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https://github.com/cemu-project/Cemu.git
synced 2025-02-22 04:37:15 +01:00
move audio playback code to a more reasonable place
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cab8a1f3c5
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5033318daa
@ -178,8 +178,4 @@ void LatteRenderTarget_updateViewport();
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void Latte_Start();
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void Latte_Stop();
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bool Latte_GetStopSignal(); // returns true if stop was requested or if in stopped state
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void LatteThread_Exit();
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void LatteThread_InitBootSound();
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void LatteThread_StreamBootSound();
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void LatteThread_ShutdownBootSound();
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void LatteThread_Exit();
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@ -126,4 +126,8 @@ void LatteShaderCache_writeSeparableGeometryShader(uint64 shaderBaseHash, uint64
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void LatteShaderCache_writeSeparablePixelShader(uint64 shaderBaseHash, uint64 shaderAuxHash, uint8* pixelShader, uint32 pixelShaderSize, uint32* contextRegisters, bool usesGeometryShader);
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// todo - refactor this
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sint32 LatteDecompiler_getTextureSamplerBaseIndex(LatteConst::ShaderType shaderType);
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sint32 LatteDecompiler_getTextureSamplerBaseIndex(LatteConst::ShaderType shaderType);
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void LatteShaderCache_InitBootSound();
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void LatteShaderCache_StreamBootSound();
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void LatteShaderCache_ShutdownBootSound();
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@ -301,6 +301,10 @@ void LatteShaderCache_Load()
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loadBackgroundTexture(true, g_shaderCacheLoaderState.textureTVId);
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loadBackgroundTexture(false, g_shaderCacheLoaderState.textureDRCId);
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// initialise resources for playing bootup sound
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if(GetConfig().play_boot_sound)
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LatteShaderCache_InitBootSound();
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sint32 numLoadedShaders = 0;
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uint32 loadIndex = 0;
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@ -367,6 +371,9 @@ void LatteShaderCache_Load()
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g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureTVId);
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if (g_shaderCacheLoaderState.textureDRCId)
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g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureDRCId);
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// free resources for playing boot sound
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LatteShaderCache_ShutdownBootSound();
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}
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void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateFunc, bool isPipelines)
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@ -497,7 +504,7 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
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// finish frame
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g_renderer->SwapBuffers(true, true);
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LatteThread_StreamBootSound();
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LatteShaderCache_StreamBootSound();
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}
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}
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@ -809,3 +816,48 @@ void LatteShaderCache_handleDeprecatedCacheFiles(fs::path pathGeneric, fs::path
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}
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}
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}
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AudioAPIPtr g_BootSndAudioDev = nullptr;
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std::unique_ptr<BootSoundReader> g_BootSndFileReader;
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FSCVirtualFile* g_bootSndFileHandle = 0;
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void LatteShaderCache_InitBootSound()
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{
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const sint32 samplesPerBlock = 4800;
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const sint32 audioBlockSize = samplesPerBlock * 2 * 2;
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try
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{
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g_BootSndAudioDev = IAudioAPI::CreateDeviceFromConfig(true, 48000, 2, samplesPerBlock, 16);
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}
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catch (const std::runtime_error& ex)
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{
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cemuLog_log(LogType::Force, "Failed to initialise audio device for bootup sound");
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return;
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}
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g_BootSndAudioDev->Play();
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std::string sndPath = fmt::format("{}/meta/{}", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()), "bootSound.btsnd");
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sint32 fscStatus = FSC_STATUS_UNDEFINED;
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g_bootSndFileHandle = fsc_open(sndPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &fscStatus);
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if(!g_bootSndFileHandle)
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return;
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g_BootSndFileReader = std::make_unique<BootSoundReader>(g_bootSndFileHandle, audioBlockSize);
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}
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void LatteShaderCache_StreamBootSound()
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{
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if(g_BootSndAudioDev && g_bootSndFileHandle && g_BootSndFileReader)
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{
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if (g_BootSndAudioDev->NeedAdditionalBlocks())
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g_BootSndAudioDev->FeedBlock(g_BootSndFileReader->getSamples());
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}
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}
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void LatteShaderCache_ShutdownBootSound()
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{
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g_BootSndFileReader.reset();
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if(g_bootSndFileHandle)
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fsc_close(g_bootSndFileHandle);
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g_BootSndAudioDev.reset();
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}
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@ -15,9 +15,6 @@
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#include "util/helpers/helpers.h"
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#include <imgui.h>
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#include <audio/IAudioAPI.h>
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#include <Filesystem/fsc.h>
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#include <util/bootSound/BootSoundReader.h>
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#include "config/ActiveSettings.h"
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#include "Cafe/CafeSystem.h"
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@ -184,17 +181,8 @@ int Latte_ThreadEntry()
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// before doing anything with game specific shaders, we need to wait for graphic packs to finish loading
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GraphicPack2::WaitUntilReady();
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// initialise resources for playing bootup sound
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if(GetConfig().play_boot_sound)
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LatteThread_InitBootSound();
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// load disk shader cache
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LatteShaderCache_Load();
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// free resources for playing boot sound
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LatteThread_ShutdownBootSound();
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// init registers
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Latte_LoadInitialRegisters();
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// let CPU thread know the GPU is done initializing
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@ -274,48 +262,3 @@ void LatteThread_Exit()
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#endif
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cemu_assert_unimplemented();
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}
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AudioAPIPtr g_BootSndAudioDev = nullptr;
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std::unique_ptr<BootSoundReader> g_BootSndFileReader;
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FSCVirtualFile* g_bootSndFileHandle = 0;
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void LatteThread_InitBootSound()
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{
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const sint32 samplesPerBlock = 4800;
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const sint32 audioBlockSize = samplesPerBlock * 2 * 2;
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try
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{
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g_BootSndAudioDev = IAudioAPI::CreateDeviceFromConfig(true, 48000, 2, samplesPerBlock, 16);
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}
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catch (const std::runtime_error& ex)
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{
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cemuLog_log(LogType::Force, "Failed to initialise audio device for bootup sound");
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return;
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}
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g_BootSndAudioDev->Play();
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std::string sndPath = fmt::format("{}/meta/{}", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()), "bootSound.btsnd");
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sint32 fscStatus = FSC_STATUS_UNDEFINED;
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g_bootSndFileHandle = fsc_open(sndPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &fscStatus);
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if(!g_bootSndFileHandle)
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return;
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g_BootSndFileReader = std::make_unique<BootSoundReader>(g_bootSndFileHandle, audioBlockSize);
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}
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void LatteThread_StreamBootSound()
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{
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if(g_BootSndAudioDev && g_bootSndFileHandle && g_BootSndFileReader)
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{
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if (g_BootSndAudioDev->NeedAdditionalBlocks())
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g_BootSndAudioDev->FeedBlock(g_BootSndFileReader->getSamples());
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}
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}
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void LatteThread_ShutdownBootSound()
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{
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g_BootSndFileReader.reset();
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if(g_bootSndFileHandle)
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fsc_close(g_bootSndFileHandle);
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g_BootSndAudioDev.reset();
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}
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