check if pipeline is eligible for serializing

This commit is contained in:
Samuliak 2024-10-15 20:03:26 +02:00
parent cbde7f983c
commit 4dcb858ab8
No known key found for this signature in database
3 changed files with 22 additions and 14 deletions

View File

@ -10,6 +10,7 @@
#include "Cafe/HW/Latte/Common/RegisterSerializer.h"
#include "Cafe/HW/Latte/Core/LatteShaderCache.h"
#include "Cemu/FileCache/FileCache.h"
#include "Common/precompiled.h"
#include "HW/Latte/Core/LatteShader.h"
#include "HW/Latte/ISA/LatteReg.h"
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
@ -47,9 +48,12 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
return pipeline;
MetalPipelineCompiler compiler(m_mtlr);
compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
bool fbosMatch;
compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
pipeline = compiler.Compile(false, true, true);
// If FBOs don't match, it wouldn't be possible to reconstruct the pipeline from the cache
if (fbosMatch)
AddCurrentStateToCache(hash);
return pipeline;
@ -355,7 +359,9 @@ void MetalPipelineCache::LoadPipelineFromCache(std::span<uint8> fileData)
// compile
{
MetalPipelineCompiler pp(m_mtlr);
pp.InitFromState(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr);
bool fbosMatch;
pp.InitFromState(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr, fbosMatch);
cemu_assert_debug(fbosMatch);
//{
// s_spinlockSharedInternal.lock();
// delete lcr;

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@ -196,7 +196,7 @@ extern std::atomic_int g_compiled_shaders_total;
extern std::atomic_int g_compiled_shaders_async;
template<typename T>
void SetFragmentState(T* desc, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
void SetFragmentState(T* desc, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
{
// Rasterization
bool rasterizationEnabled = !lcr.PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
@ -221,6 +221,7 @@ void SetFragmentState(T* desc, const MetalAttachmentsInfo& lastUsedAttachmentsIn
}
// Color attachments
fbosMatch = true;
const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = lcr.CB_COLOR_CONTROL;
uint32 blendEnableMask = colorControlReg.get_BLEND_MASK();
uint32 renderTargetMask = lcr.CB_TARGET_MASK.get_MASK();
@ -238,6 +239,7 @@ void SetFragmentState(T* desc, const MetalAttachmentsInfo& lastUsedAttachmentsIn
if (activeAttachmentsInfo.colorFormats[i] == Latte::E_GX2SURFFMT::INVALID_FORMAT)
{
colorAttachment->setWriteMask(MTL::ColorWriteMaskNone);
fbosMatch = false;
continue;
}
@ -307,7 +309,7 @@ MetalPipelineCompiler::~MetalPipelineCompiler()
m_pipelineDescriptor->release();
}
void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
{
// Check if the pipeline uses a geometry shader
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
@ -326,9 +328,9 @@ void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, c
m_pixelShaderMtl = static_cast<RendererShaderMtl*>(pixelShader->shader);
if (m_usesGeometryShader)
InitFromStateMesh(fetchShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
InitFromStateMesh(fetchShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
else
InitFromStateRender(fetchShader, vertexShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
InitFromStateRender(fetchShader, vertexShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
}
MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread, bool showInOverlay)
@ -409,7 +411,7 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
return pipeline;
}
void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
{
// Render pipeline state
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
@ -484,7 +486,7 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
vertexDescriptor->release();
}
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
m_pipelineDescriptor = desc;
@ -545,12 +547,12 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
*/
}
void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
{
// Render pipeline state
MTL::MeshRenderPipelineDescriptor* desc = MTL::MeshRenderPipelineDescriptor::alloc()->init();
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
m_pipelineDescriptor = desc;

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@ -11,7 +11,7 @@ public:
MetalPipelineCompiler(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
~MetalPipelineCompiler();
void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
MTL::RenderPipelineState* Compile(bool forceCompile, bool isRenderThread, bool showInOverlay);
@ -31,9 +31,9 @@ private:
*/
NS::Object* m_pipelineDescriptor;
void InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
void InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
void InitFromStateMesh(const LatteFetchShader* fetchShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
void InitFromStateMesh(const LatteFetchShader* fetchShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
//void TryLoadBinaryArchive();
};