Vulkan: Don't use glslang internal headers

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
This commit is contained in:
Mike Lothian 2024-01-19 01:03:57 +00:00 committed by Exzap
parent e53c63b828
commit 72aacbdcec
2 changed files with 2 additions and 3 deletions

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@ -3,7 +3,6 @@
#include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h" #include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h"
#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h" #include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
#include <glslang/Include/Types.h>
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h" #include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h" #include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"

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@ -26,7 +26,7 @@
#include "Cafe/HW/Latte/Core/LatteTiming.h" // vsync control #include "Cafe/HW/Latte/Core/LatteTiming.h" // vsync control
#include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h>
#include <wx/msgdlg.h> #include <wx/msgdlg.h>