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CafeSystem: Init recompiler after game profile has been loaded (#1115)
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@ -779,10 +779,10 @@ namespace CafeSystem
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return r;
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return r;
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// setup memory space and PPC recompiler
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// setup memory space and PPC recompiler
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SetupMemorySpace();
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SetupMemorySpace();
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PPCRecompiler_init();
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r = SetupExecutable(); // load RPX
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r = SetupExecutable(); // load RPX
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if (r != STATUS_CODE::SUCCESS)
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if (r != STATUS_CODE::SUCCESS)
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return r;
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return r;
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PPCRecompiler_init();
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InitVirtualMlcStorage();
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InitVirtualMlcStorage();
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return STATUS_CODE::SUCCESS;
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return STATUS_CODE::SUCCESS;
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}
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}
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@ -821,11 +821,11 @@ namespace CafeSystem
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uint32 h = generateHashFromRawRPXData(execData->data(), execData->size());
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uint32 h = generateHashFromRawRPXData(execData->data(), execData->size());
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sForegroundTitleId = 0xFFFFFFFF00000000ULL | (uint64)h;
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sForegroundTitleId = 0xFFFFFFFF00000000ULL | (uint64)h;
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cemuLog_log(LogType::Force, "Generated placeholder TitleId: {:016x}", sForegroundTitleId);
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cemuLog_log(LogType::Force, "Generated placeholder TitleId: {:016x}", sForegroundTitleId);
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// setup memory space and ppc recompiler
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// setup memory space
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SetupMemorySpace();
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SetupMemorySpace();
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PPCRecompiler_init();
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// load executable
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// load executable
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SetupExecutable();
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SetupExecutable();
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PPCRecompiler_init();
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InitVirtualMlcStorage();
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InitVirtualMlcStorage();
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return STATUS_CODE::SUCCESS;
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return STATUS_CODE::SUCCESS;
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}
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}
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