mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-25 01:01:52 +01:00
Use system color definitions for wxGameList (#241)
Previously it would use hard-coded bright colors which clashed with dark themes on Linux
This commit is contained in:
parent
63206eb9a8
commit
6ef36152c2
@ -71,8 +71,8 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
|
||||
m_tooltip_window->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_INFOBK));
|
||||
m_tooltip_window->SetSizerAndFit(tooltip_sizer);
|
||||
m_tooltip_window->Hide();
|
||||
|
||||
m_tooltip_timer = new wxTimer(this);
|
||||
|
||||
m_tooltip_timer = new wxTimer(this);
|
||||
|
||||
Bind(wxEVT_CLOSE_WINDOW, &wxGameList::OnClose, this);
|
||||
Bind(wxEVT_MOTION, &wxGameList::OnMouseMove, this);
|
||||
@ -125,16 +125,16 @@ void wxGameList::LoadConfig()
|
||||
{
|
||||
wxArrayInt order;
|
||||
order.reserve(ColumnFavorite);
|
||||
|
||||
|
||||
const auto order_string = std::string_view(config.game_list_column_order).substr(1);
|
||||
|
||||
|
||||
const boost::char_separator<char> sep(",");
|
||||
boost::tokenizer tokens(order_string.begin(), order_string.end(), sep);
|
||||
for(const auto& token : tokens)
|
||||
{
|
||||
order.push_back(ConvertString<int>(token, 10));
|
||||
}
|
||||
|
||||
|
||||
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
|
||||
if(order.GetCount() == ColumnFavorite)
|
||||
SetColumnsOrder(order);
|
||||
@ -209,10 +209,10 @@ void wxGameList::SetStyle(Style style, bool save)
|
||||
return;
|
||||
|
||||
wxWindowUpdateLocker updatelock(this);
|
||||
|
||||
|
||||
m_style = style;
|
||||
SetWindowStyleFlag(GetStyleFlags(m_style));
|
||||
|
||||
|
||||
uint64 selected_title_id = 0;
|
||||
auto selection = GetNextItem(wxNOT_FOUND, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
||||
if (selection != wxNOT_FOUND)
|
||||
@ -230,7 +230,7 @@ void wxGameList::SetStyle(Style style, bool save)
|
||||
wxListCtrl::SetImageList(m_image_list_small, wxIMAGE_LIST_NORMAL);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
ReloadGameEntries();
|
||||
SortEntries();
|
||||
UpdateItemColors();
|
||||
@ -269,16 +269,42 @@ long wxGameList::GetStyleFlags(Style style) const
|
||||
|
||||
void wxGameList::UpdateItemColors(sint32 startIndex)
|
||||
{
|
||||
wxWindowUpdateLocker lock(this);
|
||||
for (int i = startIndex; i < GetItemCount(); ++i)
|
||||
{
|
||||
const auto titleId = (uint64)GetItemData(i);
|
||||
|
||||
wxWindowUpdateLocker lock(this);
|
||||
|
||||
// Get the background color so we can determine the theme in use
|
||||
const wxColour bgColour = GetBackgroundColour();
|
||||
|
||||
for (int i = startIndex; i < GetItemCount(); ++i)
|
||||
{
|
||||
const auto titleId = (uint64)GetItemData(i);
|
||||
if (GetConfig().IsGameListFavorite(titleId))//entry->favorite)
|
||||
{
|
||||
SetItemBackgroundColour(i, kFavoriteColor);
|
||||
SetItemTextColour(i, 0x000000UL);
|
||||
}
|
||||
else if ((i&1) != 0)
|
||||
SetItemBackgroundColour(i, kSecondColor);
|
||||
{
|
||||
// Depending on the background RGB value:
|
||||
// Light theme row color will be 10% darker (90)
|
||||
// Dark theme row color will be 10% brighter (110)
|
||||
int alpha = bgColour.GetRGB() > 0x808080 ? 90 : 110;
|
||||
SetItemBackgroundColour(i, bgColour.ChangeLightness(alpha));
|
||||
|
||||
// Text can be changed to other values for alternating rows if needed
|
||||
SetItemTextColour(i, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
|
||||
}
|
||||
else
|
||||
SetItemBackgroundColour(i, 0xFFFFFFUL);
|
||||
{
|
||||
// Depending on the background RGB value:
|
||||
// Light theme row color will be 0% darker (100)
|
||||
// Dark theme row color will be 0% brighter (100)
|
||||
int alpha = bgColour.GetRGB() > 0x808080 ? 100 : 100;
|
||||
SetItemBackgroundColour(i, bgColour.ChangeLightness(alpha));
|
||||
|
||||
// Text color can be modified to other values for alternating rows if needed
|
||||
SetItemTextColour(i, wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -309,7 +335,7 @@ int wxGameList::SortFunction(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
||||
{
|
||||
const auto sort_data = (SortData*)sortData;
|
||||
const int dir = sort_data->dir;
|
||||
|
||||
|
||||
return sort_data->thisptr->SortComparator((uint64)item1, (uint64)item2, sort_data);
|
||||
}
|
||||
|
||||
@ -331,7 +357,7 @@ void wxGameList::SortEntries(int column)
|
||||
s_direction = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (column)
|
||||
{
|
||||
case ColumnName:
|
||||
@ -349,7 +375,7 @@ void wxGameList::SortEntries(int column)
|
||||
void wxGameList::CreateListColumns()
|
||||
{
|
||||
DeleteAllColumns();
|
||||
|
||||
|
||||
const auto& config = GetConfig();
|
||||
wxListItem col0;
|
||||
col0.SetId(ColumnHiddenName);
|
||||
@ -392,7 +418,7 @@ void wxGameList::CreateListColumns()
|
||||
col6.SetText(_("Last played"));
|
||||
col6.SetWidth(config.column_width.game_started);
|
||||
InsertColumn(ColumnGameStarted, col6);
|
||||
|
||||
|
||||
wxListItem col7;
|
||||
col7.SetId(ColumnRegion);
|
||||
col7.SetText(_("Region"));
|
||||
@ -405,7 +431,7 @@ void wxGameList::OnKeyDown(wxListEvent& event)
|
||||
event.Skip();
|
||||
if (m_style != Style::kList)
|
||||
return;
|
||||
|
||||
|
||||
const auto keycode = std::tolower(event.m_code);
|
||||
if (keycode == WXK_LEFT)
|
||||
{
|
||||
@ -445,12 +471,12 @@ void wxGameList::OnKeyDown(wxListEvent& event)
|
||||
enum ContextMenuEntries
|
||||
{
|
||||
kContextMenuRefreshGames = wxID_HIGHEST + 1,
|
||||
|
||||
|
||||
kContextMenuStart,
|
||||
kWikiPage,
|
||||
kContextMenuFavorite,
|
||||
kContextMenuEditName,
|
||||
|
||||
|
||||
kContextMenuGameFolder,
|
||||
kContextMenuSaveFolder,
|
||||
kContextMenuUpdateFolder,
|
||||
@ -465,10 +491,10 @@ enum ContextMenuEntries
|
||||
void wxGameList::OnContextMenu(wxContextMenuEvent& event)
|
||||
{
|
||||
auto& config = GetConfig();
|
||||
|
||||
|
||||
wxMenu menu;
|
||||
menu.Bind(wxEVT_COMMAND_MENU_SELECTED, &wxGameList::OnContextMenuSelected, this);
|
||||
|
||||
|
||||
const auto selection = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
||||
if (selection != wxNOT_FOUND)
|
||||
{
|
||||
@ -486,18 +512,18 @@ void wxGameList::OnContextMenu(wxContextMenuEvent& event)
|
||||
menu.AppendSeparator();
|
||||
menu.AppendCheckItem(kContextMenuFavorite, _("&Favorite"))->Check(isFavorite);
|
||||
menu.Append(kContextMenuEditName, _("&Edit name"));
|
||||
|
||||
|
||||
menu.AppendSeparator();
|
||||
menu.Append(kWikiPage, _("&Wiki page"));
|
||||
menu.Append(kContextMenuGameFolder, _("&Game directory"));
|
||||
menu.Append(kContextMenuSaveFolder, _("&Save directory"))->Enable(fs::is_directory(gameInfo.GetSaveFolder(), ec));
|
||||
menu.Append(kContextMenuUpdateFolder, _("&Update directory"))->Enable(gameInfo.HasUpdate());
|
||||
menu.Append(kContextMenuDLCFolder, _("&DLC directory"))->Enable(gameInfo.HasAOC());
|
||||
|
||||
|
||||
menu.AppendSeparator();
|
||||
menu.Append(kContextMenuEditGraphicPacks, _("&Edit graphic packs"));
|
||||
menu.Append(kContextMenuEditGameProfile, _("&Edit game profile"));
|
||||
|
||||
|
||||
menu.AppendSeparator();
|
||||
}
|
||||
}
|
||||
@ -581,7 +607,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case kContextMenuSaveFolder:
|
||||
{
|
||||
wxLaunchDefaultBrowser(wxHelper::FromUtf8(fmt::format("file:{}", _pathToUtf8(gameInfo.GetSaveFolder()))));
|
||||
@ -647,7 +673,7 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
|
||||
{
|
||||
ResetWidth = wxID_HIGHEST + 1,
|
||||
ResetOrder,
|
||||
|
||||
|
||||
ShowName,
|
||||
ShowVersion,
|
||||
ShowDlc,
|
||||
@ -658,10 +684,10 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
|
||||
const int column = event.GetColumn();
|
||||
wxMenu menu;
|
||||
menu.SetClientObject(new wxCustomData(column));
|
||||
|
||||
|
||||
menu.Append(ResetWidth, _("Reset &width"));
|
||||
menu.Append(ResetOrder, _("Reset &order")) ;
|
||||
|
||||
|
||||
menu.AppendSeparator();
|
||||
menu.AppendCheckItem(ShowName, _("Show &name"))->Check(GetColumnWidth(ColumnName) > 0);
|
||||
menu.AppendCheckItem(ShowVersion, _("Show &version"))->Check(GetColumnWidth(ColumnVersion) > 0);
|
||||
@ -758,7 +784,7 @@ void wxGameList::ApplyGameListColumnWidths()
|
||||
else
|
||||
this->SetColumnWidth(id, width);
|
||||
};
|
||||
|
||||
|
||||
const auto& config = GetConfig();
|
||||
wxWindowUpdateLocker lock(this);
|
||||
set_width(ColumnName, config.column_width.name);
|
||||
@ -943,7 +969,7 @@ void wxGameList::OnItemActivated(wxListEvent& event)
|
||||
wxPostEvent(this, open_settings_event);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
TitleInfo titleInfo;
|
||||
if (!CafeTitleList::GetFirstByTitleId(item_data, titleInfo))
|
||||
return;
|
||||
@ -974,7 +1000,7 @@ void wxGameList::OnTimer(wxTimerEvent& event)
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void wxGameList::OnMouseMove(wxMouseEvent& event)
|
||||
|
Loading…
Reference in New Issue
Block a user