This commit is contained in:
Samuliak 2024-07-28 18:43:47 +02:00
parent 35eea12950
commit 7ae29a74cd
4 changed files with 168 additions and 33 deletions

View File

@ -6,11 +6,12 @@
#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/ShaderSourcePresent.h"
#include "Cafe/HW/Latte/Core/FetchShader.h" #include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Core/LatteShader.h" #include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteIndices.h" #include "Cafe/HW/Latte/Core/LatteIndices.h"
#include "Metal/MTLSampler.hpp" #include "Foundation/NSTypes.hpp"
#include "Metal/MTLVertexDescriptor.hpp"
#include "gui/guiWrapper.h" #include "gui/guiWrapper.h"
extern bool hasValidFramebufferAttached; extern bool hasValidFramebufferAttached;
@ -43,6 +44,35 @@ void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
m_metalLayer = (CA::MetalLayer*)CreateMetalLayer(windowInfo.handle); m_metalLayer = (CA::MetalLayer*)CreateMetalLayer(windowInfo.handle);
m_metalLayer->setDevice(m_device); m_metalLayer->setDevice(m_device);
// Present pipeline
NS::Error* error = nullptr;
MTL::Library* presentLibrary = m_device->newLibrary(NS::String::string(presentLibrarySource, NS::ASCIIStringEncoding), nullptr, &error);
if (error)
{
printf("failed to create present library (error: %s)\n", error->localizedDescription()->utf8String());
error->release();
throw;
return;
}
MTL::Function* presentVertexFunction = presentLibrary->newFunction(NS::String::string("presentVertex", NS::ASCIIStringEncoding));
MTL::Function* presentFragmentFunction = presentLibrary->newFunction(NS::String::string("presentFragment", NS::ASCIIStringEncoding));
presentLibrary->release();
MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
renderPipelineDescriptor->setVertexFunction(presentVertexFunction);
renderPipelineDescriptor->setFragmentFunction(presentFragmentFunction);
renderPipelineDescriptor->colorAttachments()->object(0)->setPixelFormat(m_metalLayer->pixelFormat());
m_presentPipeline = m_device->newRenderPipelineState(renderPipelineDescriptor, &error);
presentVertexFunction->release();
presentFragmentFunction->release();
if (error)
{
printf("failed to create present pipeline (error: %s)\n", error->localizedDescription()->utf8String());
error->release();
throw;
return;
}
} }
void MetalRenderer::Initialize() void MetalRenderer::Initialize()
@ -83,40 +113,48 @@ void MetalRenderer::DrawEmptyFrame(bool mainWindow)
void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC) void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
{ {
if (m_renderCommandEncoder) EndEncoding();
{
m_renderCommandEncoder->endEncoding();
m_renderCommandEncoder->release();
m_renderCommandEncoder = nullptr;
}
CA::MetalDrawable* drawable = m_metalLayer->nextDrawable(); if (m_drawable)
if (drawable)
{ {
ensureCommandBuffer(); EnsureCommandBuffer();
m_commandBuffer->presentDrawable(drawable); m_commandBuffer->presentDrawable(m_drawable);
} else } else
{ {
printf("skipped present!\n"); printf("skipped present!\n");
} }
m_drawable = nullptr;
if (m_commandBuffer) CommitCommandBuffer();
{
m_commandBuffer->commit();
m_commandBuffer->release();
m_commandBuffer = nullptr;
// Debug
m_commandQueue->insertDebugCaptureBoundary();
}
} }
void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutputShader* shader, bool useLinearTexFilter, void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutputShader* shader, bool useLinearTexFilter,
sint32 imageX, sint32 imageY, sint32 imageWidth, sint32 imageHeight, sint32 imageX, sint32 imageY, sint32 imageWidth, sint32 imageHeight,
bool padView, bool clearBackground) bool padView, bool clearBackground)
{ {
printf("MetalRenderer::DrawBackbufferQuad not implemented\n"); // Acquire drawable
m_drawable = m_metalLayer->nextDrawable();
if (!m_drawable)
{
return;
}
MTL::Texture* presentTexture = static_cast<LatteTextureViewMtl*>(texView)->GetTexture();
// Create render pass
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
renderPassDescriptor->colorAttachments()->object(0)->setTexture(m_drawable->texture());
MTL::Texture* colorRenderTargets[8] = {nullptr};
colorRenderTargets[0] = m_drawable->texture();
BeginRenderPassIfNeeded(renderPassDescriptor, colorRenderTargets, nullptr);
// Draw to Metal layer
m_renderCommandEncoder->setRenderPipelineState(m_presentPipeline);
m_renderCommandEncoder->setFragmentTexture(presentTexture, 0);
m_renderCommandEncoder->setFragmentSamplerState(m_nearestSampler, 0);
m_renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, NS::UInteger(0), NS::UInteger(3));
} }
bool MetalRenderer::BeginFrame(bool mainWindow) bool MetalRenderer::BeginFrame(bool mainWindow)
@ -178,7 +216,6 @@ void MetalRenderer::texture_releaseTextureUploadBuffer(uint8* mem)
TextureDecoder* MetalRenderer::texture_chooseDecodedFormat(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, uint32 width, uint32 height) TextureDecoder* MetalRenderer::texture_chooseDecodedFormat(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, uint32 width, uint32 height)
{ {
printf("decoding format %u\n", (uint32)format);
// TODO: move to LatteToMtl // TODO: move to LatteToMtl
if (isDepth) if (isDepth)
{ {
@ -468,7 +505,6 @@ void MetalRenderer::draw_beginSequence()
void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
{ {
ensureCommandBuffer();
// TODO: uncomment // TODO: uncomment
//if (m_state.skipDrawSequence) //if (m_state.skipDrawSequence)
//{ //{
@ -484,7 +520,22 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
} }
auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor(); auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor();
beginRenderPassIfNeeded(renderPassDescriptor); MTL::Texture* colorRenderTargets[8] = {nullptr};
MTL::Texture* depthRenderTarget = nullptr;
for (uint32 i = 0; i < 8; i++)
{
auto colorTexture = static_cast<LatteTextureViewMtl*>(m_state.activeFBO->colorBuffer[i].texture);
if (colorTexture)
{
colorRenderTargets[i] = colorTexture->GetTexture();
}
}
auto depthTexture = static_cast<LatteTextureViewMtl*>(m_state.activeFBO->depthBuffer.texture);
if (depthTexture)
{
depthRenderTarget = depthTexture->GetTexture();
}
BeginRenderPassIfNeeded(renderPassDescriptor, colorRenderTargets, depthRenderTarget);
// Shaders // Shaders
LatteSHRC_UpdateActiveShaders(); LatteSHRC_UpdateActiveShaders();
@ -598,7 +649,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
if (vertexBufferRange.needsRebind) if (vertexBufferRange.needsRebind)
{ {
m_renderCommandEncoder->setVertexBuffer(m_memoryManager->GetBufferCache(), vertexBufferRange.offset, GET_MTL_VERTEX_BUFFER_INDEX(i)); m_renderCommandEncoder->setVertexBuffer(m_memoryManager->GetBufferCache(), vertexBufferRange.offset, GET_MTL_VERTEX_BUFFER_INDEX(i));
vertexBufferRange.needsRebind = false; // TODO: uncomment
//vertexBufferRange.needsRebind = false;
} }
} }

View File

@ -8,6 +8,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h" #include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
#include "Metal/MTLRenderCommandEncoder.hpp" #include "Metal/MTLRenderCommandEncoder.hpp"
#include "Metal/MTLRenderPass.hpp" #include "Metal/MTLRenderPass.hpp"
#include "Metal/MTLRenderPipeline.hpp"
#define MAX_MTL_BUFFERS 31 #define MAX_MTL_BUFFERS 31
#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2) #define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2)
@ -28,6 +29,8 @@ struct MetalState
class CachedFBOMtl* activeFBO = nullptr; class CachedFBOMtl* activeFBO = nullptr;
MetalBufferRange vertexBuffers[MAX_MTL_BUFFERS] = {{}}; MetalBufferRange vertexBuffers[MAX_MTL_BUFFERS] = {{}};
class LatteTextureViewMtl* textures[MAX_MTL_TEXTURES] = {nullptr}; class LatteTextureViewMtl* textures[MAX_MTL_TEXTURES] = {nullptr};
MTL::Texture* colorRenderTargets[8] = {nullptr};
MTL::Texture* depthRenderTarget = nullptr;
}; };
class MetalRenderer : public Renderer class MetalRenderer : public Renderer
@ -186,18 +189,22 @@ private:
MTL::Device* m_device; MTL::Device* m_device;
MTL::CommandQueue* m_commandQueue; MTL::CommandQueue* m_commandQueue;
// Pipelines
MTL::RenderPipelineState* m_presentPipeline;
// Basic // Basic
MTL::SamplerState* m_nearestSampler; MTL::SamplerState* m_nearestSampler;
// Active objects // Active objects
MTL::CommandBuffer* m_commandBuffer = nullptr; MTL::CommandBuffer* m_commandBuffer = nullptr;
MTL::RenderCommandEncoder* m_renderCommandEncoder = nullptr; MTL::RenderCommandEncoder* m_renderCommandEncoder = nullptr;
CA::MetalDrawable* m_drawable;
// State // State
MetalState m_state; MetalState m_state;
// Helpers // Helpers
void ensureCommandBuffer() void EnsureCommandBuffer()
{ {
if (!m_commandBuffer) if (!m_commandBuffer)
{ {
@ -208,11 +215,64 @@ private:
} }
} }
void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor) void BeginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget)
{ {
if (!m_renderCommandEncoder) EnsureCommandBuffer();
// Check if we need to begin a new render pass
if (m_renderCommandEncoder)
{ {
m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor); bool needsNewRenderPass = false;
for (uint8 i = 0; i < 8; i++)
{
if (colorRenderTargets[i] && (colorRenderTargets[i] != m_state.colorRenderTargets[i]))
{
needsNewRenderPass = true;
break;
}
}
if (!needsNewRenderPass)
{
if (depthRenderTarget && (depthRenderTarget != m_state.depthRenderTarget))
{
needsNewRenderPass = true;
}
}
if (!needsNewRenderPass)
{
return;
}
EndEncoding();
}
m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
}
void EndEncoding()
{
if (m_renderCommandEncoder)
{
m_renderCommandEncoder->endEncoding();
m_renderCommandEncoder->release();
m_renderCommandEncoder = nullptr;
}
}
void CommitCommandBuffer()
{
EndEncoding();
if (m_commandBuffer)
{
m_commandBuffer->commit();
m_commandBuffer->release();
m_commandBuffer = nullptr;
// Debug
m_commandQueue->insertDebugCaptureBoundary();
} }
} }

View File

@ -10,7 +10,7 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error); MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
if (error) if (error)
{ {
printf("Failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str()); printf("failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
error->release(); error->release();
return; return;
} }
@ -20,7 +20,7 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
m_function = library->newFunction(desc, &error); m_function = library->newFunction(desc, &error);
if (error) if (error)
{ {
printf("Failed to create function (error: %s)\n", error->localizedDescription()->utf8String()); printf("failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
error->release(); error->release();
return; return;
} }

View File

@ -0,0 +1,23 @@
#include <cmath>
const char* presentLibrarySource = \
"#include <metal_stdlib>\n" \
"using namespace metal;\n" \
"\n" \
"constant float2 positions[] = {float2(-1.0, -3.0), float2(-1.0, 1.0), float2(3.0, 1.0)};\n"
"\n" \
"struct VertexOut {\n" \
" float4 position [[position]];\n" \
" float2 texCoord;\n" \
"};\n" \
"\n" \
"vertex VertexOut presentVertex(ushort vid [[vertex_id]]) {\n" \
" VertexOut out;\n" \
" out.position = float4(positions[vid], 0.0, 1.0);\n" \
" out.texCoord = positions[vid] * 0.5 + 0.5;\n" \
"\n" \
" return out;\n" \
"}\n" \
"\n" \
"fragment float4 presentFragment(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {\n" \
" return tex.sample(samplr, in.texCoord);\n" \
"}\n";