diff --git a/src/Cafe/HW/Latte/Core/LatteShaderCache.cpp b/src/Cafe/HW/Latte/Core/LatteShaderCache.cpp index ba85898c..c8299032 100644 --- a/src/Cafe/HW/Latte/Core/LatteShaderCache.cpp +++ b/src/Cafe/HW/Latte/Core/LatteShaderCache.cpp @@ -43,7 +43,8 @@ struct struct { - ImTextureID textureId; + ImTextureID textureTVId; + ImTextureID textureDRCId; // shader loading sint32 loadedShaderFiles; sint32 shaderFileCount; @@ -230,12 +231,12 @@ void LatteShaderCache_load() g_shaderCacheLoaderState.loadedShaderFiles = 0; // get game background loading image - TGAFILE file{}; - g_shaderCacheLoaderState.textureId = nullptr; + TGAFILE TVfile{}; + g_shaderCacheLoaderState.textureTVId = nullptr; std::string tvTexPath = fmt::format("{}/meta/bootTvTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId())); - sint32 status; - auto fscfile = fsc_open(tvTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &status); + sint32 statusTV; + auto fscfile = fsc_open(tvTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusTV); if (fscfile) { uint32 size = fsc_getFileSize(fscfile); @@ -243,15 +244,35 @@ void LatteShaderCache_load() { std::vector tmpData(size); fsc_readFile(fscfile, tmpData.data(), size); - const bool backgroundLoaded = LoadTGAFile(tmpData, &file); + const bool backgroundLoaded = LoadTGAFile(tmpData, &TVfile); if (backgroundLoaded) - g_shaderCacheLoaderState.textureId = g_renderer->GenerateTexture(file.imageData, { file.imageWidth, file.imageHeight }); + g_shaderCacheLoaderState.textureTVId = g_renderer->GenerateTexture(TVfile.imageData, { TVfile.imageWidth, TVfile.imageHeight }); } fsc_close(fscfile); } + //get game background loading image for DRC + TGAFILE DRCfile{}; + g_shaderCacheLoaderState.textureDRCId = nullptr; + std::string drcTexPath = fmt::format("{}/meta/bootDRCTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId())); + sint32 statusDRC; + auto fscfile2 = fsc_open(drcTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusDRC); + if (fscfile2) + { + uint32 size = fsc_getFileSize(fscfile2); + if (size > 0) + { + std::vector tmpData(size); + fsc_readFile(fscfile2, tmpData.data(), size); + const bool backgroundLoaded = LoadTGAFile(tmpData, &DRCfile); + + if (backgroundLoaded) + g_shaderCacheLoaderState.textureDRCId = g_renderer->GenerateTexture(DRCfile.imageData, { DRCfile.imageWidth, DRCfile.imageHeight }); + } + fsc_close(fscfile2); + } sint32 numLoadedShaders = 0; uint32 loadIndex = 0; @@ -312,7 +333,7 @@ void LatteShaderCache_load() ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 }); if (ImGui::Begin("Background texture", nullptr, kPopupFlags)) { - if (g_shaderCacheLoaderState.textureId) + if (g_shaderCacheLoaderState.textureTVId) { float imageDisplayWidth = io.DisplaySize.x; float imageDisplayHeight = 720 * imageDisplayWidth / 1280; @@ -327,19 +348,54 @@ void LatteShaderCache_load() paddingTopAndBottom = 0.0f; } - ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); + ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); } ImGui::End(); + ImGui::PopStyleVar(2); + g_renderer->ImguiEnd(); } - ImGui::PopStyleVar(2); - - g_renderer->ImguiEnd(); } + + g_renderer->BeginFrame(false); + if (g_renderer->ImguiBegin(false)) + { + ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always); + ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 }); + + if (ImGui::Begin("Background texture2", nullptr, kPopupFlags)) + { + if (g_shaderCacheLoaderState.textureDRCId) + { + float imageDisplayWidth = io.DisplaySize.x; + float imageDisplayHeight = 480 * imageDisplayWidth / 854; + + float paddingLeftAndRight = 0.0f; + float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f; + if (imageDisplayHeight > io.DisplaySize.y) + { + imageDisplayHeight = io.DisplaySize.y; + imageDisplayWidth = 854 * imageDisplayHeight / 480; + paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f; + paddingTopAndBottom = 0.0f; + } + + ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); + } + ImGui::End(); + ImGui::PopStyleVar(2); + g_renderer->ImguiEnd(); + } + } + g_renderer->SwapBuffers(true, true); } - if (g_shaderCacheLoaderState.textureId) - g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureId); + if (g_shaderCacheLoaderState.textureTVId) + g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureTVId); + if (g_shaderCacheLoaderState.textureDRCId) + g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureDRCId); } void LatteShaderCache_ShowProgress(const std::function & loadUpdateFunc, bool isPipelines) @@ -374,7 +430,7 @@ void LatteShaderCache_ShowProgress(const std::function & loadUpdateF const auto progress_font = ImGui_GetFont(window_size.y / 32.0f); // = 24 by default const auto shader_count_font = ImGui_GetFont(window_size.y / 48.0f); // = 16 // render background texture - if (g_shaderCacheLoaderState.textureId) + if (g_shaderCacheLoaderState.textureTVId) { ImGui::SetNextWindowPos({ 0, 0 }, ImGuiCond_Always); ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always); @@ -395,7 +451,7 @@ void LatteShaderCache_ShowProgress(const std::function & loadUpdateF paddingTopAndBottom = 0.0f; } - ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); + ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); ImGui::End(); } ImGui::PopStyleVar(2); @@ -484,6 +540,37 @@ void LatteShaderCache_ShowProgress(const std::function & loadUpdateF lastFrameUpdate = tick_cached(); } + g_renderer->BeginFrame(false); + if (g_renderer->ImguiBegin(false)) + { + ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always); + ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 }); + if (ImGui::Begin("Background texture2", nullptr, kPopupFlags)) + { + if (g_shaderCacheLoaderState.textureDRCId) + { + float imageDisplayWidth = io.DisplaySize.x; + float imageDisplayHeight = 480 * imageDisplayWidth / 854; + + float paddingLeftAndRight = 0.0f; + float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f; + if (imageDisplayHeight > io.DisplaySize.y) + { + imageDisplayHeight = io.DisplaySize.y; + imageDisplayWidth = 854 * imageDisplayHeight / 480; + paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f; + paddingTopAndBottom = 0.0f; + } + ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 }); + } + ImGui::End(); + ImGui::PopStyleVar(2); + g_renderer->ImguiEnd(); + } + } + // finish frame g_renderer->SwapBuffers(true, true); }