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Vulkan: Don't use glslang internal headers
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
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@ -3,7 +3,6 @@
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#include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
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#include <glslang/Include/Types.h>
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#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
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#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
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#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
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#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
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@ -91,4 +90,4 @@ PipelineInfo::~PipelineInfo()
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// remove from cache
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// remove from cache
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VulkanRenderer::GetInstance()->unregisterGraphicsPipeline(this);
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VulkanRenderer::GetInstance()->unregisterGraphicsPipeline(this);
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}
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}
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@ -26,7 +26,7 @@
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#include "Cafe/HW/Latte/Core/LatteTiming.h" // vsync control
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#include "Cafe/HW/Latte/Core/LatteTiming.h" // vsync control
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#include <glslang/Include/Types.h>
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#include <glslang/Public/ShaderLang.h>
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#include <wx/msgdlg.h>
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#include <wx/msgdlg.h>
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