fix: missing color attachments & bind some other state

This commit is contained in:
Samuliak 2024-08-11 13:35:26 +02:00
parent a38ddb5fc2
commit 6d34d24322
4 changed files with 58 additions and 9 deletions

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@ -221,7 +221,7 @@ namespace LatteDecompiler
{ {
auto* src = shaderContext->shaderSource; auto* src = shaderContext->shaderSource;
src->add("#define GET_FRAGCOORD() vec4(in.position.xy * supportBuffer.fragCoordScale.xy, in.position.z, 1.0 / in.position.w)" _CRLF); src->add("#define GET_FRAGCOORD() float4(in.position.xy * supportBuffer.fragCoordScale.xy, in.position.z, 1.0 / in.position.w)" _CRLF);
src->add("struct FragmentIn {" _CRLF); src->add("struct FragmentIn {" _CRLF);
src->add("float4 position [[position]];" _CRLF); src->add("float4 position [[position]];" _CRLF);

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@ -67,7 +67,7 @@ LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM
auto formatInfo = GetMtlPixelFormatInfo(format, isDepth); auto formatInfo = GetMtlPixelFormatInfo(format, isDepth);
desc->setPixelFormat(formatInfo.pixelFormat); desc->setPixelFormat(formatInfo.pixelFormat);
// TODO: is write needed? // HACK: even though the textures are never written to from a shader, we still need to use `ShaderWrite` usage to prevent pink lines over the screen
MTL::TextureUsage usage = MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite; MTL::TextureUsage usage = MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite;
// TODO: add more conditions // TODO: add more conditions
if (!Latte::IsCompressedFormat(format)) if (!Latte::IsCompressedFormat(format))

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@ -16,6 +16,7 @@
#include "Cemu/Logging/CemuDebugLogging.h" #include "Cemu/Logging/CemuDebugLogging.h"
#include "HW/Latte/Core/Latte.h" #include "HW/Latte/Core/Latte.h"
#include "HW/Latte/ISA/LatteReg.h" #include "HW/Latte/ISA/LatteReg.h"
#include "Metal/MTLRenderCommandEncoder.hpp"
#include "Metal/MTLResource.hpp" #include "Metal/MTLResource.hpp"
#include "Metal/MTLTypes.hpp" #include "Metal/MTLTypes.hpp"
#include "gui/guiWrapper.h" #include "gui/guiWrapper.h"
@ -600,7 +601,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
const auto fetchShader = LatteSHRC_GetActiveFetchShader(); const auto fetchShader = LatteSHRC_GetActiveFetchShader();
// Render pipeline state // Render pipeline state
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.activeFBO, LatteGPUState.contextNew); MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.lastUsedFBO, LatteGPUState.contextNew);
renderCommandEncoder->setRenderPipelineState(renderPipelineState); renderCommandEncoder->setRenderPipelineState(renderPipelineState);
// Depth stencil state // Depth stencil state
@ -620,9 +621,54 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
renderCommandEncoder->setStencilReferenceValue(stencilRefFront); renderCommandEncoder->setStencilReferenceValue(stencilRefFront);
} }
// Primitive type // Primitive type
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]); const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode); auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
bool isPrimitiveRect = (primitiveMode == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS);
// Blend color
float* blendColorConstant = (float*)LatteGPUState.contextRegister + Latte::REGADDR::CB_BLEND_RED;
renderCommandEncoder->setBlendColor(blendColorConstant[0], blendColorConstant[1], blendColorConstant[2], blendColorConstant[3]);
// polygon control
const auto& polygonControlReg = LatteGPUState.contextNew.PA_SU_SC_MODE_CNTL;
const auto frontFace = polygonControlReg.get_FRONT_FACE();
uint32 cullFront = polygonControlReg.get_CULL_FRONT();
uint32 cullBack = polygonControlReg.get_CULL_BACK();
uint32 polyOffsetFrontEnable = polygonControlReg.get_OFFSET_FRONT_ENABLED();
// TODO
//cemu_assert_debug(LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_NEAR_DISABLE() == LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE()); // near or far clipping can be disabled individually
//bool zClipEnable = LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE() == false;
if (polyOffsetFrontEnable)
{
// TODO: set depth bias
}
// todo - how does culling behave with rects?
// right now we just assume that their winding is always CW
if (isPrimitiveRect)
{
if (frontFace == Latte::LATTE_PA_SU_SC_MODE_CNTL::E_FRONTFACE::CW)
cullFront = cullBack;
else
cullBack = cullFront;
}
if (cullFront && cullBack)
return; // We can just skip the draw (TODO: can we?)
else if (cullFront)
renderCommandEncoder->setCullMode(MTL::CullModeFront);
else if (cullBack)
renderCommandEncoder->setCullMode(MTL::CullModeBack);
else
renderCommandEncoder->setCullMode(MTL::CullModeNone);
if (frontFace == Latte::LATTE_PA_SU_SC_MODE_CNTL::E_FRONTFACE::CCW)
renderCommandEncoder->setFrontFacingWinding(MTL::WindingCounterClockwise);
else
renderCommandEncoder->setFrontFacingWinding(MTL::WindingClockwise);
// Resources // Resources
@ -708,7 +754,7 @@ void MetalRenderer::EnsureCommandBuffer()
if (!m_commandBuffer) if (!m_commandBuffer)
{ {
// Debug // Debug
m_commandQueue->insertDebugCaptureBoundary(); //m_commandQueue->insertDebugCaptureBoundary();
m_commandBuffer = m_commandQueue->commandBuffer(); m_commandBuffer = m_commandQueue->commandBuffer();
} }
@ -755,6 +801,7 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPas
} }
// Update state // Update state
m_state.lastUsedFBO = m_state.activeFBO;
for (uint8 i = 0; i < 8; i++) for (uint8 i = 0; i < 8; i++)
{ {
m_state.colorRenderTargets[i] = colorRenderTargets[i]; m_state.colorRenderTargets[i] = colorRenderTargets[i];
@ -836,7 +883,7 @@ void MetalRenderer::CommitCommandBuffer()
LatteTextureReadback_UpdateFinishedTransfers(false); LatteTextureReadback_UpdateFinishedTransfers(false);
// Debug // Debug
m_commandQueue->insertDebugCaptureBoundary(); //m_commandQueue->insertDebugCaptureBoundary();
} }
} }

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@ -31,6 +31,8 @@ struct MetalState
{ {
bool skipDrawSequence = false; bool skipDrawSequence = false;
class CachedFBOMtl* activeFBO = nullptr; class CachedFBOMtl* activeFBO = nullptr;
// If the FBO changes, but it's the same FBO as the last one with some omitted attachments, this FBO doesn't change'
class CachedFBOMtl* lastUsedFBO = nullptr;
MetalBoundBuffer vertexBuffers[MAX_MTL_BUFFERS] = {{}}; MetalBoundBuffer vertexBuffers[MAX_MTL_BUFFERS] = {{}};
// TODO: find out what is the max number of bound textures on the Wii U // TODO: find out what is the max number of bound textures on the Wii U
class LatteTextureViewMtl* textures[64] = {nullptr}; class LatteTextureViewMtl* textures[64] = {nullptr};
@ -58,7 +60,7 @@ public:
bool getResult(uint64& numSamplesPassed) override bool getResult(uint64& numSamplesPassed) override
{ {
cemuLog_log(LogType::MetalLogging, "LatteQueryObjectMtl::getResult: occlusion queries are not yet supported on Metal"); cemuLog_log(LogType::MetalLogging, "LatteQueryObjectMtl::getResult: occlusion queries are not yet supported on Metal");
return false; return true;
} }
void begin() override void begin() override