mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-07 15:48:15 +01:00
rework the binding system
This commit is contained in:
parent
3d0055af6a
commit
67a64c9fe9
@ -617,10 +617,12 @@ LatteDecompilerShader* LatteShader_CreateShaderFromDecompilerOutput(LatteDecompi
|
||||
shader->baseHash = baseHash;
|
||||
// copy resource mapping
|
||||
// HACK
|
||||
if (g_renderer->GetType() != RendererAPI::OpenGL)
|
||||
if (g_renderer->GetType() == RendererAPI::Vulkan)
|
||||
shader->resourceMapping = decompilerOutput.resourceMappingVK;
|
||||
else
|
||||
else if (g_renderer->GetType() == RendererAPI::OpenGL)
|
||||
shader->resourceMapping = decompilerOutput.resourceMappingGL;
|
||||
else
|
||||
shader->resourceMapping = decompilerOutput.resourceMappingMTL;
|
||||
// copy texture info
|
||||
shader->textureUnitMask2 = decompilerOutput.textureUnitMask;
|
||||
// copy streamout info
|
||||
|
@ -57,12 +57,14 @@ struct LatteDecompilerShaderResourceMapping
|
||||
// texture
|
||||
sint8 textureUnitToBindingPoint[LATTE_NUM_MAX_TEX_UNITS];
|
||||
// uniform buffer
|
||||
sint8 uniformVarsBufferBindingPoint{}; // special block for uniform registers/remapped array/custom variables
|
||||
sint8 uniformVarsBufferBindingPoint{-1}; // special block for uniform registers/remapped array/custom variables
|
||||
sint8 uniformBuffersBindingPoint[LATTE_NUM_MAX_UNIFORM_BUFFERS];
|
||||
// shader storage buffer for transform feedback (if alternative mode is used)
|
||||
sint8 tfStorageBindingPoint{-1};
|
||||
// attributes (vertex shader only)
|
||||
sint8 attributeMapping[LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS];
|
||||
// Metal exclusive
|
||||
sint8 indexBufferBinding{-1};
|
||||
|
||||
sint32 getTextureCount()
|
||||
{
|
||||
@ -288,6 +290,7 @@ struct LatteDecompilerOutput_t
|
||||
// mapping and binding information
|
||||
LatteDecompilerShaderResourceMapping resourceMappingGL;
|
||||
LatteDecompilerShaderResourceMapping resourceMappingVK;
|
||||
LatteDecompilerShaderResourceMapping resourceMappingMTL;
|
||||
};
|
||||
|
||||
struct LatteDecompilerSubroutineInfo;
|
||||
|
@ -498,6 +498,18 @@ namespace LatteDecompiler
|
||||
}
|
||||
}
|
||||
|
||||
void _initTextureBindingPointsMTL(LatteDecompilerShaderContext* decompilerContext)
|
||||
{
|
||||
// for Vulkan we use consecutive indices
|
||||
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
|
||||
{
|
||||
if (!decompilerContext->output->textureUnitMask[i])
|
||||
continue;
|
||||
decompilerContext->output->resourceMappingMTL.textureUnitToBindingPoint[i] = decompilerContext->currentTextureBindingPointMTL;
|
||||
decompilerContext->currentTextureBindingPointMTL++;
|
||||
}
|
||||
}
|
||||
|
||||
void _initHasUniformVarBlock(LatteDecompilerShaderContext* decompilerContext)
|
||||
{
|
||||
decompilerContext->hasUniformVarBlock = false;
|
||||
@ -552,14 +564,13 @@ namespace LatteDecompiler
|
||||
}
|
||||
}
|
||||
// assign binding point to uniform var block
|
||||
decompilerContext->output->resourceMappingGL.uniformVarsBufferBindingPoint = -1; // OpenGL currently doesnt use a uniform block
|
||||
if (decompilerContext->hasUniformVarBlock)
|
||||
{
|
||||
decompilerContext->output->resourceMappingVK.uniformVarsBufferBindingPoint = decompilerContext->currentBindingPointVK;
|
||||
decompilerContext->currentBindingPointVK++;
|
||||
decompilerContext->output->resourceMappingMTL.uniformVarsBufferBindingPoint = decompilerContext->currentBufferBindingPointMTL;
|
||||
decompilerContext->currentBufferBindingPointMTL++;
|
||||
}
|
||||
else
|
||||
decompilerContext->output->resourceMappingVK.uniformVarsBufferBindingPoint = -1;
|
||||
// assign binding points to uniform buffers
|
||||
if (decompilerContext->shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
|
||||
{
|
||||
@ -578,6 +589,8 @@ namespace LatteDecompiler
|
||||
|
||||
decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] = decompilerContext->currentBindingPointVK;
|
||||
decompilerContext->currentBindingPointVK++;
|
||||
decompilerContext->output->resourceMappingMTL.uniformBuffersBindingPoint[i] = decompilerContext->currentBufferBindingPointMTL;
|
||||
decompilerContext->currentBufferBindingPointMTL++;
|
||||
}
|
||||
// for OpenGL we use the relative buffer index
|
||||
for (uint32 i = 0; i < LATTE_NUM_MAX_UNIFORM_BUFFERS; i++)
|
||||
@ -599,6 +612,8 @@ namespace LatteDecompiler
|
||||
{
|
||||
decompilerContext->output->resourceMappingVK.tfStorageBindingPoint = decompilerContext->currentBindingPointVK;
|
||||
decompilerContext->currentBindingPointVK++;
|
||||
decompilerContext->output->resourceMappingMTL.tfStorageBindingPoint = decompilerContext->currentBufferBindingPointMTL;
|
||||
decompilerContext->currentBufferBindingPointMTL++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -615,6 +630,7 @@ namespace LatteDecompiler
|
||||
{
|
||||
decompilerContext->output->resourceMappingGL.attributeMapping[i] = bindingIndex;
|
||||
decompilerContext->output->resourceMappingVK.attributeMapping[i] = bindingIndex;
|
||||
decompilerContext->output->resourceMappingMTL.attributeMapping[i] = bindingIndex;
|
||||
bindingIndex++;
|
||||
}
|
||||
}
|
||||
@ -1000,6 +1016,8 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
|
||||
shaderContext->output->resourceMappingVK.setIndex = 2;
|
||||
LatteDecompiler::_initTextureBindingPointsGL(shaderContext);
|
||||
LatteDecompiler::_initTextureBindingPointsVK(shaderContext);
|
||||
LatteDecompiler::_initTextureBindingPointsMTL(shaderContext);
|
||||
LatteDecompiler::_initUniformBindingPoints(shaderContext);
|
||||
LatteDecompiler::_initAttributeBindingPoints(shaderContext);
|
||||
shaderContext->output->resourceMappingMTL.indexBufferBinding = shaderContext->currentBufferBindingPointMTL++;
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace LatteDecompiler
|
||||
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
|
||||
continue;
|
||||
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingMTL.uniformBuffersBindingPoint[i] >= 0);
|
||||
|
||||
shaderSrc->addFmt("struct UBuff{} {{" _CRLF, i);
|
||||
shaderSrc->addFmt("float4 d[{}];" _CRLF, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
|
||||
@ -167,13 +167,13 @@ namespace LatteDecompiler
|
||||
{
|
||||
if (decompilerContext->analyzer.inputAttributSemanticMask[i])
|
||||
{
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingMTL.attributeMapping[i] >= 0);
|
||||
|
||||
src->addFmt("uint4 attrDataSem{}", i);
|
||||
if (decompilerContext->options->usesGeometryShader)
|
||||
attributeNames += "#define ATTRIBUTE_NAME" + std::to_string((sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]) + " attrDataSem" + std::to_string(i) + "\n";
|
||||
attributeNames += "#define ATTRIBUTE_NAME" + std::to_string((sint32)decompilerContext->output->resourceMappingMTL.attributeMapping[i]) + " attrDataSem" + std::to_string(i) + "\n";
|
||||
else
|
||||
src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
|
||||
src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingMTL.attributeMapping[i]);
|
||||
src->add(";" _CRLF);
|
||||
}
|
||||
}
|
||||
@ -424,9 +424,9 @@ namespace LatteDecompiler
|
||||
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
|
||||
continue;
|
||||
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
|
||||
cemu_assert_debug(decompilerContext->output->resourceMappingMTL.uniformBuffersBindingPoint[i] >= 0);
|
||||
|
||||
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
|
||||
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingMTL.uniformBuffersBindingPoint[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -472,8 +472,8 @@ namespace LatteDecompiler
|
||||
cemu_assert_unimplemented();
|
||||
}
|
||||
|
||||
uint32 binding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i];
|
||||
//uint32 textureBinding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i] % 31;
|
||||
uint32 binding = shaderContext->output->resourceMappingMTL.textureUnitToBindingPoint[i];
|
||||
//uint32 textureBinding = shaderContext->output->resourceMappingMTL.textureUnitToBindingPoint[i] % 31;
|
||||
//uint32 samplerBinding = textureBinding % 16;
|
||||
src->addFmt(" tex{} [[texture({})]]", i, binding);
|
||||
src->addFmt(", sampler samplr{} [[sampler({})]]", i, binding);
|
||||
@ -484,51 +484,44 @@ namespace LatteDecompiler
|
||||
{
|
||||
auto src = decompilerContext->shaderSource;
|
||||
|
||||
switch (decompilerContext->shaderType)
|
||||
{
|
||||
case LatteConst::ShaderType::Vertex:
|
||||
if (!(decompilerContext->options->usesGeometryShader || isRectVertexShader))
|
||||
src->add("VertexIn in [[stage_in]], ");
|
||||
break;
|
||||
case LatteConst::ShaderType::Pixel:
|
||||
src->add("FragmentIn in [[stage_in]], ");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
src->add("constant SupportBuffer& supportBuffer [[buffer(30)]]");
|
||||
switch (decompilerContext->shaderType)
|
||||
{
|
||||
case LatteConst::ShaderType::Vertex:
|
||||
if (decompilerContext->options->usesGeometryShader || isRectVertexShader)
|
||||
{
|
||||
src->add(", object_data ObjectPayload& objectPayload [[payload]]");
|
||||
src->add(", mesh_grid_properties meshGridProperties");
|
||||
src->add(", uint tig [[threadgroup_position_in_grid]]");
|
||||
src->add(", uint tid [[thread_index_in_threadgroup]]");
|
||||
src->add(" VERTEX_BUFFER_DEFINITIONS");
|
||||
src->add("object_data ObjectPayload& objectPayload [[payload]]");
|
||||
src->add(", mesh_grid_properties meshGridProperties");
|
||||
src->add(", uint tig [[threadgroup_position_in_grid]]");
|
||||
src->add(", uint tid [[thread_index_in_threadgroup]]");
|
||||
src->add(" VERTEX_BUFFER_DEFINITIONS");
|
||||
}
|
||||
else
|
||||
{
|
||||
src->add("VertexIn in [[stage_in]]");
|
||||
src->add(", uint vid [[vertex_id]]");
|
||||
src->add(", uint iid [[instance_id]]");
|
||||
}
|
||||
break;
|
||||
case LatteConst::ShaderType::Geometry:
|
||||
src->add(", MeshType mesh");
|
||||
src->add("MeshType mesh");
|
||||
src->add(", const object_data ObjectPayload& objectPayload [[payload]]");
|
||||
break;
|
||||
case LatteConst::ShaderType::Pixel:
|
||||
src->add("FragmentIn in [[stage_in]]");
|
||||
src->add(", bool frontFacing [[front_facing]]");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (decompilerContext->output->resourceMappingMTL.uniformVarsBufferBindingPoint >= 0)
|
||||
src->addFmt(", constant SupportBuffer& supportBuffer [[buffer({})]]", decompilerContext->output->resourceMappingMTL.uniformVarsBufferBindingPoint);
|
||||
|
||||
// streamout buffer (transform feedback)
|
||||
if ((decompilerContext->shaderType == LatteConst::ShaderType::Vertex && !decompilerContext->options->usesGeometryShader) || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
|
||||
{
|
||||
if (decompilerContext->analyzer.hasStreamoutEnable && decompilerContext->analyzer.hasStreamoutWrite)
|
||||
src->addFmt(", device int* sb [[buffer({})]]" _CRLF, decompilerContext->output->resourceMappingVK.tfStorageBindingPoint);
|
||||
src->addFmt(", device int* sb [[buffer({})]]" _CRLF, decompilerContext->output->resourceMappingMTL.tfStorageBindingPoint);
|
||||
}
|
||||
|
||||
// uniform buffers
|
||||
|
@ -260,6 +260,8 @@ struct LatteDecompilerShaderContext
|
||||
// emitter
|
||||
bool hasUniformVarBlock;
|
||||
sint32 currentBindingPointVK{};
|
||||
sint32 currentBufferBindingPointMTL{};
|
||||
sint32 currentTextureBindingPointMTL{};
|
||||
struct ALUClauseTemporariesState* aluPVPSState{nullptr};
|
||||
// misc
|
||||
std::vector<LatteDecompilerSubroutineInfo> list_subroutines;
|
||||
|
@ -23,8 +23,6 @@ struct MetalPixelFormatSupport
|
||||
#define MAX_MTL_BUFFERS 31
|
||||
// Buffer index 30 is reserved for the support buffer, buffer indices 27-29 are reserved for the helper shaders
|
||||
#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 5)
|
||||
// TODO: don't harcdode the support buffer binding
|
||||
#define MTL_SUPPORT_BUFFER_BINDING 30
|
||||
|
||||
#define MAX_MTL_TEXTURES 31
|
||||
#define MAX_MTL_SAMPLERS 16
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalHybridComputePipeline.h"
|
||||
#include "Common/precompiled.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalRenderer.h"
|
||||
|
||||
MetalVertexBufferCache::~MetalVertexBufferCache()
|
||||
{
|
||||
@ -42,11 +43,8 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
|
||||
renderCommandEncoder->setRenderPipelineState(m_restrideBufferPipeline->GetRenderPipelineState());
|
||||
m_mtlr->GetEncoderState().m_renderPipelineState = m_restrideBufferPipeline->GetRenderPipelineState();
|
||||
|
||||
MTL::Buffer* buffers[] = {bufferCache, buffer};
|
||||
size_t offsets[] = {vertexBufferRange.offset, restrideInfo.allocation.offset};
|
||||
renderCommandEncoder->setVertexBuffers(buffers, offsets, NS::Range(GET_HELPER_BUFFER_BINDING(0), 2));
|
||||
m_mtlr->GetEncoderState().m_uniformBufferOffsets[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(0)] = INVALID_OFFSET;
|
||||
m_mtlr->GetEncoderState().m_uniformBufferOffsets[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(1)] = INVALID_OFFSET;
|
||||
m_mtlr->SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, bufferCache, vertexBufferRange.offset, GET_HELPER_BUFFER_BINDING(0));
|
||||
m_mtlr->SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, buffer, restrideInfo.allocation.offset, GET_HELPER_BUFFER_BINDING(1));
|
||||
|
||||
struct
|
||||
{
|
||||
@ -54,16 +52,7 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
|
||||
uint32 newStride;
|
||||
} strideData = {static_cast<uint32>(stride), static_cast<uint32>(newStride)};
|
||||
renderCommandEncoder->setVertexBytes(&strideData, sizeof(strideData), GET_HELPER_BUFFER_BINDING(2));
|
||||
m_mtlr->GetEncoderState().m_uniformBufferOffsets[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(2)] = INVALID_OFFSET;
|
||||
|
||||
// TODO: remove
|
||||
uint32 vertexCount = vertexBufferRange.size / stride;
|
||||
if (vertexCount * strideData.oldStride > buffers[0]->length() - offsets[0]) {
|
||||
throw std::runtime_error("Source buffer overflow (" + std::to_string(vertexCount) + " * " + std::to_string(strideData.oldStride) + " > " + std::to_string(buffers[0]->length()) + " - " + std::to_string(offsets[0]) + ")");
|
||||
}
|
||||
if (vertexCount * strideData.newStride > buffers[1]->length() - offsets[1]) {
|
||||
throw std::runtime_error("Destination buffer overflow (" + std::to_string(vertexCount) + " * " + std::to_string(strideData.newStride) + " > " + std::to_string(buffers[1]->length()) + " - " + std::to_string(offsets[1]) + ")");
|
||||
}
|
||||
m_mtlr->GetEncoderState().m_buffers[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(2)] = {nullptr};
|
||||
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), vertexBufferRange.size / stride);
|
||||
|
||||
|
@ -30,63 +30,6 @@ extern bool hasValidFramebufferAttached;
|
||||
|
||||
float supportBufferData[512 * 4];
|
||||
|
||||
void SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index)
|
||||
{
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentBuffer(buffer, offset, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetTexture(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Texture* texture, uint32 index)
|
||||
{
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentTexture(texture, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetSamplerState(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::SamplerState* samplerState, uint32 index)
|
||||
{
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentSamplerState(samplerState, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MetalRenderer::MetalRenderer()
|
||||
{
|
||||
m_device = MTL::CreateSystemDefaultDevice();
|
||||
@ -646,8 +589,6 @@ void MetalRenderer::surfaceCopy_copySurfaceWithFormatConversion(LatteTexture* so
|
||||
return;
|
||||
}
|
||||
|
||||
MTL::Texture* textures[] = {srcTextureMtl->GetTexture(), dstTextureMtl->GetTexture()};
|
||||
|
||||
struct CopyParams
|
||||
{
|
||||
uint32 width;
|
||||
@ -664,11 +605,10 @@ void MetalRenderer::surfaceCopy_copySurfaceWithFormatConversion(LatteTexture* so
|
||||
renderCommandEncoder->setRenderPipelineState(m_copyTextureToTexturePipeline->GetRenderPipelineState());
|
||||
m_state.m_encoderState.m_renderPipelineState = m_copyTextureToTexturePipeline->GetRenderPipelineState();
|
||||
|
||||
renderCommandEncoder->setVertexTextures(textures, NS::Range(GET_HELPER_TEXTURE_BINDING(0), 2));
|
||||
m_state.m_encoderState.m_textures[METAL_SHADER_TYPE_VERTEX][GET_HELPER_TEXTURE_BINDING(0)] = {(LatteTextureViewMtl*)textures[0]};
|
||||
m_state.m_encoderState.m_textures[METAL_SHADER_TYPE_VERTEX][GET_HELPER_TEXTURE_BINDING(1)] = {(LatteTextureViewMtl*)textures[1]};
|
||||
SetTexture(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, srcTextureMtl->GetTexture(), GET_HELPER_TEXTURE_BINDING(0));
|
||||
SetTexture(renderCommandEncoder, METAL_SHADER_TYPE_VERTEX, dstTextureMtl->GetTexture(), GET_HELPER_TEXTURE_BINDING(1));
|
||||
renderCommandEncoder->setVertexBytes(¶ms, sizeof(params), GET_HELPER_BUFFER_BINDING(0));
|
||||
m_state.m_encoderState.m_uniformBufferOffsets[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(0)] = INVALID_OFFSET;
|
||||
m_state.m_encoderState.m_buffers[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(0)] = {nullptr};
|
||||
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, NS::UInteger(0), NS::UInteger(3));
|
||||
}
|
||||
@ -1041,10 +981,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
}
|
||||
|
||||
// Bind
|
||||
if (true)
|
||||
{
|
||||
SetBuffer(renderCommandEncoder, GetMtlShaderType(vertexShader->shaderType, usesGeometryShader), buffer, offset, GET_MTL_VERTEX_BUFFER_INDEX(i));
|
||||
}
|
||||
SetBuffer(renderCommandEncoder, GetMtlShaderType(vertexShader->shaderType, usesGeometryShader), buffer, offset, GET_MTL_VERTEX_BUFFER_INDEX(i));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1076,9 +1013,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
indexBuffer = m_memoryManager->GetTemporaryBufferAllocator().GetBuffer(indexBufferIndex);
|
||||
if (usesGeometryShader)
|
||||
{
|
||||
// TODO: don't hardcode the index
|
||||
if (indexBuffer)
|
||||
renderCommandEncoder->setObjectBuffer(indexBuffer, indexBufferOffset, 20);
|
||||
SetBuffer(renderCommandEncoder, METAL_SHADER_TYPE_OBJECT, indexBuffer, indexBufferOffset, vertexShader->resourceMapping.indexBufferBinding);
|
||||
|
||||
uint32 verticesPerPrimitive = 0;
|
||||
switch (primitiveMode)
|
||||
@ -1154,6 +1090,83 @@ void MetalRenderer::indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offse
|
||||
buffer->didModifyRange(NS::Range(offset, size));
|
||||
}
|
||||
|
||||
void MetalRenderer::SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index)
|
||||
{
|
||||
auto& boundBuffer = m_state.m_encoderState.m_buffers[shaderType][index];
|
||||
if (buffer == boundBuffer.m_buffer && offset == boundBuffer.m_offset)
|
||||
return;
|
||||
|
||||
// TODO: only set the offset if only offset changed
|
||||
|
||||
boundBuffer = {buffer, offset};
|
||||
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshBuffer(buffer, offset, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentBuffer(buffer, offset, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MetalRenderer::SetTexture(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Texture* texture, uint32 index)
|
||||
{
|
||||
auto& boundTexture = m_state.m_encoderState.m_textures[shaderType][index];
|
||||
if (texture == boundTexture)
|
||||
return;
|
||||
|
||||
boundTexture = texture;
|
||||
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshTexture(texture, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentTexture(texture, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MetalRenderer::SetSamplerState(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::SamplerState* samplerState, uint32 index)
|
||||
{
|
||||
auto& boundSamplerState = m_state.m_encoderState.m_samplers[shaderType][index];
|
||||
if (samplerState == boundSamplerState)
|
||||
return;
|
||||
|
||||
boundSamplerState = samplerState;
|
||||
|
||||
switch (shaderType)
|
||||
{
|
||||
case METAL_SHADER_TYPE_VERTEX:
|
||||
renderCommandEncoder->setVertexSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_OBJECT:
|
||||
renderCommandEncoder->setObjectSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_MESH:
|
||||
renderCommandEncoder->setMeshSamplerState(samplerState, index);
|
||||
break;
|
||||
case METAL_SHADER_TYPE_FRAGMENT:
|
||||
renderCommandEncoder->setFragmentSamplerState(samplerState, index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MTL::CommandBuffer* MetalRenderer::GetCommandBuffer()
|
||||
{
|
||||
bool needsNewCommandBuffer = (m_commandBuffers.empty() || m_commandBuffers.back().m_commited);
|
||||
@ -1447,8 +1460,8 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
UNREACHABLE;
|
||||
}
|
||||
|
||||
// TODO: uncomment
|
||||
uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;//shader->resourceMapping.textureUnitToBindingPoint[hostTextureUnit];
|
||||
// TODO: correct?
|
||||
uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;
|
||||
if (binding >= MAX_MTL_TEXTURES)
|
||||
{
|
||||
debug_printf("invalid texture binding %u\n", binding);
|
||||
@ -1491,23 +1504,11 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
{
|
||||
sampler = m_nearestSampler;
|
||||
}
|
||||
|
||||
auto& boundSampler = m_state.m_encoderState.m_samplers[mtlShaderType][binding];
|
||||
if (sampler != boundSampler)
|
||||
{
|
||||
boundSampler = sampler;
|
||||
|
||||
SetSamplerState(renderCommandEncoder, mtlShaderType, sampler, binding);
|
||||
}
|
||||
SetSamplerState(renderCommandEncoder, mtlShaderType, sampler, binding);
|
||||
|
||||
// get texture register word 0
|
||||
uint32 word4 = LatteGPUState.contextRegister[texUnitRegIndex + 4];
|
||||
auto& boundTexture = m_state.m_encoderState.m_textures[mtlShaderType][binding];
|
||||
if (textureView == boundTexture.m_textureView && word4 == boundTexture.m_word4)
|
||||
continue;
|
||||
|
||||
boundTexture = {textureView, word4};
|
||||
|
||||
MTL::Texture* mtlTexture = textureView->GetSwizzledView(word4);
|
||||
SetTexture(renderCommandEncoder, mtlShaderType, mtlTexture, binding);
|
||||
}
|
||||
@ -1601,7 +1602,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
if (!HasUnifiedMemory())
|
||||
buffer->didModifyRange(NS::Range(supportBuffer.offset, size));
|
||||
|
||||
SetBuffer(renderCommandEncoder, mtlShaderType, buffer, supportBuffer.offset, MTL_SUPPORT_BUFFER_BINDING);
|
||||
SetBuffer(renderCommandEncoder, mtlShaderType, buffer, supportBuffer.offset, shader->resourceMapping.uniformVarsBufferBindingPoint);
|
||||
}
|
||||
|
||||
// Uniform buffers
|
||||
@ -1620,13 +1621,6 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
if (offset == INVALID_OFFSET)
|
||||
continue;
|
||||
|
||||
auto& boundOffset = m_state.m_encoderState.m_uniformBufferOffsets[mtlShaderType][binding];
|
||||
if (offset == boundOffset)
|
||||
continue;
|
||||
|
||||
boundOffset = offset;
|
||||
|
||||
// TODO: only set the offset if already bound
|
||||
SetBuffer(renderCommandEncoder, mtlShaderType, m_memoryManager->GetBufferCache(), offset, binding);
|
||||
}
|
||||
}
|
||||
@ -1635,7 +1629,6 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
if (shader->resourceMapping.tfStorageBindingPoint >= 0)
|
||||
{
|
||||
SetBuffer(renderCommandEncoder, mtlShaderType, m_xfbRingBuffer, 0, shader->resourceMapping.tfStorageBindingPoint);
|
||||
m_state.m_encoderState.m_uniformBufferOffsets[mtlShaderType][shader->resourceMapping.tfStorageBindingPoint] = INVALID_OFFSET;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||
#include "Metal/MTLResource.hpp"
|
||||
#include "Metal/MTLSampler.hpp"
|
||||
|
||||
struct MetalBufferAllocation
|
||||
{
|
||||
@ -103,11 +104,11 @@ struct MetalEncoderState
|
||||
uint32 m_depthSlope = 0;
|
||||
uint32 m_depthClamp = 0;
|
||||
struct {
|
||||
class LatteTextureViewMtl* m_textureView = nullptr;
|
||||
uint32 m_word4 = INVALID_UINT32;
|
||||
} m_textures[METAL_SHADER_TYPE_TOTAL][MAX_MTL_TEXTURES];
|
||||
MTL::Buffer* m_buffer;
|
||||
size_t m_offset;
|
||||
} m_buffers[METAL_SHADER_TYPE_TOTAL][MAX_MTL_BUFFERS];
|
||||
MTL::Texture* m_textures[METAL_SHADER_TYPE_TOTAL][MAX_MTL_TEXTURES];
|
||||
MTL::SamplerState* m_samplers[METAL_SHADER_TYPE_TOTAL][MAX_MTL_SAMPLERS];
|
||||
size_t m_uniformBufferOffsets[METAL_SHADER_TYPE_TOTAL][MAX_MTL_BUFFERS];
|
||||
};
|
||||
|
||||
struct MetalStreamoutState
|
||||
@ -360,12 +361,12 @@ public:
|
||||
|
||||
for (uint32 i = 0; i < METAL_SHADER_TYPE_TOTAL; i++)
|
||||
{
|
||||
for (uint32 j = 0; j < MAX_MTL_BUFFERS; j++)
|
||||
m_state.m_encoderState.m_buffers[i][j] = {nullptr};
|
||||
for (uint32 j = 0; j < MAX_MTL_TEXTURES; j++)
|
||||
m_state.m_encoderState.m_textures[i][j] = {nullptr};
|
||||
m_state.m_encoderState.m_textures[i][j] = nullptr;
|
||||
for (uint32 j = 0; j < MAX_MTL_SAMPLERS; j++)
|
||||
m_state.m_encoderState.m_samplers[i][j] = nullptr;
|
||||
for (uint32 j = 0; j < MAX_MTL_BUFFERS; j++)
|
||||
m_state.m_encoderState.m_uniformBufferOffsets[i][j] = INVALID_OFFSET;
|
||||
}
|
||||
}
|
||||
|
||||
@ -374,6 +375,10 @@ public:
|
||||
return m_state.m_encoderState;
|
||||
}
|
||||
|
||||
void SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index);
|
||||
void SetTexture(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Texture* texture, uint32 index);
|
||||
void SetSamplerState(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::SamplerState* samplerState, uint32 index);
|
||||
|
||||
MTL::CommandBuffer* GetCommandBuffer();
|
||||
bool CommandBufferCompleted(MTL::CommandBuffer* commandBuffer);
|
||||
void WaitForCommandBufferCompletion(MTL::CommandBuffer* commandBuffer);
|
||||
|
@ -46,7 +46,9 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
|
||||
std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
|
||||
std::string vertexBuffers = "#define VERTEX_BUFFERS ";
|
||||
std::string inputFetchDefinition = "VertexIn fetchInput(thread uint& vid VERTEX_BUFFER_DEFINITIONS) {\n";
|
||||
if (hostIndexType != Renderer::INDEX_TYPE::NONE)
|
||||
|
||||
// Index buffer
|
||||
if (hostIndexType != Renderer::INDEX_TYPE::NONE)
|
||||
{
|
||||
vertexBufferDefinitions += ", device ";
|
||||
switch (hostIndexType)
|
||||
@ -61,11 +63,12 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
|
||||
cemu_assert_suspicious();
|
||||
break;
|
||||
}
|
||||
// TODO: don't hardcode the index
|
||||
vertexBufferDefinitions += "* indexBuffer [[buffer(20)]]";
|
||||
|
||||
vertexBufferDefinitions += fmt::format("* indexBuffer [[buffer({})]]", vertexShader->resourceMapping.indexBufferBinding);
|
||||
vertexBuffers += ", indexBuffer";
|
||||
inputFetchDefinition += "vid = indexBuffer[vid];\n";
|
||||
}
|
||||
|
||||
inputFetchDefinition += "VertexIn in;\n";
|
||||
for (auto& bufferGroup : fetchShader->bufferGroups)
|
||||
{
|
||||
@ -138,10 +141,10 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
|
||||
}
|
||||
|
||||
// Fetch the attribute
|
||||
inputFetchDefinition += "in.ATTRIBUTE_NAME" + std::to_string(semanticId) + " = ";
|
||||
inputFetchDefinition += "uint4(*(device " + formatName + "*)";
|
||||
inputFetchDefinition += "(vertexBuffer" + std::to_string(attr.attributeBufferIndex);
|
||||
inputFetchDefinition += " + vid * " + std::to_string(bufferStride) + " + " + std::to_string(attr.offset) + ")";
|
||||
inputFetchDefinition += fmt::format("in.ATTRIBUTE_NAME{} = ", semanticId);
|
||||
inputFetchDefinition += fmt::format("uint4(*(device {}*)", formatName);
|
||||
inputFetchDefinition += fmt::format("(vertexBuffer{}", attr.attributeBufferIndex);
|
||||
inputFetchDefinition += fmt::format(" + vid * {} + {})", bufferStride, attr.offset);
|
||||
for (uint8 i = 0; i < (4 - componentCount); i++)
|
||||
inputFetchDefinition += ", 0";
|
||||
inputFetchDefinition += ");\n";
|
||||
@ -157,9 +160,10 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
|
||||
}
|
||||
}
|
||||
|
||||
vertexBufferDefinitions += ", device uchar* vertexBuffer" + std::to_string(bufferIndex) + " [[buffer(" + std::to_string(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex)) + ")]]";
|
||||
vertexBuffers += ", vertexBuffer" + std::to_string(bufferIndex);
|
||||
vertexBufferDefinitions += fmt::format(", device uchar* vertexBuffer{} [[buffer({})]]", bufferIndex, GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
|
||||
vertexBuffers += fmt::format(", vertexBuffer{}", bufferIndex);
|
||||
}
|
||||
|
||||
inputFetchDefinition += "return in;\n";
|
||||
inputFetchDefinition += "}\n";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user