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only log todo for vulkan output shader
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@ -301,6 +301,7 @@ RendererOutputShader::RendererOutputShader(const std::string& vertex_source, con
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}
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else
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{
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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cemuLog_logDebug(LogType::Force, "RendererOutputShader() - todo for Vulkan");
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m_attributes[0].m_loc_texture_src_resolution = -1;
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m_attributes[0].m_loc_input_resolution = -1;
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