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https://github.com/cemu-project/Cemu.git
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check if verticesPerInstance uniform is used
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326d3442cd
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@ -547,6 +547,12 @@ namespace LatteDecompiler
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{
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{
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance and uf_streamoutBufferBase*
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance and uf_streamoutBufferBase*
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}
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}
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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// TODO: also check for rect primitive
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex && decompilerContext->options->usesGeometryShader)
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance
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}
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}
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}
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void _initUniformBindingPoints(LatteDecompilerShaderContext* decompilerContext)
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void _initUniformBindingPoints(LatteDecompilerShaderContext* decompilerContext)
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@ -5,7 +5,7 @@
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namespace LatteDecompiler
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namespace LatteDecompiler
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{
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{
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static void _emitUniformVariables(LatteDecompilerShaderContext* decompilerContext)
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static void _emitUniformVariables(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader)
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{
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{
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auto src = decompilerContext->shaderSource;
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auto src = decompilerContext->shaderSource;
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@ -85,7 +85,11 @@ namespace LatteDecompiler
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uniformCurrentOffset += 8;
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uniformCurrentOffset += 8;
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}
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}
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// define verticesPerInstance + streamoutBufferBaseX
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// define verticesPerInstance + streamoutBufferBaseX
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if (shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Geometry)
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if ((shader->shaderType == LatteConst::ShaderType::Vertex &&
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(decompilerContext->options->usesGeometryShader || isRectVertexShader)) ||
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(decompilerContext->analyzer.useSSBOForStreamout &&
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(shader->shaderType == LatteConst::ShaderType::Vertex && !decompilerContext->options->usesGeometryShader) ||
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(shader->shaderType == LatteConst::ShaderType::Geometry)))
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{
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{
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src->add("int verticesPerInstance;" _CRLF);
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src->add("int verticesPerInstance;" _CRLF);
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uniformOffsets.offset_verticesPerInstance = uniformCurrentOffset;
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uniformOffsets.offset_verticesPerInstance = uniformCurrentOffset;
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@ -392,7 +396,7 @@ namespace LatteDecompiler
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if(dump_shaders_enabled)
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if(dump_shaders_enabled)
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decompilerContext->shaderSource->add("// start of shader inputs/outputs, predetermined by Cemu. Do not touch" _CRLF);
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decompilerContext->shaderSource->add("// start of shader inputs/outputs, predetermined by Cemu. Do not touch" _CRLF);
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// uniform variables
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// uniform variables
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_emitUniformVariables(decompilerContext);
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_emitUniformVariables(decompilerContext, isRectVertexShader);
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// uniform buffers
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// uniform buffers
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_emitUniformBuffers(decompilerContext);
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_emitUniformBuffers(decompilerContext);
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// inputs and outputs
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// inputs and outputs
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