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https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
fix: render pass mess
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parent
4b7c01ee2a
commit
5e9537c777
@ -169,6 +169,16 @@ uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchSh
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{
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// Hash
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uint64 stateHash = 0;
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for (int i = 0; i < Latte::GPU_LIMITS::NUM_COLOR_ATTACHMENTS; ++i)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(activeFBO->colorBuffer[i].texture);
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if (!textureView)
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continue;
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stateHash += textureView->GetRGBAView()->pixelFormat() + i * 31;
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stateHash = std::rotl<uint64>(stateHash, 7);
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}
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for (auto& group : fetchShader->bufferGroups)
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{
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uint32 bufferStride = group.getCurrentBufferStride(lcr.GetRawView());
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@ -16,6 +16,7 @@
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLRenderPass.hpp"
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#include "gui/guiWrapper.h"
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#define COMMIT_TRESHOLD 256
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@ -214,10 +215,7 @@ void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutput
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colorAttachment->setLoadAction(clearBackground ? MTL::LoadActionClear : MTL::LoadActionDontCare);
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colorAttachment->setStoreAction(MTL::StoreActionStore);
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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colorRenderTargets[0] = m_drawable->texture();
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// If there was already an encoder with these attachment, we should set the viewport and scissor to default, but that shouldn't happen
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auto renderCommandEncoder = GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr, clearBackground, false);
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auto renderCommandEncoder = GetTemporaryRenderCommandEncoder(renderPassDescriptor);
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renderPassDescriptor->release();
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// Draw to Metal layer
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@ -226,6 +224,8 @@ void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutput
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renderCommandEncoder->setFragmentSamplerState((useLinearTexFilter ? m_linearSampler : m_nearestSampler), 0);
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, NS::UInteger(0), NS::UInteger(3));
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EndEncoding();
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}
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bool MetalRenderer::BeginFrame(bool mainWindow)
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@ -367,9 +367,9 @@ void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sl
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stencilAttachment->setLevel(mipIndex);
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}
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, mtlTexture, true);
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GetTemporaryRenderCommandEncoder(renderPassDescriptor);
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renderPassDescriptor->release();
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EndEncoding();
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}
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LatteTexture* MetalRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
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@ -676,23 +676,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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return;
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}
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auto renderPassDescriptor = m_state.m_activeFBO->GetRenderPassDescriptor();
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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MTL::Texture* depthRenderTarget = nullptr;
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for (uint32 i = 0; i < 8; i++)
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{
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auto colorTexture = static_cast<LatteTextureViewMtl*>(m_state.m_activeFBO->colorBuffer[i].texture);
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if (colorTexture)
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{
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colorRenderTargets[i] = colorTexture->GetRGBAView();
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}
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}
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auto depthTexture = static_cast<LatteTextureViewMtl*>(m_state.m_activeFBO->depthBuffer.texture);
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if (depthTexture)
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{
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depthRenderTarget = depthTexture->GetRGBAView();
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}
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auto renderCommandEncoder = GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, depthRenderTarget);
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auto renderCommandEncoder = GetRenderCommandEncoder();
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// Shaders
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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@ -705,7 +689,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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const auto fetchShader = LatteSHRC_GetActiveFetchShader();
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_lastUsedFBO, LatteGPUState.contextNew);
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// TODO: use `m_lastUsedFBO` instead of `m_activeFBO`
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_activeFBO, LatteGPUState.contextNew);
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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// Depth stencil state
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@ -886,8 +871,21 @@ void MetalRenderer::WaitForCommandBufferCompletion(MTL::CommandBuffer* commandBu
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commandBuffer->waitUntilCompleted();
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}
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MTL::RenderCommandEncoder* MetalRenderer::GetTemporaryRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor)
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{
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EndEncoding();
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auto commandBuffer = GetCommandBuffer();
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auto renderCommandEncoder = commandBuffer->renderCommandEncoder(renderPassDescriptor);
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m_commandEncoder = renderCommandEncoder;
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m_encoderType = MetalEncoderType::Render;
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return renderCommandEncoder;
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}
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// Some render passes clear the attachments, forceRecreate is supposed to be used in those cases
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MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate, bool rebindStateIfNewEncoder)
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MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(bool forceRecreate, bool rebindStateIfNewEncoder)
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{
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// Check if we need to begin a new render pass
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if (m_commandEncoder)
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@ -896,19 +894,22 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPas
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{
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if (m_encoderType == MetalEncoderType::Render)
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{
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bool needsNewRenderPass = false;
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bool needsNewRenderPass = (m_state.m_lastUsedFBO == nullptr);
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if (!needsNewRenderPass)
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{
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for (uint8 i = 0; i < 8; i++)
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{
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if (colorRenderTargets[i] && (colorRenderTargets[i] != m_state.m_colorRenderTargets[i]))
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if (m_state.m_activeFBO->colorBuffer[i].texture && m_state.m_activeFBO->colorBuffer[i].texture != m_state.m_lastUsedFBO->colorBuffer[i].texture)
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{
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needsNewRenderPass = true;
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break;
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}
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}
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}
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if (!needsNewRenderPass)
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{
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if (depthRenderTarget && (depthRenderTarget != m_state.m_depthRenderTarget))
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if (m_state.m_activeFBO->depthBuffer.texture && m_state.m_activeFBO->depthBuffer.texture != m_state.m_lastUsedFBO->depthBuffer.texture)
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{
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needsNewRenderPass = true;
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}
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@ -928,13 +929,8 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPas
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// Update state
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m_state.m_lastUsedFBO = m_state.m_activeFBO;
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for (uint8 i = 0; i < 8; i++)
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{
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m_state.m_colorRenderTargets[i] = colorRenderTargets[i];
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}
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m_state.m_depthRenderTarget = depthRenderTarget;
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auto renderCommandEncoder = commandBuffer->renderCommandEncoder(renderPassDescriptor);
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auto renderCommandEncoder = commandBuffer->renderCommandEncoder(m_state.m_activeFBO->GetRenderPassDescriptor());
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m_commandEncoder = renderCommandEncoder;
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m_encoderType = MetalEncoderType::Render;
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@ -991,10 +987,11 @@ MTL::BlitCommandEncoder* MetalRenderer::GetBlitCommandEncoder()
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void MetalRenderer::EndEncoding()
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{
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if (m_encoderType != MetalEncoderType::None)
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if (m_commandEncoder)
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{
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m_commandEncoder->endEncoding();
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m_commandEncoder->release();
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m_commandEncoder = nullptr;
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m_encoderType = MetalEncoderType::None;
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// Commit the command buffer if enough draw calls have been recorded
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@ -1427,6 +1424,7 @@ void MetalRenderer::ClearColorTextureInternal(MTL::Texture* mtlTexture, sint32 s
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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colorRenderTargets[0] = mtlTexture;
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr, true);
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GetTemporaryRenderCommandEncoder(renderPassDescriptor);
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renderPassDescriptor->release();
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EndEncoding();
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}
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@ -9,6 +9,7 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#define MAX_MTL_BUFFERS 31
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2)
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@ -42,9 +43,6 @@ struct MetalState
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class LatteTextureViewMtl* m_textures[64] = {nullptr};
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size_t m_uniformBufferOffsets[(uint32)LatteConst::ShaderType::TotalCount][MAX_MTL_BUFFERS];
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MTL::Texture* m_colorRenderTargets[8] = {nullptr};
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MTL::Texture* m_depthRenderTarget = nullptr;
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MTL::Viewport m_viewport = {0, 0, 0, 0, 0, 0};
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MTL::ScissorRect m_scissor = {0, 0, 0, 0};
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};
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@ -249,7 +247,8 @@ public:
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MTL::CommandBuffer* GetCommandBuffer();
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bool CommandBufferCompleted(MTL::CommandBuffer* commandBuffer);
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void WaitForCommandBufferCompletion(MTL::CommandBuffer* commandBuffer);
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MTL::RenderCommandEncoder* GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate = false, bool rebindStateIfNewEncoder = true);
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MTL::RenderCommandEncoder* GetTemporaryRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor);
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MTL::RenderCommandEncoder* GetRenderCommandEncoder(bool forceRecreate = false, bool rebindStateIfNewEncoder = true);
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MTL::ComputeCommandEncoder* GetComputeCommandEncoder();
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MTL::BlitCommandEncoder* GetBlitCommandEncoder();
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void EndEncoding();
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