount = count;
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@ -9,7 +9,7 @@ LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM
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: LatteTexture(dim, physAddress, physMipAddress, format, width, height, depth, pitch, mipLevels, swizzle, tileMode, isDepth), m_mtlr(mtlRenderer), m_format(format), m_isDepth(isDepth)
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{
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MTL::TextureDescriptor* desc = MTL::TextureDescriptor::alloc()->init();
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desc->setStorageMode(MTL::StorageModeShared); // TODO: use private?
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desc->setStorageMode(m_mtlr->GetOptimalStorageMode());
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sint32 effectiveBaseWidth = width;
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sint32 effectiveBaseHeight = height;
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@ -1,6 +1,7 @@
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "Metal/MTLResource.hpp"
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struct MetalBufferRange
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{
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@ -13,7 +14,7 @@ template<typename BufferT>
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class MetalBufferAllocator
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{
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public:
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MetalBufferAllocator(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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MetalBufferAllocator(class MetalRenderer* metalRenderer, MTL::ResourceOptions storageMode) : m_mtlr{metalRenderer}, m_storageMode{storageMode} {}
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~MetalBufferAllocator()
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{
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@ -68,7 +69,7 @@ public:
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// If no free range was found, allocate a new buffer
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m_allocationSize = std::max(m_allocationSize, size);
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(m_allocationSize, MTL::ResourceStorageModeShared);
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(m_allocationSize, m_storageMode);
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#ifdef CEMU_DEBUG_ASSERT
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buffer->setLabel(GetLabel("Buffer from buffer allocator", buffer));
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#endif
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@ -124,6 +125,7 @@ public:
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protected:
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class MetalRenderer* m_mtlr;
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MTL::ResourceOptions m_storageMode;
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size_t m_allocationSize = 8 * 1024 * 1024;
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@ -147,7 +149,7 @@ struct MetalSyncedBuffer
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class MetalTemporaryBufferAllocator : public MetalBufferAllocator<MetalSyncedBuffer>
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{
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public:
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MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer) {}
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MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer, metalRenderer->GetOptimalResourceStorageMode()) {}
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void SetActiveCommandBuffer(MTL::CommandBuffer* commandBuffer)
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{
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@ -132,7 +132,7 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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return;
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}
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModeShared);
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, m_mtlr->GetOptimalResourceStorageMode());
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#ifdef CEMU_DEBUG_ASSERT
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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#endif
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@ -152,6 +152,8 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
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}
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memcpy((uint8*)m_bufferCache->contents() + offset, data, size);
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if (!m_mtlr->HasUnifiedMemory())
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m_bufferCache->didModifyRange(NS::Range(offset, size));
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// Notify vertex buffer cache about the change
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m_vertexBufferCache.MemoryRangeChanged(offset, size);
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@ -1,6 +1,7 @@
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
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#include "Metal/MTLResource.hpp"
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struct MetalRestridedBufferRange
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{
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@ -57,7 +58,7 @@ private:
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class MetalMemoryManager
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{
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public:
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer), m_framePersistentBufferAllocator(metalRenderer), m_tempBufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer, m_framePersistentBufferAllocator) {}
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer, m_mtlr->GetOptimalResourceStorageMode()), m_framePersistentBufferAllocator(metalRenderer, MTL::ResourceStorageModePrivate), m_tempBufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer, m_framePersistentBufferAllocator) {}
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~MetalMemoryManager();
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// Pipelines
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@ -18,6 +18,7 @@
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLResource.hpp"
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#include "gui/guiWrapper.h"
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#define COMMIT_TRESHOLD 256
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@ -31,6 +32,9 @@ MetalRenderer::MetalRenderer()
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m_device = MTL::CreateSystemDefaultDevice();
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m_commandQueue = m_device->newCommandQueue();
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// Feature support
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m_hasUnifiedMemory = m_device->hasUnifiedMemory();
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// Resources
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MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
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#ifdef CEMU_DEBUG_ASSERT
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@ -75,7 +79,7 @@ MetalRenderer::MetalRenderer()
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#endif
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// Transform feedback
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m_xfbRingBuffer = m_device->newBuffer(LatteStreamout_GetRingBufferSize(), MTL::StorageModeShared);
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m_xfbRingBuffer = m_device->newBuffer(LatteStreamout_GetRingBufferSize(), MTL::ResourceStorageModePrivate);
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#ifdef CEMU_DEBUG_ASSERT
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m_xfbRingBuffer->setLabel(GetLabel("Transform feedback buffer", m_xfbRingBuffer));
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#endif
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@ -991,9 +995,11 @@ void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, u
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return allocation.data;
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}
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void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)
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void MetalRenderer::indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size)
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{
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// Do nothing, since the buffer has shared storage mode
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auto buffer = m_memoryManager->GetTemporaryBufferAllocator().GetBuffer(bufferIndex);
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if (!HasUnifiedMemory())
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buffer->didModifyRange(NS::Range(offset, size));
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}
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MTL::CommandBuffer* MetalRenderer::GetCommandBuffer()
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@ -1495,18 +1501,21 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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size_t size = shader->uniform.uniformRangeSize;
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auto supportBuffer = bufferAllocator.GetBufferAllocation(size);
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memcpy(supportBuffer.data, supportBufferData, size);
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auto buffer = bufferAllocator.GetBuffer(supportBuffer.bufferIndex);
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if (!HasUnifiedMemory())
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buffer->didModifyRange(NS::Range(supportBuffer.offset, size));
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexBuffer(bufferAllocator.GetBuffer(supportBuffer.bufferIndex), supportBuffer.offset, MTL_SUPPORT_BUFFER_BINDING);
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renderCommandEncoder->setVertexBuffer(buffer, supportBuffer.offset, MTL_SUPPORT_BUFFER_BINDING);
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//renderCommandEncoder->setVertexBytes(supportBufferData, sizeof(supportBufferData), MTL_SUPPORT_BUFFER_BINDING);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentBuffer(bufferAllocator.GetBuffer(supportBuffer.bufferIndex), supportBuffer.offset, MTL_SUPPORT_BUFFER_BINDING);
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renderCommandEncoder->setFragmentBuffer(buffer, supportBuffer.offset, MTL_SUPPORT_BUFFER_BINDING);
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//renderCommandEncoder->setFragmentBytes(supportBufferData, sizeof(supportBufferData), MTL_SUPPORT_BUFFER_BINDING);
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break;
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}
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@ -7,6 +7,7 @@
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Metal/MTLResource.hpp"
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struct MetalBufferAllocation
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{
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@ -269,7 +270,7 @@ public:
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// index
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void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
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void indexData_uploadIndexMemory(uint32 offset, uint32 size) override;
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void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) override;
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// occlusion queries
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LatteQueryObject* occlusionQuery_create() override {
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@ -348,7 +349,22 @@ public:
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void ClearColorTextureInternal(MTL::Texture* mtlTexture, sint32 sliceIndex, sint32 mipIndex, float r, float g, float b, float a);
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// Getters
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MTL::Buffer* GetTextureReadbackBuffer()
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bool HasUnifiedMemory() const
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{
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return m_hasUnifiedMemory;
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}
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MTL::StorageMode GetOptimalStorageMode() const
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{
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return (m_hasUnifiedMemory ? MTL::StorageModeShared : MTL::StorageModeManaged);
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}
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MTL::ResourceOptions GetOptimalResourceStorageMode() const
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{
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return (m_hasUnifiedMemory ? MTL::ResourceStorageModeShared : MTL::ResourceStorageModeManaged);
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}
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MTL::Buffer* GetTextureReadbackBuffer() const
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{
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return m_readbackBuffer;
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}
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@ -357,15 +373,19 @@ private:
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CA::MetalLayer* m_metalLayer;
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float m_layerScaleX, m_layerScaleY;
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// Metal objects
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MTL::Device* m_device;
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MTL::CommandQueue* m_commandQueue;
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// Feature support
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bool m_hasUnifiedMemory;
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// Managers and caches
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class MetalMemoryManager* m_memoryManager;
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class MetalPipelineCache* m_pipelineCache;
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class MetalDepthStencilCache* m_depthStencilCache;
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class MetalSamplerCache* m_samplerCache;
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// Metal objects
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MTL::Device* m_device;
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MTL::CommandQueue* m_commandQueue;
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// Pipelines
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MTL::RenderPipelineState* m_presentPipelineLinear;
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MTL::RenderPipelineState* m_presentPipelineSRGB;
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@ -109,7 +109,7 @@ public:
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return nullptr;
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}
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void indexData_uploadIndexMemory(uint32 offset, uint32 size) override
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void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) override
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{
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assert_dbg();
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}
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@ -141,7 +141,7 @@ public:
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// index
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virtual void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) = 0;
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virtual void indexData_uploadIndexMemory(uint32 offset, uint32 size) = 0;
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virtual void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) = 0;
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// occlusion queries
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virtual LatteQueryObject* occlusionQuery_create() = 0;
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@ -328,7 +328,7 @@ public:
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
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void indexData_uploadIndexMemory(uint32 offset, uint32 size) override;
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void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) override;
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// externally callable
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void GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, sint32 width, sint32 height, FormatInfoVK* formatInfoOut);
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@ -366,7 +366,7 @@ void* VulkanRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset,
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return resv.memPtr;
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}
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void VulkanRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)
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void VulkanRenderer::indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size)
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{
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// does nothing since the index buffer memory is coherent
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}
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