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https://github.com/cemu-project/Cemu.git
synced 2025-01-07 15:48:15 +01:00
implement texture view & fix: crashes
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98370260d3
commit
6db893c446
@ -532,6 +532,8 @@ if(ENABLE_METAL)
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HW/Latte/Renderer/Metal/MetalCppImpl.cpp
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HW/Latte/Renderer/Metal/LatteTextureMtl.cpp
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HW/Latte/Renderer/Metal/LatteTextureMtl.h
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HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp
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HW/Latte/Renderer/Metal/LatteTextureViewMtl.h
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)
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#target_link_libraries(CemuCafe PRIVATE
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@ -724,8 +724,8 @@ void LatteRenderTarget_applyTextureColorClear(LatteTexture* texture, uint32 slic
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void LatteRenderTarget_applyTextureDepthClear(LatteTexture* texture, uint32 sliceIndex, uint32 mipIndex, bool hasDepthClear, bool hasStencilClear, float depthValue, uint8 stencilValue, uint64 eventCounter)
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{
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if(texture->isDepth)
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{
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if(texture->isDepth)
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{
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g_renderer->texture_clearDepthSlice(texture, sliceIndex, mipIndex, hasDepthClear, hasStencilClear, depthValue, stencilValue);
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}
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else
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@ -884,7 +884,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
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textureView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
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_currentOutputImageWidth = effectiveWidth;
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_currentOutputImageHeight = effectiveHeight;
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sint32 imageX, imageY;
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sint32 imageWidth, imageHeight;
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sint32 fullscreenWidth, fullscreenHeight;
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@ -933,7 +933,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
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if (shader == nullptr)
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{
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sint32 scaling_filter = downscaling ? GetConfig().downscale_filter : GetConfig().upscale_filter;
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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{
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// force linear or nearest neighbor filter
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@ -978,7 +978,8 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
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filter = LatteTextureView::MagFilter::kNearestNeighbor;
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}
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}
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cemu_assert(shader);
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// HACK: comment out the assert
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//cemu_assert(shader);
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g_renderer->DrawBackbufferQuad(textureView, shader, filter==LatteTextureView::MagFilter::kLinear, imageX, imageY, imageWidth, imageHeight, isPadView, clearBackground);
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g_renderer->HandleScreenshotRequest(textureView, isPadView);
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if (!g_renderer->ImguiBegin(!isPadView))
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@ -1029,7 +1030,7 @@ void LatteRenderTarget_itHLECopyColorBufferToScanBuffer(MPTR colorBufferPtr, uin
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{
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controller = InputManager::instance().get_vpad_controller(1);
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if (controller && controller->is_screen_active())
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showDRC = true;
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showDRC = true;
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}
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}
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@ -1054,7 +1055,7 @@ void LatteRenderTarget_updateViewport()
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float vpX = LatteGPUState.contextNew.PA_CL_VPORT_XOFFSET.get_OFFSET() - LatteGPUState.contextNew.PA_CL_VPORT_XSCALE.get_SCALE();
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float vpHeight = LatteGPUState.contextNew.PA_CL_VPORT_YSCALE.get_SCALE() / -0.5f;
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float vpY = LatteGPUState.contextNew.PA_CL_VPORT_YOFFSET.get_OFFSET() + LatteGPUState.contextNew.PA_CL_VPORT_YSCALE.get_SCALE();
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bool halfZ = LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_DX_CLIP_SPACE_DEF();
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// calculate near/far
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@ -41,7 +41,7 @@ struct
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sint32 pixelShaderCount;
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}shaderCacheScreenStats;
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struct
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struct
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{
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ImTextureID textureTVId;
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ImTextureID textureDRCId;
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@ -328,7 +328,7 @@ void LatteShaderCache_Load()
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};
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LatteShaderCache_ShowProgress(LoadShadersUpdate, false);
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LatteShaderCache_updateCompileQueue(0);
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// write load time and RAM usage to log file (in dev build)
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#if BOOST_OS_WINDOWS
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@ -371,7 +371,7 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
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{
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const auto kPopupFlags = ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize;
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const auto textColor = 0xFF888888;
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auto lastFrameUpdate = tick_cached();
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while (true)
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@ -793,7 +793,7 @@ void LatteShaderCache_handleDeprecatedCacheFiles(fs::path pathGeneric, fs::path
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{
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// ask user if they want to delete or keep the old cache file
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auto infoMsg = _("Cemu detected that the shader cache for this game is outdated.\nOnly shader caches generated with Cemu 1.25.0 or above are supported.\n\nWe recommend deleting the outdated cache file as it will no longer be used by Cemu.");
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wxMessageDialog dialog(nullptr, infoMsg, _("Outdated shader cache"),
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wxYES_NO | wxCENTRE | wxICON_EXCLAMATION);
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@ -1,5 +1,5 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h"
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//#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
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@ -80,10 +80,7 @@ LatteTextureView* LatteTextureMtl::CreateView(Latte::E_DIM dim, Latte::E_GX2SURF
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cemu_assert_debug((firstMip + mipCount) <= this->mipLevels);
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cemu_assert_debug((firstSlice + sliceCount) <= this->depth);
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//return new LatteTextureViewMtl(m_mtlr, this, dim, format, firstMip, mipCount, firstSlice, sliceCount);
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cemuLog_logDebug(LogType::Force, "not implemented");
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return nullptr;
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return new LatteTextureViewMtl(m_mtlr, this, dim, format, firstMip, mipCount, firstSlice, sliceCount);
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}
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void LatteTextureMtl::AllocateOnHost()
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@ -10,9 +10,12 @@ class LatteTextureMtl : public LatteTexture
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public:
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LatteTextureMtl(class MetalRenderer* vkRenderer, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels,
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uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth);
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~LatteTextureMtl();
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MTL::Texture* GetTexture() const {
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return m_texture;
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}
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void AllocateOnHost() override;
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protected:
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56
src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp
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56
src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp
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@ -0,0 +1,56 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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LatteTextureViewMtl::LatteTextureViewMtl(MetalRenderer* mtlRenderer, LatteTextureMtl* texture, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount)
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: LatteTextureView(texture, firstMip, mipCount, firstSlice, sliceCount, dim, format), m_mtlr(mtlRenderer)
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{
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// TODO: don't hardcode the format
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MTL::PixelFormat pixelFormat = MTL::PixelFormatRGBA8Unorm;
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MTL::TextureType textureType;
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switch (dim)
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{
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case Latte::E_DIM::DIM_1D:
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textureType = MTL::TextureType1D;
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case Latte::E_DIM::DIM_2D:
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case Latte::E_DIM::DIM_2D_MSAA:
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textureType = MTL::TextureType2D;
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case Latte::E_DIM::DIM_2D_ARRAY:
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textureType = MTL::TextureType2DArray;
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case Latte::E_DIM::DIM_3D:
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textureType = MTL::TextureType3D;
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case Latte::E_DIM::DIM_CUBEMAP:
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textureType = MTL::TextureTypeCube; // TODO: check this
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default:
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cemu_assert_unimplemented();
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textureType = MTL::TextureType2D;
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}
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uint32 baseLevel = firstMip;
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uint32 levelCount = this->numMip;
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uint32 baseLayer;
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uint32 layerCount;
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// TODO: check if base texture is 3D texture as well
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if (textureType == MTL::TextureType3D)
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{
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cemu_assert_debug(firstMip == 0);
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// TODO: uncomment
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//cemu_assert_debug(this->numSlice == baseTexture->depth);
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baseLayer = 0;
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layerCount = 1;
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}
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else
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{
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baseLayer = firstSlice;
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layerCount = this->numSlice;
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}
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// TODO: swizzle
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m_texture = texture->GetTexture()->newTextureView(pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount));
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}
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LatteTextureViewMtl::~LatteTextureViewMtl()
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{
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m_texture->release();
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}
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21
src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h
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21
src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <Metal/Metal.hpp>
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#include "Cafe/HW/Latte/Core/LatteTexture.h"
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class LatteTextureViewMtl : public LatteTextureView
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{
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public:
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LatteTextureViewMtl(class MetalRenderer* mtlRenderer, class LatteTextureMtl* texture, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount);
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~LatteTextureViewMtl();
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MTL::Texture* GetTexture() const {
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return m_texture;
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}
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private:
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class MetalRenderer* m_mtlr;
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MTL::Texture* m_texture;
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};
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