Auto resize last column (#265)

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bslhq 2022-10-07 20:30:06 +08:00 committed by GitHub
parent 00968acc1d
commit 551f821109
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 185 additions and 113 deletions

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@ -89,12 +89,21 @@ void CemuConfig::Load(XMLConfigParser& parser)
auto gamelist = parser.get("GameList");
game_list_style = gamelist.get("style", 0);
game_list_column_order = gamelist.get("order", "");
column_width.name = gamelist.get("name_width", -3);
column_width.version = gamelist.get("version_width", -3);
column_width.dlc = gamelist.get("dlc_width", -3);
column_width.game_time = gamelist.get("game_time_width", -3);
column_width.game_started = gamelist.get("game_started_width", -3);
column_width.region = gamelist.get("region_width", -3);
// return default width if value in config file out of range
auto loadColumnSize = [&gamelist] (const char *name, uint32 defaultWidth)
{
sint64 val = gamelist.get(name, DefaultColumnSize::name);
if (val < 0 || val > (sint64) std::numeric_limits<uint32>::max)
return defaultWidth;
return static_cast<uint32>(val);
};
column_width.name = loadColumnSize("name_width", DefaultColumnSize::name);
column_width.version = loadColumnSize("version_width", DefaultColumnSize::version);
column_width.dlc = loadColumnSize("dlc_width", DefaultColumnSize::dlc);
column_width.game_time = loadColumnSize("game_time_width", DefaultColumnSize::game_time);
column_width.game_started = loadColumnSize("game_started_width", DefaultColumnSize::game_started);
column_width.region = loadColumnSize("region_width", DefaultColumnSize::region);
recent_launch_files.clear();
auto launch_parser = parser.get("RecentLaunchFiles");

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@ -334,6 +334,16 @@ struct fmt::formatter<CrashDump> : formatter<string_view> {
};
#endif
namespace DefaultColumnSize {
enum : uint32 {
name = 500u,
version = 60u,
dlc = 50u,
game_time = 140u,
game_started = 160u,
region = 80u,
};
};
struct CemuConfig
{
@ -402,7 +412,12 @@ struct CemuConfig
std::string game_list_column_order;
struct
{
int name = -3, version = -3, dlc = -3, game_time = -3, game_started = -3, region = -3;
uint32 name = DefaultColumnSize::name;
uint32 version = DefaultColumnSize::version;
uint32 dlc = DefaultColumnSize::dlc;
uint32 game_time = DefaultColumnSize::game_time;
uint32 game_started = DefaultColumnSize::game_started;
uint32 region = DefaultColumnSize::region;
} column_width{};
// graphics

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@ -219,7 +219,7 @@ wxPanel* TitleManager::CreateDownloadManagerPage()
}
TitleManager::TitleManager(wxWindow* parent, TitleManagerPage default_page)
: wxFrame(parent, wxID_ANY, _("Title manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxTAB_TRAVERSAL)
: wxFrame(parent, wxID_ANY, _("Title Manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxTAB_TRAVERSAL)
{
SetIcon(wxICON(X_BOX));

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@ -50,7 +50,16 @@ void _stripPathFilename(fs::path& path)
wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize, GetStyleFlags(Style::kList)), m_style(Style::kList)
{
CreateListColumns();
const auto& config = GetConfig();
InsertColumn(ColumnHiddenName, "", wxLIST_FORMAT_LEFT, 0);
InsertColumn(ColumnIcon, "", wxLIST_FORMAT_LEFT, kListIconWidth);
InsertColumn(ColumnName, _("Game"), wxLIST_FORMAT_LEFT, config.column_width.name);
InsertColumn(ColumnVersion, _("Version"), wxLIST_FORMAT_RIGHT, config.column_width.version);
InsertColumn(ColumnDLC, _("DLC"), wxLIST_FORMAT_RIGHT, config.column_width.dlc);
InsertColumn(ColumnGameTime, _("You've played"), wxLIST_FORMAT_LEFT, config.column_width.game_time);
InsertColumn(ColumnGameStarted, _("Last played"), wxLIST_FORMAT_LEFT, config.column_width.game_started);
InsertColumn(ColumnRegion, _("Region"), wxLIST_FORMAT_LEFT, config.column_width.region);
const char transparent_bitmap[kIconWidth * kIconWidth * 4] = {0};
wxBitmap blank(transparent_bitmap, kIconWidth, kIconWidth);
@ -87,6 +96,7 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
Bind(wxEVT_LIST_COL_BEGIN_DRAG, &wxGameList::OnColumnBeginResize, this);
Bind(wxEVT_LIST_COL_END_DRAG, &wxGameList::OnColumnResize, this);
Bind(wxEVT_LIST_COL_RIGHT_CLICK, &wxGameList::OnColumnRightClick, this);
Bind(wxEVT_SIZE, &wxGameList::OnGameListSize, this);
m_callbackIdTitleList = CafeTitleList::RegisterCallback([](CafeTitleListCallbackEvent* evt, void* ctx) { ((wxGameList*)ctx)->HandleTitleListCallback(evt); }, this);
@ -124,7 +134,7 @@ void wxGameList::LoadConfig()
if (!config.game_list_column_order.empty())
{
wxArrayInt order;
order.reserve(ColumnFavorite);
order.reserve(ColumnCounts);
const auto order_string = std::string_view(config.game_list_column_order).substr(1);
@ -135,10 +145,88 @@ void wxGameList::LoadConfig()
order.push_back(ConvertString<int>(token, 10));
}
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
if(order.GetCount() == ColumnFavorite)
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
if(order.GetCount() == ColumnCounts)
SetColumnsOrder(order);
#endif
#endif
}
}
void wxGameList::OnGameListSize(wxSizeEvent &event)
{
event.Skip();
// when using a sizer-based layout, do not change the size of the wxComponent in its own wxSizeEvent handler to avoid some UI issues.
int last_col_index = 0;
for(int i = GetColumnCount() - 1; i > 0; i--)
{
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
if(GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
{
last_col_index = GetColumnIndexFromOrder(i);
break;
}
#else
if(GetColumnWidth(i) > 0)
{
last_col_index = i;
break;
}
#endif
}
wxListEvent column_resize_event(wxEVT_LIST_COL_END_DRAG);
column_resize_event.SetColumn(last_col_index);
wxPostEvent(this, column_resize_event);
}
void wxGameList::AdjustLastColumnWidth()
{
wxWindowUpdateLocker windowlock(this);
int last_col_index = 0;
int last_col_width = GetClientSize().GetWidth();
for (int i = 1; i < GetColumnCount(); i++)
{
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
if (GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
{
last_col_index = GetColumnIndexFromOrder(i);
last_col_width -= GetColumnWidth(last_col_index);
}
#else
if (GetColumnWidth(i) > 0)
{
last_col_index = i;
last_col_width -= GetColumnWidth(i);
}
#endif
}
last_col_width += GetColumnWidth(last_col_index);
if (last_col_width < GetColumnDefaultWidth(last_col_index)) // keep a minimum width
last_col_width = GetColumnDefaultWidth(last_col_index);
SetColumnWidth(last_col_index, last_col_width);
}
// todo: scale all columns using a ratio instead of hardcoding exact widths
int wxGameList::GetColumnDefaultWidth(int column)
{
switch (column)
{
case ColumnIcon:
return kListIconWidth;
case ColumnName:
return DefaultColumnSize::name;
case ColumnVersion:
return DefaultColumnSize::version;
case ColumnDLC:
return DefaultColumnSize::dlc;
case ColumnGameTime:
return DefaultColumnSize::game_time;
case ColumnGameStarted:
return DefaultColumnSize::game_started;
case ColumnRegion:
return DefaultColumnSize::region;
default:
return 80;
}
}
@ -339,7 +427,6 @@ void wxGameList::SortEntries(int column)
column = s_last_column;
else
{
if (s_last_column == column)
{
s_last_column = 0;
@ -366,60 +453,6 @@ void wxGameList::SortEntries(int column)
}
}
void wxGameList::CreateListColumns()
{
DeleteAllColumns();
const auto& config = GetConfig();
wxListItem col0;
col0.SetId(ColumnHiddenName);
col0.SetWidth(0);
InsertColumn(ColumnHiddenName, col0);
wxListItem col1;
col1.SetId(ColumnIcon);
col1.SetWidth(kListIconWidth);
InsertColumn(ColumnIcon, col1);
wxListItem col2;
col2.SetId(ColumnName);
col2.SetText(_("Game"));
col2.SetWidth(config.column_width.name);
InsertColumn(ColumnName, col2);
wxListItem col3;
col3.SetId(ColumnVersion);
col3.SetText(_("Version"));
col3.SetWidth(config.column_width.version);
col3.SetAlign(wxLIST_FORMAT_RIGHT);
InsertColumn(ColumnVersion, col3);
wxListItem col4;
col4.SetId(ColumnDLC);
col4.SetText(_("DLC"));
col4.SetWidth(config.column_width.dlc);
col4.SetAlign(wxLIST_FORMAT_RIGHT);
InsertColumn(ColumnDLC, col4);
wxListItem col5;
col5.SetId(ColumnGameTime);
col5.SetText(_("You've played"));
col5.SetWidth(config.column_width.game_time);
InsertColumn(ColumnGameTime, col5);
wxListItem col6;
col6.SetId(ColumnGameStarted);
col6.SetText(_("Last played"));
col6.SetWidth(config.column_width.game_started);
InsertColumn(ColumnGameStarted, col6);
wxListItem col7;
col7.SetId(ColumnRegion);
col7.SetText(_("Region"));
col7.SetWidth(config.column_width.region);
InsertColumn(ColumnRegion, col7);
}
void wxGameList::OnKeyDown(wxListEvent& event)
{
event.Skip();
@ -688,9 +721,7 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
menu.AppendCheckItem(ShowDlc, _("Show &dlc"))->Check(GetColumnWidth(ColumnDLC) > 0);
menu.AppendCheckItem(ShowGameTime, _("Show &game time"))->Check(GetColumnWidth(ColumnGameTime) > 0);
menu.AppendCheckItem(ShowLastPlayed, _("Show &last played"))->Check(GetColumnWidth(ColumnGameStarted) > 0);
menu.AppendCheckItem(ColumnRegion, _("Show &region"))->Check(GetColumnWidth(ColumnRegion) > 0);
//menu.AppendSeparator();
//menu.Append(ResetOrder, _("&Reset order"));
menu.AppendCheckItem(ShowRegion, _("Show &region"))->Check(GetColumnWidth(ColumnRegion) > 0);
menu.Bind(wxEVT_COMMAND_MENU_SELECTED,
[this](wxCommandEvent& event) {
@ -703,44 +734,46 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
switch (event.GetId())
{
case ShowName:
config.column_width.name = menu->IsChecked(ShowName) ? 500 : 0;
config.column_width.name = menu->IsChecked(ShowName) ? DefaultColumnSize::name : 0;
break;
case ShowVersion:
config.column_width.version = menu->IsChecked(ShowVersion) ? 60 : 0;
config.column_width.version = menu->IsChecked(ShowVersion) ? DefaultColumnSize::version : 0;
break;
case ShowDlc:
config.column_width.dlc = menu->IsChecked(ShowDlc) ? 50 : 0;
config.column_width.dlc = menu->IsChecked(ShowDlc) ? DefaultColumnSize::dlc : 0;
break;
case ShowGameTime:
config.column_width.game_time = menu->IsChecked(ShowGameTime) ? 140 : 0;
config.column_width.game_time = menu->IsChecked(ShowGameTime) ? DefaultColumnSize::game_time : 0;
break;
case ShowLastPlayed:
config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? 160 : 0;
config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? DefaultColumnSize::game_started : 0;
break;
case ColumnRegion:
config.column_width.region = menu->IsChecked(ColumnRegion) ? 80 : 0;
case ShowRegion:
config.column_width.region = menu->IsChecked(ShowRegion) ? DefaultColumnSize::region : 0;
break;
case ResetWidth:
{
switch (column)
{
case ColumnIcon:
break;
case ColumnName:
config.column_width.name = 500;
config.column_width.name = DefaultColumnSize::name;
break;
case ColumnVersion:
config.column_width.version = 60;
config.column_width.version = DefaultColumnSize::version;
break;
case ColumnDLC:
config.column_width.dlc = 50;
config.column_width.dlc = DefaultColumnSize::dlc;
break;
case ColumnGameTime:
config.column_width.game_time = 140;
config.column_width.game_time = DefaultColumnSize::game_time;
break;
case ColumnGameStarted:
config.column_width.game_started = 160;
config.column_width.game_started = DefaultColumnSize::game_started;
break;
case ColumnRegion:
config.column_width.region = 80;
config.column_width.region = DefaultColumnSize::region;
break;
default:
return;
@ -751,13 +784,14 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
case ResetOrder:
{
config.game_list_column_order.clear();
wxArrayInt order(ColumnFavorite);
wxArrayInt order(ColumnCounts);
std::iota(order.begin(), order.end(), 0);
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
SetColumnsOrder(order);
#endif
Refresh();
return;
//ApplyGameListColumnWidths();
//Refresh();
//return;
}
}
@ -771,33 +805,46 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
void wxGameList::ApplyGameListColumnWidths()
{
auto set_width = [this](int id, int width)
{
if (width == -3)
wxAutosizeColumn(this, id);
else
this->SetColumnWidth(id, width);
};
const auto& config = GetConfig();
wxWindowUpdateLocker lock(this);
set_width(ColumnName, config.column_width.name);
set_width(ColumnVersion, config.column_width.version);
set_width(ColumnDLC, config.column_width.dlc);
set_width(ColumnGameTime, config.column_width.game_time);
set_width(ColumnGameStarted, config.column_width.game_started);
set_width(ColumnRegion, config.column_width.region);
SetColumnWidth(ColumnIcon, kListIconWidth);
SetColumnWidth(ColumnName, config.column_width.name);
SetColumnWidth(ColumnVersion, config.column_width.version);
SetColumnWidth(ColumnDLC, config.column_width.dlc);
SetColumnWidth(ColumnGameTime, config.column_width.game_time);
SetColumnWidth(ColumnGameStarted, config.column_width.game_started);
SetColumnWidth(ColumnRegion, config.column_width.region);
AdjustLastColumnWidth();
}
void wxGameList::OnColumnBeginResize(wxListEvent& event)
{
const int column = event.GetColumn();
const int width = GetColumnWidth(column);
if (width == 0)
int last_col_index = 0;
for(int i = GetColumnCount() - 1; i > 0; i--)
{
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
if(GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
{
last_col_index = GetColumnIndexFromOrder(i);
break;
}
#else
if(GetColumnWidth(i) > 0)
{
last_col_index = i;
break;
}
#endif
}
if (width == 0 || column == ColumnIcon || column == last_col_index) // dont resize hidden name, icon, and last column
event.Veto();
else
event.Skip();
}
void wxGameList::OnColumnResize(wxListEvent& event)
{
event.Skip();
@ -823,19 +870,15 @@ void wxGameList::OnColumnResize(wxListEvent& event)
case ColumnGameStarted:
config.column_width.game_started = width;
break;
case ColumnRegion:
config.column_width.region = width;
break;
default:
return;
break;
}
g_config.Save();
}
void wxGameList::OnColumnDrag(wxListEvent& event)
{
const auto column = event.GetColumn();
const auto width = GetColumnWidth(column);
if (column == ColumnHiddenName || width == 0)
event.Veto();
AdjustLastColumnWidth();
}
void wxGameList::OnClose(wxCloseEvent& event)

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@ -53,7 +53,7 @@ public:
long FindListItemByTitleId(uint64 title_id) const;
void OnClose(wxCloseEvent& event);
private:
std::atomic_bool m_exit = false;
Style m_style;
@ -74,7 +74,8 @@ private:
ColumnGameTime,
ColumnGameStarted,
ColumnRegion,
ColumnFavorite
//ColumnFavorite,
ColumnCounts
};
int s_last_column = ColumnName;
@ -143,6 +144,10 @@ private:
void OnMouseMove(wxMouseEvent& event);
void OnLeaveWindow(wxMouseEvent& event);
void OnGameListSize(wxSizeEvent& event);
void AdjustLastColumnWidth();
int GetColumnDefaultWidth(int column);
static inline std::once_flag s_launch_file_once;
};