Enable DPI awareness on Windows

This commit is contained in:
Exzap 2023-09-28 10:02:12 +02:00
parent 21c1f84a87
commit 6217276681
2 changed files with 19 additions and 2 deletions

16
dist/windows/Cemu.manifest vendored Normal file
View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="amd64" publicKeyToken="6595b64144ccf1df" language="*"></assemblyIdentity>
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"><security><requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel></requestedPrivileges></security>
</trustInfo>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
</windowsSettings>
</application>
</assembly>

View File

@ -59,7 +59,8 @@ add_executable(CemuBin
if(WIN32)
target_sources(CemuBin PRIVATE
resource/cemu.rc
)
../dist/windows/cemu.manifest
)
endif()
set_property(TARGET CemuBin PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
@ -77,7 +78,7 @@ if (MACOS_BUNDLE)
set(MACOSX_BUNDLE_BUNDLE_NAME "Cemu")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2022 Cemu Project")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2023 Cemu Project")
set(MACOSX_BUNDLE_CATEGORY "public.app-category.games")