mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-01 21:44:17 +01:00
skip unnecessary draws
This commit is contained in:
parent
a9a4d7b4f8
commit
5eb30262a0
@ -833,6 +833,8 @@ void MetalRenderer::draw_beginSequence()
|
||||
{
|
||||
m_state.m_skipDrawSequence = false;
|
||||
|
||||
bool streamoutEnable = LatteGPUState.contextRegister[mmVGT_STRMOUT_EN] != 0;
|
||||
|
||||
// update shader state
|
||||
LatteSHRC_UpdateActiveShaders();
|
||||
if (LatteGPUState.activeShaderHasError)
|
||||
@ -855,7 +857,7 @@ void MetalRenderer::draw_beginSequence()
|
||||
return; // no render target
|
||||
}
|
||||
|
||||
if (!hasValidFramebufferAttached)
|
||||
if (!hasValidFramebufferAttached && !streamoutEnable)
|
||||
{
|
||||
debug_printf("Drawcall with no color buffer or depth buffer attached\n");
|
||||
m_state.m_skipDrawSequence = true;
|
||||
@ -881,9 +883,17 @@ void MetalRenderer::draw_beginSequence()
|
||||
if (!LatteGPUState.contextNew.PA_CL_VTE_CNTL.get_VPORT_X_OFFSET_ENA())
|
||||
rasterizerEnable = true;
|
||||
|
||||
if (!rasterizerEnable == false)
|
||||
if (!rasterizerEnable && !streamoutEnable)
|
||||
m_state.m_skipDrawSequence = true;
|
||||
|
||||
// Both faces are culled
|
||||
// TODO: can we really skip the draw?
|
||||
const auto& polygonControlReg = LatteGPUState.contextNew.PA_SU_SC_MODE_CNTL;
|
||||
uint32 cullFront = polygonControlReg.get_CULL_FRONT();
|
||||
uint32 cullBack = polygonControlReg.get_CULL_BACK();
|
||||
if (cullFront && cullBack)
|
||||
m_state.m_skipDrawSequence = true;
|
||||
|
||||
// TODO: is this even needed?
|
||||
if (!m_state.m_activeFBO)
|
||||
m_state.m_skipDrawSequence = true;
|
||||
@ -891,12 +901,11 @@ void MetalRenderer::draw_beginSequence()
|
||||
|
||||
void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
|
||||
{
|
||||
// TODO: uncomment
|
||||
//if (m_state.m_skipDrawSequence)
|
||||
//{
|
||||
// LatteGPUState.drawCallCounter++;
|
||||
// return;
|
||||
//}
|
||||
if (m_state.m_skipDrawSequence)
|
||||
{
|
||||
LatteGPUState.drawCallCounter++;
|
||||
return;
|
||||
}
|
||||
|
||||
auto& encoderState = m_state.m_encoderState;
|
||||
|
||||
@ -904,9 +913,10 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
|
||||
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
|
||||
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
|
||||
// TODO: is this even needed? Also, should go to draw_beginSequence
|
||||
if (!vertexShader)
|
||||
{
|
||||
debug_printf("no vertex function, skipping draw\n");
|
||||
printf("no vertex function, skipping draw\n");
|
||||
return;
|
||||
}
|
||||
const auto fetchShader = LatteSHRC_GetActiveFetchShader();
|
||||
@ -1051,9 +1061,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
}
|
||||
|
||||
// Cull mode
|
||||
if (cullFront && cullBack)
|
||||
return; // We can just skip the draw (TODO: can we?)
|
||||
|
||||
MTL::CullMode cullMode;
|
||||
if (cullFront)
|
||||
cullMode = MTL::CullModeFront;
|
||||
@ -1152,7 +1159,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
// HACK
|
||||
if (!renderPipelineState)
|
||||
{
|
||||
debug_printf("invalid render pipeline state, skipping draw\n");
|
||||
printf("invalid render pipeline state, skipping draw\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user