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simplify texture readback
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28aef858f2
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@ -25,8 +25,6 @@ void LatteTextureReadbackInfoMtl::StartTransfer()
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blitCommandEncoder->copyFromTexture(baseTexture->GetTexture(), 0, 0, MTL::Origin{0, 0, 0}, MTL::Size{(uint32)baseTexture->width, (uint32)baseTexture->height, 1}, m_mtlr->GetTextureReadbackBuffer(), m_bufferOffset, bytesPerRow, bytesPerImage);
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blitCommandEncoder->copyFromTexture(baseTexture->GetTexture(), 0, 0, MTL::Origin{0, 0, 0}, MTL::Size{(uint32)baseTexture->width, (uint32)baseTexture->height, 1}, m_mtlr->GetTextureReadbackBuffer(), m_bufferOffset, bytesPerRow, bytesPerImage);
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m_commandBuffer = m_mtlr->GetCurrentCommandBuffer();
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m_commandBuffer = m_mtlr->GetCurrentCommandBuffer();
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m_mtlr->RequestSoonCommit();
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m_mtlr->RequestCommitOnIdle();
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}
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}
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bool LatteTextureReadbackInfoMtl::IsFinished()
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bool LatteTextureReadbackInfoMtl::IsFinished()
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@ -21,7 +21,7 @@
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "gui/guiWrapper.h"
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#include "gui/guiWrapper.h"
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#define DEFAULT_COMMIT_TRESHOLD 256
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#define COMMIT_TRESHOLD 256
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extern bool hasValidFramebufferAttached;
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extern bool hasValidFramebufferAttached;
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@ -297,7 +297,7 @@ bool MetalRenderer::BeginFrame(bool mainWindow)
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void MetalRenderer::Flush(bool waitIdle)
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void MetalRenderer::Flush(bool waitIdle)
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{
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{
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if (m_commitOnIdle || m_recordedDrawcalls > 0)
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if (m_recordedDrawcalls > 0)
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CommitCommandBuffer();
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CommitCommandBuffer();
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if (waitIdle)
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if (waitIdle)
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{
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{
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@ -308,8 +308,8 @@ void MetalRenderer::Flush(bool waitIdle)
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void MetalRenderer::NotifyLatteCommandProcessorIdle()
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void MetalRenderer::NotifyLatteCommandProcessorIdle()
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{
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{
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if (m_commitOnIdle)
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//if (m_commitOnIdle)
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CommitCommandBuffer();
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// CommitCommandBuffer();
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}
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}
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void MetalRenderer::AppendOverlayDebugInfo()
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void MetalRenderer::AppendOverlayDebugInfo()
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@ -1055,7 +1055,7 @@ void MetalRenderer::draw_endSequence()
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bool hasReadback = LatteTextureReadback_Update();
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bool hasReadback = LatteTextureReadback_Update();
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m_recordedDrawcalls++;
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m_recordedDrawcalls++;
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// The number of draw calls needs to twice as big, since we are interrupting the render pass
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// The number of draw calls needs to twice as big, since we are interrupting the render pass
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if (m_recordedDrawcalls >= m_commitTreshold * 2 || hasReadback)
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if (m_recordedDrawcalls >= COMMIT_TRESHOLD * 2 || hasReadback)
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{
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{
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CommitCommandBuffer();
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CommitCommandBuffer();
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@ -1320,16 +1320,14 @@ void MetalRenderer::EndEncoding()
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m_encoderType = MetalEncoderType::None;
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m_encoderType = MetalEncoderType::None;
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// Commit the command buffer if enough draw calls have been recorded
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// Commit the command buffer if enough draw calls have been recorded
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if (m_recordedDrawcalls >= m_commitTreshold)
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if (m_recordedDrawcalls >= COMMIT_TRESHOLD)
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CommitCommandBuffer();
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CommitCommandBuffer();
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}
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}
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}
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}
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void MetalRenderer::CommitCommandBuffer()
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void MetalRenderer::CommitCommandBuffer()
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{
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{
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m_commitTreshold = DEFAULT_COMMIT_TRESHOLD;
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m_recordedDrawcalls = 0;
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m_recordedDrawcalls = 0;
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m_commitOnIdle = false;
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if (m_commandBuffers.size() != 0)
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if (m_commandBuffers.size() != 0)
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{
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{
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@ -375,16 +375,6 @@ public:
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return m_state.m_encoderState;
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return m_state.m_encoderState;
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}
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}
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void RequestSoonCommit()
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{
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m_commitTreshold = m_recordedDrawcalls + 8;
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}
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void RequestCommitOnIdle()
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{
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m_commitOnIdle = true;
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}
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void SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index);
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void SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index);
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void SetTexture(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Texture* texture, uint32 index);
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void SetTexture(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Texture* texture, uint32 index);
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void SetSamplerState(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::SamplerState* samplerState, uint32 index);
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void SetSamplerState(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::SamplerState* samplerState, uint32 index);
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@ -485,9 +475,7 @@ private:
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MTL::CommandEncoder* m_commandEncoder = nullptr;
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MTL::CommandEncoder* m_commandEncoder = nullptr;
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CA::MetalDrawable* m_drawable = nullptr;
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CA::MetalDrawable* m_drawable = nullptr;
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uint32 m_commitTreshold = 0;
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uint32 m_recordedDrawcalls = 0;
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uint32 m_recordedDrawcalls = 0;
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bool m_commitOnIdle = false;
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// State
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// State
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MetalState m_state;
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MetalState m_state;
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