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@ -6,11 +6,12 @@
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#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/ShaderSourcePresent.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Metal/MTLSampler.hpp"
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#include "Metal/MTLVertexDescriptor.hpp"
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#include "Foundation/NSTypes.hpp"
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#include "gui/guiWrapper.h"
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extern bool hasValidFramebufferAttached;
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@ -43,6 +44,35 @@ void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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m_metalLayer = (CA::MetalLayer*)CreateMetalLayer(windowInfo.handle);
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m_metalLayer->setDevice(m_device);
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// Present pipeline
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NS::Error* error = nullptr;
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MTL::Library* presentLibrary = m_device->newLibrary(NS::String::string(presentLibrarySource, NS::ASCIIStringEncoding), nullptr, &error);
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if (error)
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{
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printf("failed to create present library (error: %s)\n", error->localizedDescription()->utf8String());
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error->release();
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throw;
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return;
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}
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MTL::Function* presentVertexFunction = presentLibrary->newFunction(NS::String::string("presentVertex", NS::ASCIIStringEncoding));
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MTL::Function* presentFragmentFunction = presentLibrary->newFunction(NS::String::string("presentFragment", NS::ASCIIStringEncoding));
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presentLibrary->release();
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MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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renderPipelineDescriptor->setVertexFunction(presentVertexFunction);
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renderPipelineDescriptor->setFragmentFunction(presentFragmentFunction);
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renderPipelineDescriptor->colorAttachments()->object(0)->setPixelFormat(m_metalLayer->pixelFormat());
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m_presentPipeline = m_device->newRenderPipelineState(renderPipelineDescriptor, &error);
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presentVertexFunction->release();
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presentFragmentFunction->release();
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if (error)
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{
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printf("failed to create present pipeline (error: %s)\n", error->localizedDescription()->utf8String());
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error->release();
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throw;
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return;
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}
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}
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void MetalRenderer::Initialize()
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@ -83,40 +113,48 @@ void MetalRenderer::DrawEmptyFrame(bool mainWindow)
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void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
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{
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if (m_renderCommandEncoder)
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{
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m_renderCommandEncoder->endEncoding();
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m_renderCommandEncoder->release();
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m_renderCommandEncoder = nullptr;
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}
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EndEncoding();
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CA::MetalDrawable* drawable = m_metalLayer->nextDrawable();
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if (drawable)
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if (m_drawable)
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{
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ensureCommandBuffer();
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m_commandBuffer->presentDrawable(drawable);
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EnsureCommandBuffer();
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m_commandBuffer->presentDrawable(m_drawable);
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} else
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{
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printf("skipped present!\n");
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}
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m_drawable = nullptr;
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if (m_commandBuffer)
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{
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m_commandBuffer->commit();
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m_commandBuffer->release();
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m_commandBuffer = nullptr;
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// Debug
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m_commandQueue->insertDebugCaptureBoundary();
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}
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CommitCommandBuffer();
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}
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void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutputShader* shader, bool useLinearTexFilter,
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sint32 imageX, sint32 imageY, sint32 imageWidth, sint32 imageHeight,
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bool padView, bool clearBackground)
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{
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printf("MetalRenderer::DrawBackbufferQuad not implemented\n");
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// Acquire drawable
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m_drawable = m_metalLayer->nextDrawable();
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if (!m_drawable)
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{
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return;
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}
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MTL::Texture* presentTexture = static_cast<LatteTextureViewMtl*>(texView)->GetTexture();
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// Create render pass
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MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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renderPassDescriptor->colorAttachments()->object(0)->setTexture(m_drawable->texture());
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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colorRenderTargets[0] = m_drawable->texture();
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BeginRenderPassIfNeeded(renderPassDescriptor, colorRenderTargets, nullptr);
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// Draw to Metal layer
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m_renderCommandEncoder->setRenderPipelineState(m_presentPipeline);
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m_renderCommandEncoder->setFragmentTexture(presentTexture, 0);
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m_renderCommandEncoder->setFragmentSamplerState(m_nearestSampler, 0);
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m_renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, NS::UInteger(0), NS::UInteger(3));
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}
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bool MetalRenderer::BeginFrame(bool mainWindow)
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@ -178,7 +216,6 @@ void MetalRenderer::texture_releaseTextureUploadBuffer(uint8* mem)
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TextureDecoder* MetalRenderer::texture_chooseDecodedFormat(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, uint32 width, uint32 height)
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{
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printf("decoding format %u\n", (uint32)format);
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// TODO: move to LatteToMtl
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if (isDepth)
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{
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@ -468,7 +505,6 @@ void MetalRenderer::draw_beginSequence()
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void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
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{
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ensureCommandBuffer();
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// TODO: uncomment
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//if (m_state.skipDrawSequence)
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//{
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@ -484,7 +520,22 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor();
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beginRenderPassIfNeeded(renderPassDescriptor);
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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MTL::Texture* depthRenderTarget = nullptr;
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for (uint32 i = 0; i < 8; i++)
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{
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auto colorTexture = static_cast<LatteTextureViewMtl*>(m_state.activeFBO->colorBuffer[i].texture);
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if (colorTexture)
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{
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colorRenderTargets[i] = colorTexture->GetTexture();
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}
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}
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auto depthTexture = static_cast<LatteTextureViewMtl*>(m_state.activeFBO->depthBuffer.texture);
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if (depthTexture)
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{
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depthRenderTarget = depthTexture->GetTexture();
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}
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BeginRenderPassIfNeeded(renderPassDescriptor, colorRenderTargets, depthRenderTarget);
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// Shaders
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LatteSHRC_UpdateActiveShaders();
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@ -598,7 +649,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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if (vertexBufferRange.needsRebind)
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{
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m_renderCommandEncoder->setVertexBuffer(m_memoryManager->GetBufferCache(), vertexBufferRange.offset, GET_MTL_VERTEX_BUFFER_INDEX(i));
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vertexBufferRange.needsRebind = false;
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// TODO: uncomment
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//vertexBufferRange.needsRebind = false;
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}
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}
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@ -8,6 +8,7 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#define MAX_MTL_BUFFERS 31
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2)
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@ -28,6 +29,8 @@ struct MetalState
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class CachedFBOMtl* activeFBO = nullptr;
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MetalBufferRange vertexBuffers[MAX_MTL_BUFFERS] = {{}};
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class LatteTextureViewMtl* textures[MAX_MTL_TEXTURES] = {nullptr};
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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MTL::Texture* depthRenderTarget = nullptr;
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};
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class MetalRenderer : public Renderer
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@ -186,18 +189,22 @@ private:
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MTL::Device* m_device;
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MTL::CommandQueue* m_commandQueue;
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// Pipelines
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MTL::RenderPipelineState* m_presentPipeline;
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// Basic
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MTL::SamplerState* m_nearestSampler;
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// Active objects
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MTL::CommandBuffer* m_commandBuffer = nullptr;
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MTL::RenderCommandEncoder* m_renderCommandEncoder = nullptr;
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CA::MetalDrawable* m_drawable;
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// State
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MetalState m_state;
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// Helpers
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void ensureCommandBuffer()
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void EnsureCommandBuffer()
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{
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if (!m_commandBuffer)
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{
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@ -208,11 +215,64 @@ private:
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}
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}
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void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor)
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void BeginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget)
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{
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if (!m_renderCommandEncoder)
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EnsureCommandBuffer();
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// Check if we need to begin a new render pass
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if (m_renderCommandEncoder)
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{
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m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
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bool needsNewRenderPass = false;
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for (uint8 i = 0; i < 8; i++)
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{
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if (colorRenderTargets[i] && (colorRenderTargets[i] != m_state.colorRenderTargets[i]))
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{
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needsNewRenderPass = true;
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break;
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}
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}
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if (!needsNewRenderPass)
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{
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if (depthRenderTarget && (depthRenderTarget != m_state.depthRenderTarget))
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{
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needsNewRenderPass = true;
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}
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}
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if (!needsNewRenderPass)
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{
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return;
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}
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EndEncoding();
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}
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m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
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}
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void EndEncoding()
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{
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if (m_renderCommandEncoder)
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{
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m_renderCommandEncoder->endEncoding();
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m_renderCommandEncoder->release();
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m_renderCommandEncoder = nullptr;
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}
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}
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void CommitCommandBuffer()
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{
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EndEncoding();
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if (m_commandBuffer)
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{
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m_commandBuffer->commit();
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m_commandBuffer->release();
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m_commandBuffer = nullptr;
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// Debug
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m_commandQueue->insertDebugCaptureBoundary();
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}
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}
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MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
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if (error)
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{
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printf("Failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
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printf("failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
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error->release();
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return;
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}
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@ -20,7 +20,7 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
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m_function = library->newFunction(desc, &error);
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if (error)
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{
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printf("Failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
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printf("failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
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error->release();
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return;
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}
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23
src/Cafe/HW/Latte/Renderer/Metal/ShaderSourcePresent.h
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23
src/Cafe/HW/Latte/Renderer/Metal/ShaderSourcePresent.h
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@ -0,0 +1,23 @@
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#include <cmath>
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const char* presentLibrarySource = \
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"#include <metal_stdlib>\n" \
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"using namespace metal;\n" \
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"\n" \
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"constant float2 positions[] = {float2(-1.0, -3.0), float2(-1.0, 1.0), float2(3.0, 1.0)};\n"
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"\n" \
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"struct VertexOut {\n" \
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" float4 position [[position]];\n" \
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" float2 texCoord;\n" \
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"};\n" \
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"\n" \
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"vertex VertexOut presentVertex(ushort vid [[vertex_id]]) {\n" \
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" VertexOut out;\n" \
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" out.position = float4(positions[vid], 0.0, 1.0);\n" \
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" out.texCoord = positions[vid] * 0.5 + 0.5;\n" \
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"\n" \
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" return out;\n" \
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"}\n" \
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"\n" \
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"fragment float4 presentFragment(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {\n" \
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" return tex.sample(samplr, in.texCoord);\n" \
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"}\n";
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