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https://github.com/cemu-project/Cemu.git
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fix: geometry shaders
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76cf3de80b
commit
7500a54b38
@ -3589,7 +3589,6 @@ void LatteDecompiler_emitClauseCodeMSL(LatteDecompilerShaderContext* shaderConte
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src->add("out.pointSize = supportBuffer.pointSize;" _CRLF);
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// Emit vertex (if the vertex index matches thread id)
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src->add("mesh.set_vertex(vertexIndex, out);" _CRLF);
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src->add("mesh.set_index(vertexIndex, vertexIndex);" _CRLF);
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src->add("vertexIndex++;" _CRLF);
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// increment transform feedback pointer
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for (sint32 i = 0; i < LATTE_NUM_STREAMOUT_BUFFER; i++)
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@ -3849,7 +3848,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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// Will also modify vid in case of an indexed draw
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src->add("VertexIn fetchInput(thread uint& vid VERTEX_BUFFER_DEFINITIONS);" _CRLF);
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functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
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functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_VERTEX_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
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outputTypeName = "void";
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}
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else
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@ -3876,7 +3875,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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// Calculate the imaginary vertex id
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src->add("uint vid = tig * VERTICES_PER_PRIMITIVE + tid;" _CRLF);
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src->add("uint vid = tig * VERTICES_PER_VERTEX_PRIMITIVE + tid;" _CRLF);
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// TODO: don't hardcode the instance index
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src->add("uint iid = 0;" _CRLF);
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// Fetch the input
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@ -4145,7 +4144,27 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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}
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else if (shader->shaderType == LatteConst::ShaderType::Geometry)
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{
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src->add("mesh.set_primitive_count(vertexIndex / VERTICES_PER_PRIMITIVE);" _CRLF);
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src->add("mesh.set_primitive_count(GET_PRIMITIVE_COUNT(vertexIndex));" _CRLF);
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// Set indices
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if (shaderContext->contextRegisters[mmVGT_GS_OUT_PRIM_TYPE] == 1) // Line strip
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{
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src->add("for (uint8_t i = 0; i < GET_PRIMITIVE_COUNT(vertexIndex) * 2; i++) {" _CRLF);
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src->add("mesh.set_index(i, (i 2 3) + i % 2);" _CRLF);
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src->add("}" _CRLF);
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}
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else if (shaderContext->contextRegisters[mmVGT_GS_OUT_PRIM_TYPE] == 2) // Triangle strip
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{
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src->add("for (uint8_t i = 0; i < GET_PRIMITIVE_COUNT(vertexIndex) * 3; i++) {" _CRLF);
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src->add("mesh.set_index(i, (i / 3) + i % 3);" _CRLF);
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src->add("}" _CRLF);
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}
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else
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{
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src->add("for (uint8_t i = 0; i < vertexIndex; i++) {" _CRLF);
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src->add("mesh.set_index(i, i);" _CRLF);
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src->add("}" _CRLF);
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}
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}
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}
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else
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@ -1,5 +1,6 @@
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#pragma once
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#include "Common/precompiled.h"
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#include "HW/Latte/Core/LatteConst.h"
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namespace LatteDecompiler
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{
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@ -307,7 +308,7 @@ namespace LatteDecompiler
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src->addFmt("int4 passParameterSem{};" _CRLF, f);
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src->add("};" _CRLF _CRLF);
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src->add("struct ObjectPayload {" _CRLF);
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src->add("VertexOut vertexOut[VERTICES_PER_PRIMITIVE];" _CRLF);
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src->add("VertexOut vertexOut[VERTICES_PER_VERTEX_PRIMITIVE];" _CRLF);
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src->add("};" _CRLF _CRLF);
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}
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if (decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
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@ -329,10 +330,10 @@ namespace LatteDecompiler
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}
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src->add("};" _CRLF _CRLF);
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const uint32 MAX_PRIMITIVE_COUNT = 8;
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const uint32 MAX_VERTEX_COUNT = 32;
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// Define the mesh shader output type
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src->addFmt("using MeshType = mesh<GeometryOut, void, {} * VERTICES_PER_PRIMITIVE, {}, topology::PRIMITIVE_TYPE>;" _CRLF, MAX_PRIMITIVE_COUNT, MAX_PRIMITIVE_COUNT);
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src->addFmt("using MeshType = mesh<GeometryOut, void, {}, GET_PRIMITIVE_COUNT({}), topology::MTL_PRIMITIVE_TYPE>;" _CRLF, MAX_VERTEX_COUNT, MAX_VERTEX_COUNT);
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}
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}
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}
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@ -343,15 +344,46 @@ namespace LatteDecompiler
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if (decompilerContext->options->usesGeometryShader && (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry))
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{
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src->add("#if PRIMITIVE_TYPE == point" _CRLF);
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src->add("#define VERTICES_PER_PRIMITIVE 1" _CRLF);
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src->add("#elif PRIMITIVE_TYPE == line" _CRLF);
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src->add("#define VERTICES_PER_PRIMITIVE 2" _CRLF);
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src->add("#elif PRIMITIVE_TYPE == triangle" _CRLF);
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src->add("#define VERTICES_PER_PRIMITIVE 3" _CRLF);
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src->add("#else" _CRLF);
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src->add("#error unsupported primitive type" _CRLF);
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src->add("#endif" _CRLF);
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// TODO: make vsOutPrimType parth of the shader hash
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LattePrimitiveMode vsOutPrimType = static_cast<LattePrimitiveMode>(decompilerContext->contextRegisters[mmVGT_PRIMITIVE_TYPE]);
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uint32 gsOutPrimType = decompilerContext->contextRegisters[mmVGT_GS_OUT_PRIM_TYPE];
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switch (vsOutPrimType)
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{
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case LattePrimitiveMode::POINTS:
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src->add("#define VERTICES_PER_VERTEX_PRIMITIVE 1" _CRLF);
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break;
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case LattePrimitiveMode::LINES:
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src->add("#define VERTICES_PER_VERTEX_PRIMITIVE 2" _CRLF);
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break;
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case LattePrimitiveMode::TRIANGLES:
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src->add("#define VERTICES_PER_VERTEX_PRIMITIVE 3" _CRLF);
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break;
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default:
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cemu_assert_suspicious();
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break;
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}
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if (decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
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{
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switch (gsOutPrimType)
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{
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case 0: // Point
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src->add("#define MTL_PRIMITIVE_TYPE point" _CRLF);
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src->add("#define GET_PRIMITIVE_COUNT(vertexCount) (vertexCount / 1)" _CRLF);
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break;
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case 1: // Line strip
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src->add("#define MTL_PRIMITIVE_TYPE line" _CRLF);
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src->add("#define GET_PRIMITIVE_COUNT(vertexCount) (vertexCount - 1)" _CRLF);
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break;
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case 2: // Triangle strip
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src->add("#define MTL_PRIMITIVE_TYPE triangle" _CRLF);
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src->add("#define GET_PRIMITIVE_COUNT(vertexCount) (vertexCount - 2)" _CRLF);
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break;
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default:
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cemu_assert_suspicious();
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break;
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}
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}
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}
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const bool dump_shaders_enabled = ActiveSettings::DumpShadersEnabled();
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@ -276,7 +276,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
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auto mtlMeshShader = static_cast<RendererShaderMtl*>(geometryShader->shader);
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auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
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mtlObjectShader->CompileObjectFunction(lcr, fetchShader, vertexShader, hostIndexType);
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mtlMeshShader->CompileMeshFunction(lcr, fetchShader);
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mtlPixelShader->CompileFragmentFunction(activeFBO);
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// Render pipeline state
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@ -1013,7 +1013,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Restride
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if (geometryShader)
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{
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// Object shaders don't need restriding, since the attribute are fetched in the shader
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// Object shaders don't need restriding, since the attributes are fetched in the shader
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buffer = m_memoryManager->GetBufferCache();
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offset = m_state.m_vertexBuffers[i].offset;
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}
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@ -16,8 +16,15 @@ extern std::atomic_int g_compiled_shaders_async;
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RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
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: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
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{
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// TODO: don't compile just-in-time
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m_mslCode = mslCode;
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if (type == ShaderType::kGeometry)
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{
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Compile(mslCode);
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}
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else
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{
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// TODO: don't compile just-in-time
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m_mslCode = mslCode;
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}
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// Count shader compilation
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g_compiled_shaders_total++;
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@ -35,25 +42,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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std::string fullCode;
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// Primitive type
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
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fullCode += "#define PRIMITIVE_TYPE ";
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switch (primitiveMode)
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{
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case LattePrimitiveMode::POINTS:
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fullCode += "point";
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break;
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case LattePrimitiveMode::LINES:
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fullCode += "line";
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break;
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case LattePrimitiveMode::TRIANGLES:
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fullCode += "triangle";
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break;
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default:
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break;
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}
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fullCode += "\n";
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// Vertex buffers
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std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
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std::string vertexBuffers = "#define VERTEX_BUFFERS ";
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@ -83,6 +71,10 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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{
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std::optional<LatteConst::VertexFetchType2> fetchType;
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
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{
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auto& attr = bufferGroup.attrib[j];
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@ -149,7 +141,7 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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inputFetchDefinition += "in.ATTRIBUTE_NAME" + std::to_string(semanticId) + " = ";
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inputFetchDefinition += "uint4(*(device " + formatName + "*)";
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inputFetchDefinition += "(vertexBuffer" + std::to_string(attr.attributeBufferIndex);
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inputFetchDefinition += " + vid + " + std::to_string(attr.offset) + ")";
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inputFetchDefinition += " + vid * " + std::to_string(bufferStride) + " + " + std::to_string(attr.offset) + ")";
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for (uint8 i = 0; i < (4 - componentCount); i++)
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inputFetchDefinition += ", 0";
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inputFetchDefinition += ");\n";
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@ -165,10 +157,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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}
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}
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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vertexBufferDefinitions += ", device uchar* vertexBuffer" + std::to_string(bufferIndex) + " [[buffer(" + std::to_string(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex)) + ")]]";
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vertexBuffers += ", vertexBuffer" + std::to_string(bufferIndex);
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}
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@ -183,35 +171,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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Compile(fullCode);
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}
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void RendererShaderMtl::CompileMeshFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader)
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{
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cemu_assert_debug(m_type == ShaderType::kGeometry);
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std::string fullCode;
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// Primitive type
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
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fullCode += "#define PRIMITIVE_TYPE ";
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switch (primitiveMode)
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{
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case LattePrimitiveMode::POINTS:
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fullCode += "point";
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break;
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case LattePrimitiveMode::LINES:
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fullCode += "line";
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break;
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case LattePrimitiveMode::TRIANGLES:
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fullCode += "triangle";
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break;
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default:
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break;
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}
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fullCode += "\n";
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fullCode += m_mslCode;
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Compile(fullCode);
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}
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void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
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{
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cemu_assert_debug(m_type == ShaderType::kFragment);
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@ -27,7 +27,6 @@ public:
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}
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void CompileObjectFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, Renderer::INDEX_TYPE hostIndexType);
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void CompileMeshFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader);
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void CompileFragmentFunction(CachedFBOMtl* activeFBO);
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MTL::Function* GetFunction() const
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