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https://github.com/cemu-project/Cemu.git
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GraphicPacksWindow: Disable update button when a game is running (#1137)
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parent
111e383d1b
commit
4f3d4624f5
@ -110,14 +110,6 @@ void deleteDownloadedGraphicPacks()
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void DownloadGraphicPacksWindow::UpdateThread()
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{
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if (CafeSystem::IsTitleRunning())
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{
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wxMessageBox(_("Graphic packs cannot be updated while a game is running."), _("Graphic packs"), 5, this->GetParent());
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// cancel update
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m_threadState = ThreadFinished;
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return;
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}
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// get github url
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std::string githubAPIUrl;
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curlDownloadFileState_t tempDownloadState;
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@ -326,8 +318,6 @@ DownloadGraphicPacksWindow::DownloadGraphicPacksWindow(wxWindow* parent)
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m_downloadState = std::make_unique<curlDownloadFileState_t>();
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m_thread = std::thread(&DownloadGraphicPacksWindow::UpdateThread, this);
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}
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DownloadGraphicPacksWindow::~DownloadGraphicPacksWindow()
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@ -344,6 +334,12 @@ const std::string& DownloadGraphicPacksWindow::GetException() const
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int DownloadGraphicPacksWindow::ShowModal()
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{
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if(CafeSystem::IsTitleRunning())
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{
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wxMessageBox(_("Graphic packs cannot be updated while a game is running."), _("Graphic packs"), 5, this->GetParent());
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return wxID_CANCEL;
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}
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m_thread = std::thread(&DownloadGraphicPacksWindow::UpdateThread, this);
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wxDialog::ShowModal();
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return m_threadState == ThreadCanceled ? wxID_CANCEL : wxID_OK;
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}
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@ -319,6 +319,7 @@ GraphicPacksWindow2::GraphicPacksWindow2(wxWindow* parent, uint64_t title_id_fil
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SetSizer(main_sizer);
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UpdateTitleRunning(CafeSystem::IsTitleRunning());
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FillGraphicPackList();
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}
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@ -676,6 +677,15 @@ void GraphicPacksWindow2::OnInstalledGamesChanged(wxCommandEvent& event)
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event.Skip();
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}
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void GraphicPacksWindow2::UpdateTitleRunning(bool running)
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{
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m_update_graphicPacks->Enable(!running);
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if(running)
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m_update_graphicPacks->SetToolTip(_("Graphic packs cannot be updated while a game is running."));
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else
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m_update_graphicPacks->SetToolTip(nullptr);
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}
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void GraphicPacksWindow2::ReloadPack(const GraphicPackPtr& graphic_pack) const
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{
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if (graphic_pack->HasShaders() || graphic_pack->HasPatches() || graphic_pack->HasCustomVSyncFrequency())
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@ -21,6 +21,7 @@ public:
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~GraphicPacksWindow2();
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static void RefreshGraphicPacks();
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void UpdateTitleRunning(bool running);
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private:
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std::string m_filter;
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@ -625,6 +625,7 @@ bool MainWindow::FileLoad(const fs::path launchPath, wxLaunchGameEvent::INITIATE
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CreateCanvas();
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CafeSystem::LaunchForegroundTitle();
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RecreateMenu();
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UpdateChildWindowTitleRunningState();
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return true;
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}
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@ -683,6 +684,7 @@ void MainWindow::OnFileMenu(wxCommandEvent& event)
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RecreateMenu();
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CreateGameListAndStatusBar();
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DoLayout();
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UpdateChildWindowTitleRunningState();
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}
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}
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@ -2320,6 +2322,14 @@ void MainWindow::RecreateMenu()
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SetMenuVisible(false);
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}
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void MainWindow::UpdateChildWindowTitleRunningState()
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{
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const bool running = CafeSystem::IsTitleRunning();
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if(m_graphic_pack_window)
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m_graphic_pack_window->UpdateTitleRunning(running);
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}
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void MainWindow::RestoreSettingsAfterGameExited()
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{
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RecreateMenu();
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@ -21,6 +21,7 @@ class DebuggerWindow2;
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struct GameEntry;
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class DiscordPresence;
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class TitleManager;
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class GraphicPacksWindow2;
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class wxLaunchGameEvent;
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wxDECLARE_EVENT(wxEVT_LAUNCH_GAME, wxLaunchGameEvent);
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@ -146,6 +147,7 @@ public:
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private:
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void RecreateMenu();
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void UpdateChildWindowTitleRunningState();
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static wxString GetInitialWindowTitle();
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void ShowGettingStartedDialog();
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@ -163,7 +165,7 @@ private:
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MemorySearcherTool* m_toolWindow = nullptr;
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TitleManager* m_title_manager = nullptr;
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PadViewFrame* m_padView = nullptr;
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wxWindow* m_graphic_pack_window = nullptr;
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GraphicPacksWindow2* m_graphic_pack_window = nullptr;
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wxTimer* m_timer;
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wxPoint m_mouse_position{};
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