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remove useless print statement
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07cb8b800a
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778037f335
@ -310,7 +310,6 @@ void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutput
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else if (shader == RendererOutputShader::s_copy_shader_ud) shaderIndex = 3;
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else if (shader == RendererOutputShader::s_copy_shader_ud) shaderIndex = 3;
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else if (shader == RendererOutputShader::s_bicubic_shader_ud) shaderIndex = 4;
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else if (shader == RendererOutputShader::s_bicubic_shader_ud) shaderIndex = 4;
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else if (shader == RendererOutputShader::s_hermit_shader_ud) shaderIndex = 5;
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else if (shader == RendererOutputShader::s_hermit_shader_ud) shaderIndex = 5;
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printf("Shader index: %u\n", shaderIndex);
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uint8 shaderType = shaderIndex % 3;
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uint8 shaderType = shaderIndex % 3;
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