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Create GamePad window at correct size (#1247)
Don't change the size on canvas initialization
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@ -20,18 +20,24 @@
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extern WindowInfo g_window_info;
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extern WindowInfo g_window_info;
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#define PAD_MIN_WIDTH 320
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#define PAD_MIN_HEIGHT 180
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PadViewFrame::PadViewFrame(wxFrame* parent)
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PadViewFrame::PadViewFrame(wxFrame* parent)
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: wxFrame(nullptr, wxID_ANY, _("GamePad View"), wxDefaultPosition, wxSize(854, 480), wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLIP_CHILDREN | wxRESIZE_BORDER | wxCLOSE_BOX | wxWANTS_CHARS)
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: wxFrame(nullptr, wxID_ANY, _("GamePad View"), wxDefaultPosition, wxDefaultSize, wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLIP_CHILDREN | wxRESIZE_BORDER | wxCLOSE_BOX | wxWANTS_CHARS)
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{
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{
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gui_initHandleContextFromWxWidgetsWindow(g_window_info.window_pad, this);
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gui_initHandleContextFromWxWidgetsWindow(g_window_info.window_pad, this);
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SetIcon(wxICON(M_WND_ICON128));
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SetIcon(wxICON(M_WND_ICON128));
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wxWindow::EnableTouchEvents(wxTOUCH_PAN_GESTURES);
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wxWindow::EnableTouchEvents(wxTOUCH_PAN_GESTURES);
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SetMinClientSize({ 320, 180 });
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SetMinClientSize({ PAD_MIN_WIDTH, PAD_MIN_HEIGHT });
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SetPosition({ g_window_info.restored_pad_x, g_window_info.restored_pad_y });
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SetPosition({ g_window_info.restored_pad_x, g_window_info.restored_pad_y });
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SetSize({ g_window_info.restored_pad_width, g_window_info.restored_pad_height });
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if (g_window_info.restored_pad_width >= PAD_MIN_WIDTH && g_window_info.restored_pad_height >= PAD_MIN_HEIGHT)
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SetClientSize({ g_window_info.restored_pad_width, g_window_info.restored_pad_height });
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else
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SetClientSize(wxSize(854, 480));
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if (g_window_info.pad_maximized)
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if (g_window_info.pad_maximized)
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Maximize();
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Maximize();
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@ -72,7 +78,7 @@ void PadViewFrame::InitializeRenderCanvas()
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m_render_canvas = GLCanvas_Create(this, wxSize(854, 480), false);
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m_render_canvas = GLCanvas_Create(this, wxSize(854, 480), false);
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sizer->Add(m_render_canvas, 1, wxEXPAND, 0, nullptr);
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sizer->Add(m_render_canvas, 1, wxEXPAND, 0, nullptr);
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}
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}
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SetSizerAndFit(sizer);
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SetSizer(sizer);
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Layout();
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Layout();
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m_render_canvas->Bind(wxEVT_KEY_UP, &PadViewFrame::OnKeyUp, this);
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m_render_canvas->Bind(wxEVT_KEY_UP, &PadViewFrame::OnKeyUp, this);
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