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don't overshadow error
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@ -370,7 +370,6 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
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desc->setMeshFunction(m_geometryShaderMtl->GetFunction());
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desc->setFragmentFunction(m_pixelShaderMtl->GetFunction());
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NS::Error* error = nullptr;
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#ifdef CEMU_DEBUG_ASSERT
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desc->setLabel(GetLabel("Mesh render pipeline state", desc));
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#endif
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@ -384,7 +383,6 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
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desc->setVertexFunction(m_vertexShaderMtl->GetFunction());
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desc->setFragmentFunction(m_pixelShaderMtl->GetFunction());
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NS::Error* error = nullptr;
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#ifdef CEMU_DEBUG_ASSERT
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desc->setLabel(GetLabel("Render pipeline state", desc));
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#endif
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