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add: todo notices
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@ -78,6 +78,7 @@ LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM
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auto pixelFormat = GetMtlPixelFormat(format, isDepth, m_mtlr->GetPixelFormatSupport());
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desc->setPixelFormat(pixelFormat);
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// TODO: using MTL::TextureUsageShaderWrite as well fixes Mario Tennis: Ultra Smash, investigate why
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MTL::TextureUsage usage = MTL::TextureUsageShaderRead;
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if (!Latte::IsCompressedFormat(format))
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{
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@ -859,6 +859,7 @@ void MetalRenderer::draw_beginSequence()
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return; // no render target
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}
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// TODO: not checking for !streamoutEnable fixes Super Smash Bros. for Wii U, investigate why
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if (!hasValidFramebufferAttached && !streamoutEnable)
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{
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debug_printf("Drawcall with no color buffer or depth buffer attached\n");
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