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emulate unsupported shadow sampler types
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f9f6260580
commit
5d07d115a6
@ -2246,6 +2246,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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}
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bool isCompare = shaderContext->shader->textureUsesDepthCompare[texInstruction->textureFetch.textureIndex];
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bool emulateCompare = (isCompare && !IsValidDepthTextureType(texDim));
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bool isGather = (texOpcode == GPU7_TEX_INST_FETCH4);
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bool unnormalizationHandled = false;
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@ -2265,7 +2266,17 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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return;
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}
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src->addFmt("tex{}.", texInstruction->textureFetch.textureIndex);
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if (emulateCompare)
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{
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cemu_assert_debug(!isGather);
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src->add("sampleCompareEmulate(");
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}
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src->addFmt("tex{}", texInstruction->textureFetch.textureIndex);
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if (!emulateCompare)
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{
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src->add(".");
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if ((texOpcode == GPU7_TEX_INST_SAMPLE && (texInstruction->textureFetch.unnormalized[0] && texInstruction->textureFetch.unnormalized[1] && texInstruction->textureFetch.unnormalized[2] && texInstruction->textureFetch.unnormalized[3])) ||
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texOpcode == GPU7_TEX_INST_LD)
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{
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@ -2285,6 +2296,11 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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src->add("_compare");
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src->addFmt("(samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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}
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else
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{
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src->addFmt(", samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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// for textureGather() add shift (todo: depends on rounding mode set in sampler registers?)
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if (texOpcode == GPU7_TEX_INST_FETCH4)
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@ -3719,6 +3735,19 @@ void LatteDecompiler_emitHelperFunctions(LatteDecompilerShaderContext* shaderCon
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"}\r\n");
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}
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// Sample compare emulate
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// TODO: only add when needed
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// TODO: lod_options overload
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// TODO: when the sampler has linear min mag filter, use gather and filter manually
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// TODO: offset?
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fCStr_shaderSource->add(""
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"template<typename TextureT, typename CoordT>\r\n"
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"float sampleCompareEmulate(TextureT tex, sampler samplr, CoordT coord, float compareValue) {\r\n"
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"return compareValue < tex.sample(samplr, coord).x ? 1.0 : 0.0;\r\n"
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"}\r\n"
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);
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// clamp
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fCStr_shaderSource->add(""
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"int clampFI32(int v)\r\n"
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@ -1,7 +1,8 @@
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#pragma once
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#include "Common/precompiled.h"
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#include "HW/Latte/Core/LatteConst.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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namespace LatteDecompiler
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{
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static void _emitUniformVariables(LatteDecompilerShaderContext* decompilerContext)
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@ -442,7 +443,8 @@ namespace LatteDecompiler
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src->add(", ");
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if (shaderContext->shader->textureUsesDepthCompare[i])
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// Only 2D and 2D array textures can be used with comparison samplers
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if (shaderContext->shader->textureUsesDepthCompare[i] && IsValidDepthTextureType(shaderContext->shader->textureUnitDim[i]))
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src->add("depth");
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else
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src->add("texture");
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@ -3,6 +3,8 @@
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#include <Foundation/Foundation.hpp>
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#include <Metal/Metal.hpp>
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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struct MetalPixelFormatSupport
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{
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bool m_supportsR8Unorm_sRGB;
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@ -62,3 +64,8 @@ inline NS::String* GetLabel(const std::string& label, const void* identifier)
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}
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constexpr MTL::RenderStages ALL_MTL_RENDER_STAGES = MTL::RenderStageVertex | MTL::RenderStageObject | MTL::RenderStageMesh | MTL::RenderStageFragment;
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inline bool IsValidDepthTextureType(Latte::E_DIM dim)
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{
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return (dim == Latte::E_DIM::DIM_2D || dim == Latte::E_DIM::DIM_2D_MSAA || dim == Latte::E_DIM::DIM_2D_ARRAY || dim == Latte::E_DIM::DIM_2D_ARRAY_MSAA || dim == Latte::E_DIM::DIM_CUBEMAP);
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}
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