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https://github.com/cemu-project/Cemu.git
synced 2024-12-01 13:34:18 +01:00
implement pipeline cache serializing
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@ -64,7 +64,7 @@ FileCache* s_shaderCacheGeneric = nullptr; // contains hardware and version inde
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#define SHADER_CACHE_TYPE_PIXEL (2)
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bool LatteShaderCache_readSeparableShader(uint8* shaderInfoData, sint32 shaderInfoSize);
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void LatteShaderCache_LoadVulkanPipelineCache(uint64 cacheTitleId);
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void LatteShaderCache_LoadPipelineCache(uint64 cacheTitleId);
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bool LatteShaderCache_updatePipelineLoadingProgress();
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void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateFunc, bool isPipelines);
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@ -347,9 +347,9 @@ void LatteShaderCache_Load()
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cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad);
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#endif
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LatteShaderCache_finish();
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// if Vulkan then also load pipeline cache
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId);
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// if Vulkan or Metal then also load pipeline cache
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if (g_renderer->GetType() == RendererAPI::Vulkan || g_renderer->GetType() == RendererAPI::Metal)
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LatteShaderCache_LoadPipelineCache(cacheTitleId);
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g_renderer->BeginFrame(true);
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@ -504,13 +504,18 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
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}
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}
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void LatteShaderCache_LoadVulkanPipelineCache(uint64 cacheTitleId)
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void LatteShaderCache_LoadPipelineCache(uint64 cacheTitleId)
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{
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auto& pipelineCache = VulkanPipelineStableCache::GetInstance();
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g_shaderCacheLoaderState.pipelineFileCount = pipelineCache.BeginLoading(cacheTitleId);
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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g_shaderCacheLoaderState.pipelineFileCount = VulkanPipelineStableCache::GetInstance().BeginLoading(cacheTitleId);
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else if (g_renderer->GetType() == RendererAPI::Metal)
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g_shaderCacheLoaderState.pipelineFileCount = MetalPipelineCache::GetInstance().BeginLoading(cacheTitleId);
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g_shaderCacheLoaderState.loadedPipelines = 0;
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LatteShaderCache_ShowProgress(LatteShaderCache_updatePipelineLoadingProgress, true);
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pipelineCache.EndLoading();
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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VulkanPipelineStableCache::GetInstance().EndLoading();
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else if (g_renderer->GetType() == RendererAPI::Metal)
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MetalPipelineCache::GetInstance().EndLoading();
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if(Latte_GetStopSignal())
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LatteThread_Exit();
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}
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@ -518,7 +523,12 @@ void LatteShaderCache_LoadVulkanPipelineCache(uint64 cacheTitleId)
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bool LatteShaderCache_updatePipelineLoadingProgress()
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{
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uint32 pipelinesMissingShaders = 0;
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return VulkanPipelineStableCache::GetInstance().UpdateLoading(g_shaderCacheLoaderState.loadedPipelines, pipelinesMissingShaders);
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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return VulkanPipelineStableCache::GetInstance().UpdateLoading(g_shaderCacheLoaderState.loadedPipelines, pipelinesMissingShaders);
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else if (g_renderer->GetType() == RendererAPI::Metal)
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return MetalPipelineCache::GetInstance().UpdateLoading(g_shaderCacheLoaderState.loadedPipelines, pipelinesMissingShaders);
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return false;
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}
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uint64 LatteShaderCache_getShaderNameInTransferableCache(uint64 baseHash, uint32 shaderType)
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@ -783,9 +793,11 @@ void LatteShaderCache_Close()
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else if (g_renderer->GetType() == RendererAPI::Metal)
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RendererShaderMtl::ShaderCacheLoading_Close();
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// if Vulkan then also close pipeline cache
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// if Vulkan or Metal then also close pipeline cache
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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VulkanPipelineStableCache::GetInstance().Close();
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else if (g_renderer->GetType() == RendererAPI::Metal)
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MetalPipelineCache::GetInstance().Close();
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}
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#include <wx/msgdlg.h>
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@ -15,6 +15,43 @@
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#include "config/ActiveSettings.h"
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#include <openssl/sha.h>
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MetalPipelineCache* g_mtlPipelineCache = nullptr;
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MetalPipelineCache& MetalPipelineCache::GetInstance()
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{
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return *g_mtlPipelineCache;
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}
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MetalPipelineCache::MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}
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{
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g_mtlPipelineCache = this;
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}
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MetalPipelineCache::~MetalPipelineCache()
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{
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for (auto& [key, value] : m_pipelineCache)
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{
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value->release();
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}
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}
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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uint64 hash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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auto& pipeline = m_pipelineCache[hash];
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if (pipeline)
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return pipeline;
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MetalPipelineCompiler compiler(m_mtlr);
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compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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pipeline = compiler.Compile(false, true);
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if (!HasPipelineCached(vertexShader->baseHash, hash))
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AddCurrentStateToCache(vertexShader->baseHash, hash);
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return pipeline;
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}
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uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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// Hash
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@ -117,27 +154,6 @@ uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchSh
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return stateHash;
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}
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MetalPipelineCache::~MetalPipelineCache()
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{
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for (auto& [key, value] : m_pipelineCache)
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{
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value->release();
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}
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}
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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auto& pipeline = m_pipelineCache[CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr)];
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if (pipeline)
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return pipeline;
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MetalPipelineCompiler compiler(m_mtlr);
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compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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pipeline = compiler.Compile(false, true);
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return pipeline;
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}
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struct
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{
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uint32 pipelineLoadIndex;
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@ -181,7 +197,7 @@ uint32 MetalPipelineCache::BeginLoading(uint64 cacheTitleId)
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s_cache = FileCache::Open(pathCacheFile, true, LatteShaderCache_getPipelineCacheExtraVersion(cacheTitleId));
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if (!s_cache)
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{
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cemuLog_log(LogType::Force, "Failed to open or create Vulkan pipeline cache file: {}", _pathToUtf8(pathCacheFile));
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cemuLog_log(LogType::Force, "Failed to open or create Metal pipeline cache file: {}", _pathToUtf8(pathCacheFile));
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return 0;
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}
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else
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@ -436,7 +452,7 @@ bool MetalPipelineCache::DeserializePipeline(MemStreamReader& memReader, CachedP
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// version
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if (memReader.readBE<uint8>() != 1)
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{
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cemuLog_log(LogType::Force, "Cached Vulkan pipeline corrupted or has unknown version");
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cemuLog_log(LogType::Force, "Cached Metal pipeline corrupted or has unknown version");
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return false;
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}
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// shader hashes
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@ -7,7 +7,7 @@
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// TODO: binary archives
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class MetalPipelineCache
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{
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public:
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private:
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struct PipelineHash
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{
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PipelineHash(uint64 h0, uint64 h1) : h0(h0), h1(h1) {};
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@ -30,7 +30,10 @@ public:
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};
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};
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MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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public:
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static MetalPipelineCache& GetInstance();
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MetalPipelineCache(class MetalRenderer* metalRenderer);
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~MetalPipelineCache();
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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