remove useless print statement

This commit is contained in:
Samuliak 2024-09-30 19:28:09 +02:00
parent 07cb8b800a
commit 778037f335

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@ -310,7 +310,6 @@ void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutput
else if (shader == RendererOutputShader::s_copy_shader_ud) shaderIndex = 3; else if (shader == RendererOutputShader::s_copy_shader_ud) shaderIndex = 3;
else if (shader == RendererOutputShader::s_bicubic_shader_ud) shaderIndex = 4; else if (shader == RendererOutputShader::s_bicubic_shader_ud) shaderIndex = 4;
else if (shader == RendererOutputShader::s_hermit_shader_ud) shaderIndex = 5; else if (shader == RendererOutputShader::s_hermit_shader_ud) shaderIndex = 5;
printf("Shader index: %u\n", shaderIndex);
uint8 shaderType = shaderIndex % 3; uint8 shaderType = shaderIndex % 3;