mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-22 09:09:18 +01:00
Auto resize last column (#265)
This commit is contained in:
parent
00968acc1d
commit
551f821109
@ -89,12 +89,21 @@ void CemuConfig::Load(XMLConfigParser& parser)
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auto gamelist = parser.get("GameList");
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game_list_style = gamelist.get("style", 0);
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game_list_column_order = gamelist.get("order", "");
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column_width.name = gamelist.get("name_width", -3);
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column_width.version = gamelist.get("version_width", -3);
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column_width.dlc = gamelist.get("dlc_width", -3);
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column_width.game_time = gamelist.get("game_time_width", -3);
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column_width.game_started = gamelist.get("game_started_width", -3);
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column_width.region = gamelist.get("region_width", -3);
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// return default width if value in config file out of range
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auto loadColumnSize = [&gamelist] (const char *name, uint32 defaultWidth)
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{
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sint64 val = gamelist.get(name, DefaultColumnSize::name);
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if (val < 0 || val > (sint64) std::numeric_limits<uint32>::max)
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return defaultWidth;
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return static_cast<uint32>(val);
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};
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column_width.name = loadColumnSize("name_width", DefaultColumnSize::name);
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column_width.version = loadColumnSize("version_width", DefaultColumnSize::version);
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column_width.dlc = loadColumnSize("dlc_width", DefaultColumnSize::dlc);
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column_width.game_time = loadColumnSize("game_time_width", DefaultColumnSize::game_time);
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column_width.game_started = loadColumnSize("game_started_width", DefaultColumnSize::game_started);
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column_width.region = loadColumnSize("region_width", DefaultColumnSize::region);
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recent_launch_files.clear();
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auto launch_parser = parser.get("RecentLaunchFiles");
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@ -334,6 +334,16 @@ struct fmt::formatter<CrashDump> : formatter<string_view> {
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};
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#endif
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namespace DefaultColumnSize {
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enum : uint32 {
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name = 500u,
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version = 60u,
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dlc = 50u,
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game_time = 140u,
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game_started = 160u,
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region = 80u,
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};
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};
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struct CemuConfig
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{
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@ -402,7 +412,12 @@ struct CemuConfig
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std::string game_list_column_order;
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struct
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{
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int name = -3, version = -3, dlc = -3, game_time = -3, game_started = -3, region = -3;
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uint32 name = DefaultColumnSize::name;
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uint32 version = DefaultColumnSize::version;
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uint32 dlc = DefaultColumnSize::dlc;
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uint32 game_time = DefaultColumnSize::game_time;
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uint32 game_started = DefaultColumnSize::game_started;
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uint32 region = DefaultColumnSize::region;
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} column_width{};
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// graphics
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@ -219,7 +219,7 @@ wxPanel* TitleManager::CreateDownloadManagerPage()
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}
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TitleManager::TitleManager(wxWindow* parent, TitleManagerPage default_page)
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: wxFrame(parent, wxID_ANY, _("Title manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxTAB_TRAVERSAL)
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: wxFrame(parent, wxID_ANY, _("Title Manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxTAB_TRAVERSAL)
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{
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SetIcon(wxICON(X_BOX));
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@ -50,7 +50,16 @@ void _stripPathFilename(fs::path& path)
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wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize, GetStyleFlags(Style::kList)), m_style(Style::kList)
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{
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CreateListColumns();
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const auto& config = GetConfig();
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InsertColumn(ColumnHiddenName, "", wxLIST_FORMAT_LEFT, 0);
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InsertColumn(ColumnIcon, "", wxLIST_FORMAT_LEFT, kListIconWidth);
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InsertColumn(ColumnName, _("Game"), wxLIST_FORMAT_LEFT, config.column_width.name);
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InsertColumn(ColumnVersion, _("Version"), wxLIST_FORMAT_RIGHT, config.column_width.version);
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InsertColumn(ColumnDLC, _("DLC"), wxLIST_FORMAT_RIGHT, config.column_width.dlc);
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InsertColumn(ColumnGameTime, _("You've played"), wxLIST_FORMAT_LEFT, config.column_width.game_time);
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InsertColumn(ColumnGameStarted, _("Last played"), wxLIST_FORMAT_LEFT, config.column_width.game_started);
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InsertColumn(ColumnRegion, _("Region"), wxLIST_FORMAT_LEFT, config.column_width.region);
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const char transparent_bitmap[kIconWidth * kIconWidth * 4] = {0};
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wxBitmap blank(transparent_bitmap, kIconWidth, kIconWidth);
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@ -87,6 +96,7 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &wxGameList::OnColumnBeginResize, this);
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Bind(wxEVT_LIST_COL_END_DRAG, &wxGameList::OnColumnResize, this);
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Bind(wxEVT_LIST_COL_RIGHT_CLICK, &wxGameList::OnColumnRightClick, this);
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Bind(wxEVT_SIZE, &wxGameList::OnGameListSize, this);
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m_callbackIdTitleList = CafeTitleList::RegisterCallback([](CafeTitleListCallbackEvent* evt, void* ctx) { ((wxGameList*)ctx)->HandleTitleListCallback(evt); }, this);
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@ -124,7 +134,7 @@ void wxGameList::LoadConfig()
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if (!config.game_list_column_order.empty())
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{
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wxArrayInt order;
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order.reserve(ColumnFavorite);
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order.reserve(ColumnCounts);
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const auto order_string = std::string_view(config.game_list_column_order).substr(1);
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@ -135,10 +145,88 @@ void wxGameList::LoadConfig()
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order.push_back(ConvertString<int>(token, 10));
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}
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(order.GetCount() == ColumnFavorite)
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(order.GetCount() == ColumnCounts)
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SetColumnsOrder(order);
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#endif
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#endif
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}
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}
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void wxGameList::OnGameListSize(wxSizeEvent &event)
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{
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event.Skip();
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// when using a sizer-based layout, do not change the size of the wxComponent in its own wxSizeEvent handler to avoid some UI issues.
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int last_col_index = 0;
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for(int i = GetColumnCount() - 1; i > 0; i--)
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{
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
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{
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last_col_index = GetColumnIndexFromOrder(i);
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break;
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}
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#else
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if(GetColumnWidth(i) > 0)
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{
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last_col_index = i;
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break;
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}
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#endif
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}
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wxListEvent column_resize_event(wxEVT_LIST_COL_END_DRAG);
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column_resize_event.SetColumn(last_col_index);
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wxPostEvent(this, column_resize_event);
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}
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void wxGameList::AdjustLastColumnWidth()
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{
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wxWindowUpdateLocker windowlock(this);
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int last_col_index = 0;
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int last_col_width = GetClientSize().GetWidth();
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for (int i = 1; i < GetColumnCount(); i++)
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{
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if (GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
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{
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last_col_index = GetColumnIndexFromOrder(i);
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last_col_width -= GetColumnWidth(last_col_index);
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}
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#else
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if (GetColumnWidth(i) > 0)
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{
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last_col_index = i;
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last_col_width -= GetColumnWidth(i);
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}
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#endif
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}
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last_col_width += GetColumnWidth(last_col_index);
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if (last_col_width < GetColumnDefaultWidth(last_col_index)) // keep a minimum width
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last_col_width = GetColumnDefaultWidth(last_col_index);
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SetColumnWidth(last_col_index, last_col_width);
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}
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// todo: scale all columns using a ratio instead of hardcoding exact widths
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int wxGameList::GetColumnDefaultWidth(int column)
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{
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switch (column)
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{
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case ColumnIcon:
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return kListIconWidth;
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case ColumnName:
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return DefaultColumnSize::name;
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case ColumnVersion:
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return DefaultColumnSize::version;
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case ColumnDLC:
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return DefaultColumnSize::dlc;
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case ColumnGameTime:
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return DefaultColumnSize::game_time;
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case ColumnGameStarted:
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return DefaultColumnSize::game_started;
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case ColumnRegion:
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return DefaultColumnSize::region;
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default:
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return 80;
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}
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}
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@ -339,7 +427,6 @@ void wxGameList::SortEntries(int column)
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column = s_last_column;
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else
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{
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if (s_last_column == column)
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{
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s_last_column = 0;
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@ -366,60 +453,6 @@ void wxGameList::SortEntries(int column)
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}
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}
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void wxGameList::CreateListColumns()
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{
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DeleteAllColumns();
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const auto& config = GetConfig();
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wxListItem col0;
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col0.SetId(ColumnHiddenName);
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col0.SetWidth(0);
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InsertColumn(ColumnHiddenName, col0);
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wxListItem col1;
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col1.SetId(ColumnIcon);
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col1.SetWidth(kListIconWidth);
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InsertColumn(ColumnIcon, col1);
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wxListItem col2;
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col2.SetId(ColumnName);
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col2.SetText(_("Game"));
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col2.SetWidth(config.column_width.name);
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InsertColumn(ColumnName, col2);
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wxListItem col3;
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col3.SetId(ColumnVersion);
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col3.SetText(_("Version"));
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col3.SetWidth(config.column_width.version);
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col3.SetAlign(wxLIST_FORMAT_RIGHT);
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InsertColumn(ColumnVersion, col3);
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wxListItem col4;
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col4.SetId(ColumnDLC);
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col4.SetText(_("DLC"));
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col4.SetWidth(config.column_width.dlc);
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col4.SetAlign(wxLIST_FORMAT_RIGHT);
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InsertColumn(ColumnDLC, col4);
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wxListItem col5;
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col5.SetId(ColumnGameTime);
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col5.SetText(_("You've played"));
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col5.SetWidth(config.column_width.game_time);
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InsertColumn(ColumnGameTime, col5);
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wxListItem col6;
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col6.SetId(ColumnGameStarted);
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col6.SetText(_("Last played"));
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col6.SetWidth(config.column_width.game_started);
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InsertColumn(ColumnGameStarted, col6);
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wxListItem col7;
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col7.SetId(ColumnRegion);
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col7.SetText(_("Region"));
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col7.SetWidth(config.column_width.region);
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InsertColumn(ColumnRegion, col7);
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}
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void wxGameList::OnKeyDown(wxListEvent& event)
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{
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event.Skip();
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@ -688,9 +721,7 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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menu.AppendCheckItem(ShowDlc, _("Show &dlc"))->Check(GetColumnWidth(ColumnDLC) > 0);
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menu.AppendCheckItem(ShowGameTime, _("Show &game time"))->Check(GetColumnWidth(ColumnGameTime) > 0);
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menu.AppendCheckItem(ShowLastPlayed, _("Show &last played"))->Check(GetColumnWidth(ColumnGameStarted) > 0);
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menu.AppendCheckItem(ColumnRegion, _("Show ®ion"))->Check(GetColumnWidth(ColumnRegion) > 0);
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//menu.AppendSeparator();
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//menu.Append(ResetOrder, _("&Reset order"));
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menu.AppendCheckItem(ShowRegion, _("Show ®ion"))->Check(GetColumnWidth(ColumnRegion) > 0);
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menu.Bind(wxEVT_COMMAND_MENU_SELECTED,
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[this](wxCommandEvent& event) {
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@ -703,44 +734,46 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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switch (event.GetId())
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{
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case ShowName:
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config.column_width.name = menu->IsChecked(ShowName) ? 500 : 0;
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config.column_width.name = menu->IsChecked(ShowName) ? DefaultColumnSize::name : 0;
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break;
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case ShowVersion:
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config.column_width.version = menu->IsChecked(ShowVersion) ? 60 : 0;
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config.column_width.version = menu->IsChecked(ShowVersion) ? DefaultColumnSize::version : 0;
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break;
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case ShowDlc:
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config.column_width.dlc = menu->IsChecked(ShowDlc) ? 50 : 0;
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config.column_width.dlc = menu->IsChecked(ShowDlc) ? DefaultColumnSize::dlc : 0;
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break;
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case ShowGameTime:
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config.column_width.game_time = menu->IsChecked(ShowGameTime) ? 140 : 0;
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config.column_width.game_time = menu->IsChecked(ShowGameTime) ? DefaultColumnSize::game_time : 0;
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break;
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case ShowLastPlayed:
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config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? 160 : 0;
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config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? DefaultColumnSize::game_started : 0;
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break;
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case ColumnRegion:
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config.column_width.region = menu->IsChecked(ColumnRegion) ? 80 : 0;
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case ShowRegion:
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config.column_width.region = menu->IsChecked(ShowRegion) ? DefaultColumnSize::region : 0;
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break;
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case ResetWidth:
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{
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switch (column)
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{
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case ColumnIcon:
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break;
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case ColumnName:
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config.column_width.name = 500;
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config.column_width.name = DefaultColumnSize::name;
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break;
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case ColumnVersion:
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config.column_width.version = 60;
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config.column_width.version = DefaultColumnSize::version;
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break;
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case ColumnDLC:
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config.column_width.dlc = 50;
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config.column_width.dlc = DefaultColumnSize::dlc;
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break;
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case ColumnGameTime:
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config.column_width.game_time = 140;
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config.column_width.game_time = DefaultColumnSize::game_time;
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break;
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case ColumnGameStarted:
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config.column_width.game_started = 160;
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config.column_width.game_started = DefaultColumnSize::game_started;
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break;
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case ColumnRegion:
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config.column_width.region = 80;
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config.column_width.region = DefaultColumnSize::region;
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break;
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default:
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return;
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@ -751,13 +784,14 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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case ResetOrder:
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{
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config.game_list_column_order.clear();
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wxArrayInt order(ColumnFavorite);
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wxArrayInt order(ColumnCounts);
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std::iota(order.begin(), order.end(), 0);
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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SetColumnsOrder(order);
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#endif
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Refresh();
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return;
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//ApplyGameListColumnWidths();
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//Refresh();
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//return;
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}
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}
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@ -771,33 +805,46 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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void wxGameList::ApplyGameListColumnWidths()
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{
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auto set_width = [this](int id, int width)
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{
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if (width == -3)
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wxAutosizeColumn(this, id);
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else
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this->SetColumnWidth(id, width);
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};
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const auto& config = GetConfig();
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wxWindowUpdateLocker lock(this);
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set_width(ColumnName, config.column_width.name);
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set_width(ColumnVersion, config.column_width.version);
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set_width(ColumnDLC, config.column_width.dlc);
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set_width(ColumnGameTime, config.column_width.game_time);
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set_width(ColumnGameStarted, config.column_width.game_started);
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set_width(ColumnRegion, config.column_width.region);
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SetColumnWidth(ColumnIcon, kListIconWidth);
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SetColumnWidth(ColumnName, config.column_width.name);
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SetColumnWidth(ColumnVersion, config.column_width.version);
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SetColumnWidth(ColumnDLC, config.column_width.dlc);
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SetColumnWidth(ColumnGameTime, config.column_width.game_time);
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SetColumnWidth(ColumnGameStarted, config.column_width.game_started);
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SetColumnWidth(ColumnRegion, config.column_width.region);
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AdjustLastColumnWidth();
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}
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void wxGameList::OnColumnBeginResize(wxListEvent& event)
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{
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const int column = event.GetColumn();
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const int width = GetColumnWidth(column);
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if (width == 0)
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int last_col_index = 0;
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for(int i = GetColumnCount() - 1; i > 0; i--)
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{
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(GetColumnWidth(GetColumnIndexFromOrder(i)) > 0)
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{
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last_col_index = GetColumnIndexFromOrder(i);
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break;
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}
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#else
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if(GetColumnWidth(i) > 0)
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{
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last_col_index = i;
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break;
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}
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#endif
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}
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if (width == 0 || column == ColumnIcon || column == last_col_index) // dont resize hidden name, icon, and last column
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event.Veto();
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else
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event.Skip();
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}
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void wxGameList::OnColumnResize(wxListEvent& event)
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{
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event.Skip();
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@ -823,19 +870,15 @@ void wxGameList::OnColumnResize(wxListEvent& event)
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case ColumnGameStarted:
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config.column_width.game_started = width;
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break;
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case ColumnRegion:
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config.column_width.region = width;
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break;
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default:
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return;
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break;
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}
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g_config.Save();
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}
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void wxGameList::OnColumnDrag(wxListEvent& event)
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{
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const auto column = event.GetColumn();
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const auto width = GetColumnWidth(column);
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if (column == ColumnHiddenName || width == 0)
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event.Veto();
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AdjustLastColumnWidth();
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}
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void wxGameList::OnClose(wxCloseEvent& event)
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@ -53,7 +53,7 @@ public:
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long FindListItemByTitleId(uint64 title_id) const;
|
||||
void OnClose(wxCloseEvent& event);
|
||||
|
||||
|
||||
private:
|
||||
std::atomic_bool m_exit = false;
|
||||
Style m_style;
|
||||
@ -74,7 +74,8 @@ private:
|
||||
ColumnGameTime,
|
||||
ColumnGameStarted,
|
||||
ColumnRegion,
|
||||
ColumnFavorite
|
||||
//ColumnFavorite,
|
||||
ColumnCounts
|
||||
};
|
||||
|
||||
int s_last_column = ColumnName;
|
||||
@ -143,6 +144,10 @@ private:
|
||||
void OnMouseMove(wxMouseEvent& event);
|
||||
void OnLeaveWindow(wxMouseEvent& event);
|
||||
|
||||
void OnGameListSize(wxSizeEvent& event);
|
||||
void AdjustLastColumnWidth();
|
||||
int GetColumnDefaultWidth(int column);
|
||||
|
||||
static inline std::once_flag s_launch_file_once;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user