Vulkan: Don't use glslang internal headers

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:
Mike Lothian 2024-01-19 01:03:57 +00:00 committed by Exzap
parent e53c63b828
commit 72aacbdcec
2 changed files with 2 additions and 3 deletions

View File

@ -3,7 +3,6 @@
#include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h"
#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
#include <glslang/Include/Types.h>
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
@ -91,4 +90,4 @@ PipelineInfo::~PipelineInfo()
// remove from cache
VulkanRenderer::GetInstance()->unregisterGraphicsPipeline(this);
}
}

View File

@ -26,7 +26,7 @@
#include "Cafe/HW/Latte/Core/LatteTiming.h" // vsync control
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <wx/msgdlg.h>