mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
support surface copy parameters
This commit is contained in:
parent
8496fc1574
commit
5e748cdb48
@ -96,6 +96,7 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
|
||||
// TODO: use compute/void vertex function instead
|
||||
size_t newStride = Align(stride, 4);
|
||||
size_t newSize = vertexBufferRange.size / stride * newStride;
|
||||
// TODO: use one big buffer for all restrided buffers
|
||||
restrideInfo.buffer = m_mtlr->GetDevice()->newBuffer(newSize, MTL::StorageModeShared);
|
||||
|
||||
uint8* oldPtr = (uint8*)bufferCache->contents() + vertexBufferRange.offset;
|
||||
|
@ -60,14 +60,12 @@ MetalRenderer::MetalRenderer()
|
||||
}
|
||||
|
||||
// Hybrid pipelines
|
||||
m_copyDepthToColorPipeline = new MetalHybridComputePipeline(this, m_utilityLibrary, "vertexCopyDepthToColor", "kernelCopyDepthToColor");
|
||||
m_copyColorToDepthPipeline = new MetalHybridComputePipeline(this, m_utilityLibrary, "vertexCopyColorToDepth", "kernelCopyColorToDepth");
|
||||
m_copyTextureToTexturePipeline = new MetalHybridComputePipeline(this, m_utilityLibrary, "vertexCopyTextureToTexture", "kernelCopyTextureToTexture");
|
||||
}
|
||||
|
||||
MetalRenderer::~MetalRenderer()
|
||||
{
|
||||
delete m_copyDepthToColorPipeline;
|
||||
delete m_copyColorToDepthPipeline;
|
||||
delete m_copyTextureToTexturePipeline;
|
||||
|
||||
m_presentPipeline->release();
|
||||
|
||||
@ -476,26 +474,28 @@ void MetalRenderer::surfaceCopy_copySurfaceWithFormatConversion(LatteTexture* so
|
||||
return;
|
||||
}
|
||||
|
||||
MetalHybridComputePipeline* copyPipeline;
|
||||
if (srcTextureMtl->IsDepth())
|
||||
copyPipeline = m_copyDepthToColorPipeline;
|
||||
else
|
||||
copyPipeline = m_copyColorToDepthPipeline;
|
||||
|
||||
MTL::Texture* textures[] = {srcTextureMtl->GetTexture(), dstTextureMtl->GetTexture()};
|
||||
|
||||
struct CopyParams
|
||||
{
|
||||
uint32 width;
|
||||
uint32 srcMip;
|
||||
uint32 srcSlice;
|
||||
uint32 dstMip;
|
||||
uint32 dstSlice;
|
||||
} params{(uint32)effectiveCopyWidth, (uint32)texSrcMip, (uint32)texSrcSlice, (uint32)texDstMip, (uint32)texDstSlice};
|
||||
|
||||
if (m_encoderType == MetalEncoderType::Render)
|
||||
{
|
||||
auto renderCommandEncoder = static_cast<MTL::RenderCommandEncoder*>(m_commandEncoder);
|
||||
|
||||
renderCommandEncoder->setRenderPipelineState(copyPipeline->GetRenderPipelineState());
|
||||
renderCommandEncoder->setRenderPipelineState(m_copyTextureToTexturePipeline->GetRenderPipelineState());
|
||||
|
||||
renderCommandEncoder->setViewport(MTL::Viewport{0.0, 0.0, (double)effectiveCopyWidth, (double)effectiveCopyHeight, 0.0, 1.0});
|
||||
renderCommandEncoder->setScissorRect(MTL::ScissorRect{0, 0, (uint32)effectiveCopyWidth, (uint32)effectiveCopyHeight});
|
||||
|
||||
renderCommandEncoder->setVertexTextures(textures, NS::Range(0, 2));
|
||||
renderCommandEncoder->setVertexBytes(&effectiveCopyWidth, sizeof(uint32), 0);
|
||||
// TODO: set slices and mips
|
||||
renderCommandEncoder->setVertexBytes(¶ms, sizeof(params), 0);
|
||||
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, NS::UInteger(0), NS::UInteger(3));
|
||||
}
|
||||
|
@ -261,8 +261,7 @@ private:
|
||||
MTL::RenderPipelineState* m_presentPipeline;
|
||||
|
||||
// Hybrid pipelines
|
||||
class MetalHybridComputePipeline* m_copyDepthToColorPipeline;
|
||||
class MetalHybridComputePipeline* m_copyColorToDepthPipeline;
|
||||
class MetalHybridComputePipeline* m_copyTextureToTexturePipeline;
|
||||
|
||||
// Basic
|
||||
MTL::SamplerState* m_nearestSampler;
|
||||
|
@ -22,13 +22,16 @@ inline const char* utilityShaderSource = \
|
||||
" return tex.sample(samplr, in.texCoord);\n" \
|
||||
"}\n" \
|
||||
"\n" \
|
||||
"vertex void vertexCopyDepthToColor(uint vid [[vertex_id]], depth2d<float, access::read> src [[texture(0)]], texture2d<float, access::write> dst [[texture(1)]], constant uint& copyWidth) {\n" \
|
||||
" uint2 coord = uint2(vid % copyWidth, vid / copyWidth);\n" \
|
||||
" return dst.write(float4(src.read(coord), 0.0, 0.0, 0.0), coord);\n" \
|
||||
"}\n" \
|
||||
"struct CopyParams {\n" \
|
||||
" uint width;\n" \
|
||||
" uint srcMip;\n" \
|
||||
" uint srcSlice;\n" \
|
||||
" uint dstMip;\n" \
|
||||
" uint dstSlice;\n" \
|
||||
"};\n" \
|
||||
"\n" \
|
||||
"vertex void vertexCopyColorToDepth(uint vid [[vertex_id]], texture2d<float, access::read> src [[texture(0)]], texture2d<float, access::write> dst [[texture(1)]], constant uint& copyWidth) {\n" \
|
||||
" uint2 coord = uint2(vid % copyWidth, vid / copyWidth);\n" \
|
||||
" return dst.write(float4(src.read(coord).r), coord);\n" \
|
||||
"vertex void vertexCopyTextureToTexture(uint vid [[vertex_id]], texture2d_array<float, access::read> src [[texture(0)]], texture2d_array<float, access::write> dst [[texture(1)]], constant CopyParams& params) {\n" \
|
||||
" uint2 coord = uint2(vid % params.width, vid / params.width);\n" \
|
||||
" return dst.write(float4(src.read(coord, params.srcSlice, params.srcMip).r, 0.0, 0.0, 0.0), coord, params.dstSlice, params.dstMip);\n" \
|
||||
"}\n" \
|
||||
"\n";
|
||||
|
Loading…
Reference in New Issue
Block a user