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UI: Make Alt+F4/Ctrl+Q more reliable (#1035)
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@ -1485,6 +1485,19 @@ void MainWindow::OnKeyUp(wxKeyEvent& event)
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g_window_info.has_screenshot_request = true; // async screenshot request
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g_window_info.has_screenshot_request = true; // async screenshot request
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}
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}
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void MainWindow::OnKeyDown(wxKeyEvent& event)
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{
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if ((event.AltDown() && event.GetKeyCode() == WXK_F4) ||
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(event.CmdDown() && event.GetKeyCode() == 'Q'))
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{
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Close(true);
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}
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else
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{
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event.Skip();
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}
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}
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void MainWindow::OnChar(wxKeyEvent& event)
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void MainWindow::OnChar(wxKeyEvent& event)
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{
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{
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if (swkbd_hasKeyboardInputHook())
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if (swkbd_hasKeyboardInputHook())
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@ -1590,6 +1603,7 @@ void MainWindow::CreateCanvas()
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// key events
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// key events
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m_render_canvas->Bind(wxEVT_KEY_UP, &MainWindow::OnKeyUp, this);
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m_render_canvas->Bind(wxEVT_KEY_UP, &MainWindow::OnKeyUp, this);
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m_render_canvas->Bind(wxEVT_KEY_DOWN, &MainWindow::OnKeyDown, this);
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m_render_canvas->Bind(wxEVT_CHAR, &MainWindow::OnChar, this);
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m_render_canvas->Bind(wxEVT_CHAR, &MainWindow::OnChar, this);
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m_render_canvas->SetDropTarget(new wxAmiiboDropTarget(this));
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m_render_canvas->SetDropTarget(new wxAmiiboDropTarget(this));
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@ -124,6 +124,7 @@ public:
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void OnSetWindowTitle(wxCommandEvent& event);
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void OnSetWindowTitle(wxCommandEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnChar(wxKeyEvent& event);
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void OnChar(wxKeyEvent& event);
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void OnToolsInput(wxCommandEvent& event);
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void OnToolsInput(wxCommandEvent& event);
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